Fallout 2 Restoration Project 1.2 (Unofficial FO2 Expansion)

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Finally i had to register to get an answer ...

Anyways....

i am encountering many problems with fallout 2 mods since i use a german version of the game and most mods put all their dialogues into the english folders ....

the restoration project gives mit the worst problems since i cannot enter the primitive tribes area or the trapper town of klamath ... (thats as far as i got testing everything for now...)

i get a ctd whenever i try to enter the trapper town and a very funny bug once i enter the primitive tribe's area..... the whole map is .. black.... if i move the mouse i get a lot of red framed hexagons .... if i click to move my character leaves behind a trace of character look alikes :P (on a second thought i think he is cloning himself ...)
and there is no exit to this area ... i can move around for hours ... running and running and so on ...


i am using windows vista on my notebook but that shouldn't be the problem (i hope)
by the way ... whats most ... strange/funny/crappy ... i NEVER experienced the player moving any bit faster on the worldmap ... i had fallout on almost every pc i had before ...
350mhz athlon k9(was it damn that was long ago)
1700+ athlon xp
3500+ athlon 64
and now
1600 turion64 x2

but after running the setup of the restoration project my red cross speeds over over the map like a hurricane on jet .... this did not occur on the clean install of fallout 2 what in my eyes seems most strange o_O



well . those are my problems untill now ...
maybe its because i have a german version + vista + notebook + fallout2 does not want me to change anything ^^
 
Minigun Jim said:
Hey. What's been changed on the graphics or engine side compared to the 1.1 mod? I was running 1.1 no trouble, but now I had a look and it appears to not just be very slow under 1.2, but take up 99% of my processor speed on a AMD 2800+ O_0
Well, what exactly are you doing? Do you have a save game I could test out as well?

Also, try something for me. Go to your main Fallout2 directory and open the ddraw.ini file

Look for:
SingleCore=1

and change it to:
SingleCore=0

Any difference?


@Wamphyri
I'm sorry, I am not sure if I can really help you here. I don't have a German version of the game. You are doing a fresh install of Fallout and then installing only the RP on top, yes?
 
oh ... there is one thing ... that might cause a problem though ... before i installed the restoration project ... i installed the critterpack/bloodpatch thing because the german version is not just crippeled but sometimes impossible to beat

no children but still you sometimes miss items in den`? that sucks .. last time i played without critterpack the children who were actually ghosts stole some questitems -.- good luck getting those back from a ghost


could this critterpack thing cause the trouble? well ... ill try again on a clean fallout 2 tomorrow ...
 
We keeping you busy today, killap? :wink:

I've located the sources of all included mods except removal of the random element from party member leveling. Is this your work?
 
Slowhand said:
We keeping you busy today, killap? :wink:
Heh, yeah I think I am checking this thread every 30 minutes or so. Luckily I don't have any major real life work to do today. Just need to extract the data off a harddrive from a non booting laptop. Reason for nonbooting isn't harddrive related.

Slowhand said:
I've located the sources of all included mods except removal of the random element from party member leveling. Is this your work?
It is an option from Timeslip's tweaks. Rather than having the user go into the ddraw.ini file, I just made it an option in the installer.
 
Wamphyri said:
a very funny bug once i enter the primitive tribe's area..... the whole map is .. black.... if i move the mouse i get a lot of red framed hexagons .... if i click to move my character leaves behind a trace of character look alikes :P (on a second thought i think he is cloning himself ...)
and there is no exit to this area ... i can move around for hours ... running and running and so on ...
The same effect can be obtained pushing 3 on the townmap of Vault 15 if anyone is interested or feel a need for cloning themselves. :)
 
I have moved discussion of the Marcus armor to the RP Gameplay thread. Please keep all gameplay related questions in that thread and bug related issues in this thread. Thanks!
 
First of all amazing job again Killap :clap: :clap: :clap:

Now onto the bugs:

I decided playing a dumb char since I never tried it before (some of the lines are hilarious), everything went fine on the Temple and on Arroyo, having completed all i can do there, wich by the way isn't much, I proceeded to travel to Klamath encountering Kaga 1st encounter (BTW, nice dialog from Kaga to dumb chars :mrgreen: ) he gives his speech and proceeds to attack me. In my turn I do enough damage to end the fight. problem is he doesn't give any dialog and just stood there, so i basically attacked him till I killed him (How much HP does he have?, I was attacking him for ten minutes before killing him) and proceeded to Klamath

And the second bug is when talking with Aldo the town greeter, he tells you to give him 20 coins instead of the normal 5 but both of your responses end in the same line from him as if you refused to give him any money.

That's it for now. will keep playing with this save and post if I find something else :twisted:
 
I've never done a dumb playthrough before, so your reports will be benefit this project greatly.

