Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

Discussion in 'Fallout General Modding' started by killap, Jun 9, 2008.

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  1. Touquet

    Touquet Look, Ma! Two Heads!

    328
    Apr 20, 2007
    Wrong mod I think... Marcus armor is in the Vault 14 ,mod which is include in the MegaMog :o , I don't remember Marcus special armor in the Restoration Project...
    Sorry.
     
  2. Glovz

    Glovz Vault Dweller
    Modder

    736
    Sep 16, 2005
    Actually if you are playing with the NPC Armor mod installed with RP 1.2 them just try giving Marcus any armor and he should change if I understand the mod correctly.
     
  3. Touquet

    Touquet Look, Ma! Two Heads!

    328
    Apr 20, 2007
    Wow! I did not know they include Marcus in that mod ...
    I ask Josan12 about it with the NPC Armor mod.

    edit:
    so :
     
  4. sabredenton

    sabredenton First time out of the vault

    4
    Jun 9, 2008
    I made a post in the last thread about being unable to complete the Den quests involving Lara's gang, but after applying patch 1.2 and loading up my save right before the fight, everything works perfectly. Thanks for addressing this! (even though my post was much too late for me to think I had something to do with reporting the problem :P )
     
  5. isfet

    isfet First time out of the vault

    74
    Jan 19, 2008
    Hi killap! Thx for the 1.2 christmas :D I send you this stuff (fire gecko pelt and abbey desk) a while back and got no feedback. So I was just wondering if anyone would be interested in these frms since the desk in abbey is still the bloody one and the old pelts are a bit weird, imho. I luv the bear




    DLL: http://www.uploading.com/files/BYB1CXMF/isfets_pelt_n_desk.rar.html

    EDIT: oops! wrong thread. sorry itll never happen again :oops:
     
  6. touriste

    touriste It Wandered In From the Wastes

    106
    May 18, 2008
    fire gecko pelt is already in the game if i remember.
     
  7. Jordan

    Jordan It Wandered In From the Wastes

    106
    May 8, 2008
    Hello killap.

    It is the excellent project!

    Whether there will be a Russian version?
     
  8. killap

    killap Bear Dude Moderator Modder

    May 16, 2005
    Yikes, this page is growing!


    Heheh. There are two diplomatic ways to deal with Kaga. You got yours because of either fairly high speech or because of high luck. It is more of a joke ending to Kaga. The movie reference was the joke - ie you had to see the movie to understand what just happened. The other way is based on a reasonable speech level (obviously one of a diplomatic character) and is the real peaceful ending to Kaga.

    Really? I saw your post and thought I went through it. Can you tell me what is left?


    Just the replace. I decided not to do the repair.

    Wait a minute...I thought I replaced the table. I'm going to double check...though I might not have included the map file.

    A Russian version would be nice. There was going to be a German version, but the translators went AWOL on me. In theory I should be fluent/fairly fluent in German so I could aid in translating to German.

    Most of those unconfirmed bugs were not reproducible by me whatsoever. In addition, they seemed too odd and either the game was corrupted in some way or the engine was breaking down for the user. The only bug that I am remotely concerned about was the car trunk bug. This was the only unconfirmed bug which became confirmed by several users. I could never reproduce it myself, so perhaps it is gone...or never really was there..
     
  9. Slowhand

    Slowhand First time out of the vault

    55
    Apr 23, 2008
    I agree with tomten, killap. In fact, I was going to suggest your reviewing and deleting squashed bugs from the wiki after releasing RP 1.2, but it seems you've beat me to it.

    Anyway, thanks for another fine release, killap. We all owe you one. Just like Klaus Voormann is considered the 'Fifth Beatle', I'm sure you'll be credited as the final developer on FO2's dev team.
     
  10. killap

    killap Bear Dude Moderator Modder

    May 16, 2005
    Is there any chance I can get you to try and reproduce this? Quickly looking over the script, I don't see any problems. I will try and play through it right now to see if I have a similar problem.

    -->EDIT:
    That is odd indeed. I just tested in game, and I see what you mean. The problem is line 420 from the msg file is not being displayed correctly. There are actually two line 420s, but one is commented out. For some reason, the game chose to use the commented out line. Just remove the commented out line (#420) from kcardin.msg and the problem is gone. This wasn't present in 1.1 since for 1.2 I had renumbered some dialogue lines. Very odd that this happened though, but now that I think about it, I remember something like this happening to me before. It is just an incorrect line being displayed though. The quest is just fine and no extra xp or anything is awarded.

