This is a journey for a talented scriptor...just do it you lazy bastards.
I think it's fo2tweak.IDK what is was but I installed something that allowed to highlight basically every interactive objects, like purple color for entrances, yellow for containers and corpses with items.
You should only overwrite ddraw.dll and keep the original ddraw.ini by the instruction in sfall readme.With the sfall 4.1.7 going, "Revert your ddraw.ini before it's too late" in red, I am fed up with updating sfall.
who are you asking?I heard about the armor mods for companions (the one you see through dialogues), will it be added in the RP ? Also will you add the punk girl ?
RP team, or anyone willing to answer.who are you asking?
If no programmer/scriptor is willing to do it, then the mod will just remain as is, bugs and all, and we might as well lock this thread.
I hope that's a metaphor, because Killap is in his right of dropping the ball. He gave us a lot, it's time for someone else to pick up his work. Or don't, the mod is pretty great as it is anyway.Hope dies last...don't lock it please. I feel that Bear Dude is there somewhere, lurking in the shadows
It surely is but the bug list is still pretty long even if you ignore all the minor stuff like typos:Or don't, the mod is pretty great as it is anyway.
I'm not sure what do you mean by "continue". RP is pretty much finished, most likely the only changes it will ever see is bug fixes.Wow, so that mean the Restoration project can continue??
if so awesome news!
That's all I would wish for, really.I'm not sure what do you mean by "continue". RP is pretty much finished, most likely the only changes it will ever see is bug fixes.
Implemented via sFall. Open ddraw.ini@Sduibek @killap
Hello. I am having trouble with Fallout 2's initial window size.
About me. I never played any of the Fallout games before and I never watched them being played. So I really don't know anything about them. I downloaded Fallout 1 and 2 just now.
When I first installed Fallout 1, even though I set the resolution to 1600x900, the game window still opened up to what was probably around 640x480. I used a macro to resize the window to my liking. But after I installed the 0.81a Fixt from this 'No Mutants Allowed' website, Fallout 1 now opens up to the desired window size so I no longer need to use the macro to resize the window.
Then I installed Fallout 2. I installed the Restoration Project on top of it. I have the game resolution set to 1600x900. But for some reason, the game always opens up to what is probably around 640x480. So I'm being forced to use the aforementioned macro to resize the window. I know that I could probably use DxWnd to make the window open up a certain size, but if Fallout 1 always opens up to the right window size I just feel that Fallout 2 should too.
I have not yet even watched the intros or created a new character or game. I'm just trying to figure out this window size business for now. I could just play Fallout 1 and worry about the Fallout 2 window size later on. But I'd like to get to get this out of the way as soon as possible? Could you guys help and come up with a fix for this? Thanks in advance.
How Fallout 1 appears as soon as I start it up:
How Fallout 2 appears as soon as I start it up:
Note: I purposely brought up the Screen Settings to show that the resolution is already set to 1600x900. Also, that is a white notepad document behind the game because I didn't want to share my cluttery desktop screen.
And this is probably REALLY important, so I will give this additional information:
My desired window size and position is 1600x894, at x=0 and y=-24. Even though I have Fallout 1 set to 1600x900, it still opens up the window to my desired size of 1600x894 and even at y=-24. So that lets me know that Fallout 1 is remembering "last window size and position", probably due to something in Fixt 0.81a. So what I am thinking is that Fixt 0.81a has some mod or code that makes the game remember "last window size and position". I'd like to know what this mod might be so I can install it for Fallout 2 in addition to the Restoration Project, or maybe the Restoration Project can be modified to behave like Fixt 0.81a when it comes to remembering "last window size and position".