DirtyOldShoe
Some kind of lucky
Thought I should add too. One of the lies in the Creation Club is that the "mods will not be incompatible."
Now, I've been modding for about 10 years now, what I know of conflicts is that a conflict arises when Mod A edits the same thing as Mod B. So with this international common logic, How do they plan on making Mod A that edits the mesh, texture, damage, swing speed of Weapon A compatible with Mod B that edits the mesh, texture, damage, swing speed of Weapon A?
This of course is one of an infinite number of conflicts.
It is a lie.
Poor Console users. In this whole thing, I feel bad for them the most.
Now, I've been modding for about 10 years now, what I know of conflicts is that a conflict arises when Mod A edits the same thing as Mod B. So with this international common logic, How do they plan on making Mod A that edits the mesh, texture, damage, swing speed of Weapon A compatible with Mod B that edits the mesh, texture, damage, swing speed of Weapon A?
This of course is one of an infinite number of conflicts.
It is a lie.
Poor Console users. In this whole thing, I feel bad for them the most.