Lord Danath said:
I decided playing a dumb char since I never tried it before (some of the lines are hilarious), everything went fine on the Temple and on Arroyo, having completed all i can do there, wich by the way isn't much, I proceeded to travel to Klamath encountering Kaga 1st encounter (BTW, nice dialog from Kaga to dumb chars :mrgreen: ) he gives his speech and proceeds to attack me. In my turn I do enough damage to end the fight. problem is he doesn't give any dialog and just stood there, so i basically attacked him till I killed him (How much HP does he have?, I was attacking him for ten minutes before killing him) and proceeded to Klamath
He either has 600 or 999 hp. As for the bug, must be dumb character related. I will look into it.

Lord Danath said:
And the second bug is when talking with Aldo the town greeter, he tells you to give him 20 coins instead of the normal 5 but both of your responses end in the same line from him as if you refused to give him any money.
This would have to be from the original game then. Again, I will look into it.
 
Lord Danath said:
And the second bug is when talking with Aldo the town greeter, he tells you to give him 20 coins instead of the normal 5 but both of your responses end in the same line from him as if you refused to give him any money.
Just looked and doesn't appear to be a bug. There isn't dumb dialogue written for giving money and in addition, none of those choice really are clear that you in fact give him money.
 
Grungy said:
The mod is just working fine. Thanks for your hard work killap!
I like posts like this. :clap: 8-)

@everyone
I would like to know how things go with the Cult of Personality and Karma Beacon perks now being fully implemented. Only scripts that utilize the reaction/karma system are effected, but that is a good 100+ NPCs.
 
killap said:
Lord Danath said:
And the second bug is when talking with Aldo the town greeter, he tells you to give him 20 coins instead of the normal 5 but both of your responses end in the same line from him as if you refused to give him any money.
Just looked and doesn't appear to be a bug. There isn't dumb dialogue written for giving money and in addition, none of those choice really are clear that you in fact give him money.

Just mentioned it because both answer lead to the same line
Might have been in vanilla FO2 for all I know, never played dumb before.

And an update on the Kaga encounter bug:

I reloaded and decided to let him live this time, so when combats ends I leave the map and Im back into the worldmap, all fine except for the fact that after a few steps I get the encounter again, it continued like that till I reached Klamath encountering him like seven times and always the same encounter
 
Lord Danath said:
And an update on the Kaga encounter bug:

I reloaded and decided to let him live this time, so when combats ends I leave the map and Im back into the worldmap, all fine except for the fact that after a few steps I get the encounter again, it continued like that till I reached Klamath encountering him like seven times and always the same encounter
Yes, Kaga is indeed bugged for dumb characters.

I will be posting fixes for this shortly.

EDIT
June 10th:
Kaga is bugged for dumb characters: Grab fix here (Just extract the 4 files to your Fallout2/data/scripts folder)

To fix the problem, load a save before encountering Kaga for the first time.

Installer and manual install have already been updated with this fix.
 
killap said:
Yes, Kaga is indeed bugged for dumb characters.

I will be posting fixes for this shortly.

To fix the problem, load a save before encountering Kaga for the first time.


Works perfect now. :D

Found another bug: if you select in ddraw.ini to use the Glovz's tweaked version of the original formula then no damage is done neither to you or to any critter (tested this in the Temple only with unarmed attacks)
 
@Lord Danath
This has been addressed, sent an update to Timeslip, just wanting on him to update sfall now.

But it's great to see someone is using the tweak! :D
 
isfet said:
the desk in abbey is still the bloody one and the old pelts are a bit weird, imho.

I agree about the fire gecko pelts. As for the desk, I always just thought Gizmo's casino was liquidated and he just had the desk shipped to the abbey. *shrugs*

@Killap
Sorry I didn't catch the message in time to try and reproduce the bug. This thread grows fast. I'll try to reproduce them before posting from now on. The only other thing I've encountered is a slight slowdown in gameplay, and it looks like someone else has reported this too, so I guess it's not just my slow CPU. Again, saving and restarting the game corrects the problem.
 
Glovz said:
@Lord Danath
This has been addressed, sent an update to Timeslip, just wanting on him to update sfall now.

But it's great to see someone is using the tweak! :D
Wait a minute, I thought this was corrected. Lord Danath, your ddraw.dll does read 1.28.2, yes? It works fine on my end.

I will look at the improved fire gecko pelt. As for the desk, it has been corrected for 1.2 (ie no longer is the shot up one). It works just fine for me, so please tell me if this is not the case.
 
Killap, any word on megamod compatibility? Yea? Nay? Personally I'd love to use both unless the alterations majorly overlap.
 
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