    Just checked and the non bloody table is indeed there. Are you looking at an old map?
     
  11. Minigun Jim

    Minigun Jim It Wandered In From the Wastes

    157
    May 12, 2008
    I'm running the RP with the NPC Armor Mod, and it's slow as hell. I mean, it takes a couple of seconds to load the shot targeting screen? Anyone else noticed this bug?
     
  12. Kanhef

    Kanhef Vault Dweller

    793
    Sep 2, 2007
    The data is the same, but everything's packaged into critter.dat, master.dat, and patch000.dat . Each user has a data folder containing 'maps', 'proto', and the savegame folder; I don't know if putting locked files in there will override the main data files or not.

    All the executable code is in a single file. I'm not sure how difficult it will be to hack. It seems to be bug-for-bug compatible with the Windows version, so knowing how the city limit was implemented (and bypassed) there would be helpful.
     
  13. Magnus

    Magnus Water Chip? Been There, Done That
    Modder

    953
    Dec 6, 2007
  14. killap

    killap Bear Dude Moderator Modder

    May 16, 2005
    I always did like the world map in F1. There is a possibility I will include this as an option in the installer under the extras.
     
  15. Slowhand

    Slowhand First time out of the vault

    55
    Apr 23, 2008
    Killap, where can I find a list of mods you've packaged in your latest installer? I've checked the RP documentation, but couldn't find anything relevant. I'd like to include a list in the FO Mod Wiki's RP 1.2 section. Thanks.
     
  16. Bofast

    Bofast Look, Ma! Two Heads!

    325
    Jan 26, 2006
    - WARNING, POSSIBLE SPOILER BELOW -

    Killap, have you changed anything in the Den related to Becky's quest about fetching the book Derek (or whatever his name) has borrowed? I accepted the quest, but Derek was nowhere to be found in the eastern parts. The book, however, was in the outhouse in the NW part of the map right away :?

    Seems like a pretty weird bug to me, but I don't know if it is reproducible by others (or myself, for that matter). I am running RP 1.2 (with the "single-core" option turned off in sfall) + the hi-res patch @ 1024x768; Win XP SP3.

    I will go check to see if I managed to save right before accepting the quest, in case it's reproducible or so...
     
  17. killap

    killap Bear Dude Moderator Modder

    May 16, 2005
    1.2 includes the following extras:

    -Missing children frms (for non English versions only)
    -14mm\.223 pistol sounds from Fallout 1
    -Party member change appearance with armor (new version with unique armor for sulik, vic, cassidy, marcus, dogmeat)
    Dogmeat and Marcus armor are installed separately and don't have to be installed with the npc armor mod.
    -AP ammo damage fix (by Glovz)
    -Improved Mysterious Stranger (by Corpse)
    -Quick Goris derobing (by ART)
    -Talking head for Cassidy (from Mutant Rising)
    -Remove random element from party member leveling

    I did not include documentation on this in the 1.2 release. One can see this listing by just running the installer. Do note, these extras are only found in the installer and not included in the manual install.

    The book is placed on the map as soon as you first enter it. You don't have to talk to Derek to find it. As for him missing, I am sure he is around somewhere. I did not alter anything here.
     
  18. Bofast

    Bofast Look, Ma! Two Heads!

    325
    Jan 26, 2006

    Oh, okay. Nice to know it was supposed to happen, though I've never before seen the book without having spoken to him (or experienced him never being around the barrels down SE). I suppose you can delete the e-mail I sent you with the savegame, then :)
     
  19. killap

    killap Bear Dude Moderator Modder

    May 16, 2005
    He does wander a bit. Sometimes all the way to the Church as well as up along the northeastern side of Mom's diner. Thanks for reporting though and post again if you come across anything else out of place.
     
  20. Minigun Jim

    Minigun Jim It Wandered In From the Wastes

    157
    May 12, 2008
    Hey. What's been changed on the graphics or engine side compared to the 1.1 mod? I was running 1.1 no trouble, but now I had a look and it appears to not just be very slow under 1.2, but take up 99% of my processor speed on a AMD 2800+ O_0
     
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