I think as long as you don't name the repack with the same name of "Restoration Project" (e.g. Restoration Project 2.3.5) to confuse people that it's "official" release it should be OK.
I did not name it, and always pointed it out as a basis.I was told by someone that Killap has stated that he didn't allow others to repackage his mod.
Is it true ?
I do not have the right links and so on to give. This rules forum. I broke it once and I don't want to. Look for Fixed Edition builds.Thank you for your clarification about what is forbidden and what is not. This will help us a lot.
There's nothing to hand over, except the name. Any capable modder/scripter can do what they want right now. The problem is lack of motivation. Nothing, literally nothing else.Has anyone had any success in contacting Killap...he might be happy to hand it over to a capable modder scripter. There's a new female character that needs to be added to the game.
I would like to see that as well! Something along the lines of what Fallout-Fixt is to the earlier TeamX-patches for Fallout 1.Has there been any spiritual successor to Restoration Project?
Hi There,@Dropkick my personal successor is Economy and Combat Rebalance Project by Phobos2077. He apparently became inactive in last year, but his work is brilliant and EaCR was made to be played with Restoration Project. Give it a try if you haven't yet. I hope Phobos will be back someday.
Installer of ECCO Mod is bugged. Check carefully install directory.Hi There,
I really liked your post - might be silly to ask however couldn't figure out how to install both mods. Vanilla F2 - no problem, then typical RP 2.3.3 installation - no problem, then when I try to install EcCO - it says: "fallout2.exe and master.dat couldn't be fund in the directory (despite they are there), so the mod won't work. Do you want to continue? Y/N". How did you make it work? Cheers!
Hey there, I realized I should have been more clear describing. The installation directory is the proper one, however despite mentioned above files are there, ECCO mod installer doesn't see them and gives me the warning pop-up that mod won't work, because he can't see them. Have you had the same? Cheers.Installer of ECCO Mod is bugged. Check carefully install directory.
Install anyway and see what happensHey there, I realized I should have been more clear describing. The installation directory is the proper one, however despite mentioned above files are there, ECCO mod installer doesn't see them and gives me the warning pop-up that mod won't work, because he can't see them. Have you had the same? Cheers.
Hi !
It would be nice to be able to collect all fanmade sources and move it to GitHub (or something).
Maybe Killap (and others) would accept to sell sources ? After all he worked a lot for RP and distributed it freely to the community.
With 100% open source Fallouts and mods it would also be possible to make them evolve and survive for at least the next decade. If a developer stops, others (and maybe new ones) can continue.
OpenRA is a nice example : actually 6300 people are following the repository and hundreds of others play everyday, in 2019, for a game initally released in 1996 !
Isn't Fallout 2 the greatest RPG of all time ? I discover at this exact minute another YouTube video about it :
160k views since mid-march... 2019 !
Killap disappeared, falltergeist is hardly evolving, Phobos2077 is inactive, many mods don't give news, ... it's like all of this is slowly dying.