Fallout 2 mod Fallout 2 Restoration Project 2.3.3 (Unofficial Expansion)

I am not complaining. It's honest feedback about an unique build that few people play. We've played normal luck, high luck/crit build to death already. It's boring to repeat them. Luckily luck2 jinxed provide an unique way of playing.

I played a similar character once...Vic had a critical failure and killed himself, it was so funny. I support crazy character builds.
 
Luck2 Jinxed is crazy as march hare~ With unarmed tag you can play it, but playing with guns/melee weapons and you are looking at dropping weapons every other turn at the very least, if not destroying outright.

The effect it spread to enemies too, and because enemies always outnumber us, we have a slight advantage in absolute number of events, which balance out the bad things happen to us.
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Because it's been a long time Miria still not upgrade... I mess around with partytxt, change proto/critter to not read only (according to endocore miria mod article) and other things, and viola, before I know it: unable to load savegame

reinstall the RP, replace the sfall 3823 ... now I am unable to save game~

FFS! Okay, add the enable=1 in [Debugging] section, then set the Savegame folder to NOT read only, and it's saved alright. It's something to do with the way savegame folder is set during moving I think [/blog]
 
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Question: does anyone has any luck with Better Miria mod in RP recently? As in a few months back.

Better Miria mod from Endocore doesnt seem to work. She doesnt level up.

The state is: F2, then RP, then better miria mod. WHich is current state and doesnt work.

I reextract miria mod, copy replace into folder... and now it cant load.

If I reinstall RP then I can load the game, but miria doesnt level up.

Checking: the article say proto files are 545, 546, 547, 548, 549, and 550. And so
level_pids=16777761,16777762,16777763,16777764,16777765,16777766

But inside the better miria mod files are proto files 550-555. With the party.txt coming with level_pids=16777766,16777767,16777768,16777769,16777770,16777771

So yeah, I am puzzled~

EDIT: a halfway workaround is that deleting the miria mod scripts, leaving the original scripts in place. So Miria can now start level up and chat. I am uncertain what will break and when, but for now Miria can do normal work and that is enough.
 
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Suggestion: more hint about EPA in other area. Possibly in ABBEY, Vault City and Vault 15 computers. For such a huge area, it deserves some more hints. Hell, MYRON and Dr Sheng know about it. No reason Vault City doesnt have any clue, or Abbey.
EPA is now bloody hard to find thanks to my aversion of Myron. I keep telling myself:
"--Boyo, we need to get that sucker just so we can make superstim!!!
---It's Myron, baby, Myron~"
And I keep delaying him.
Thus the only clue left is at San Fran, which is waaaaaay late game for EPA level of quest reward.

I would grit my teeth and do a detour to San Fran before Vault 13 if I remember EPA exist~ No clue remind me of that hidden area thus chance lost~

And before you said Look! "A traveller"! I was Luck 2 so no chance of that~

Luck 2 equal no special encounter. It's after NCR I raise it to Luck 4 that I can find Bridge and Pariah Dog~
 
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On another weird note:

In my current Luck2 (and now Luck4) Jinxed run, I can not find any Combat Armor in store. I even buy 2 suits of Power armor in SF, but not seeing any CA for sale, not for love or money. I find the 1st Combat Armor in store after 3 suits of Power armor in SF, but not seeing any CA for sale in other towns.

Luck definitely affect how nice a shop can restock their inventory. With Luck 2, you can have loots out of your ears but you wont find good items to spend the gold.
 
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Vault Village quest discrepancy

Isnt that VV ended with open a trade route through the village? At least, that's what darek guide told me.

Yet I find no trace of it.

1. I accept to buy weapon. Meet Joe. meet McClure. Return to Connar.
2. Meet Brain to persuade to stop attacking VC patrol with the rats stationed in VV.
3. Return to Connar to see things alright.
4. Return to Connar to see things changed in the village (house but no wall). Definitely not trade route quest yet because not one month later.
5. Return after a long while: village got surrounded by wall. Connar say everything alright now. No one else has anything new to say. See no one mark as Connar wife.
5.
 
I'm not sure if people are still having this issue (I'm almost sure I didn't, when I last played the game years ago), but I decided to go on a Fallout 1 - 4 marathon (for story) and when I finally reached San Francisco, I got the infamous bug with the Dragon's quest, where you get stuck with the first of his disciples (Zurak). I tried rolling back an earlier save and going to San Francisco again, making sure to watch the fight between him and Lo Pan and then going straigth to Dragon to talk to him and initiate the quest. No luck there. Right after the "Fight!" is annouced, Zurak just stands there without doing anything and if I beat the crap out of him and he either dies or get knocked unconscious, nothing happens and I remain stuck in the ring. Anyone knows a way to circumvent this problem? It's very frustrating to get this quest locked, after over 30+ hours trying to squeeze the most out of the gameplay. Any help is really appeciated. Thank you very much for your attention.

PS: I'm using the GOG version, with RP version 2.3.3 and burn's v12 update.
 
1. Suggest you try to learn Unarmed from him first.
2. As an emergency way around, you can try using Super Stimpack to kill most of the Shi guards in downtown. Reduce the demand on search path, which I suspect it affect the script firing.
3. Also try to leave your companion on other maps, like Shi Palace or the Dock. Their moving to surround the ring might also increase demand on search path.

When I fight in New Reno, the ring fights are pretty slow due to the high number of NPC affecting computing. Same as in SF. Though it's rare to see such scripts refuse to fire up like that.
 
Thank you for your input, laclongquan!
1. I did try that. Repeated the training until I couldn't learn more from him, but then, he refuses to give me the quest, because apparently I am too weak yet (I'm level 22 -_- ). As a test, I used the save editor to Tag unarmed, so it would spike its level a bit higher to take the challenge and still, the problem occurs.

2. Never thought of this one... might work

3. I left my companions on NCR along with the car with my zillion items and walked to SF, thinking that less data to compute would solve the matter. Still no luck =/
 
The reason for the San fran fight bugging out is to do with brahmin Bess in Modoc. If you heal her she becomes a party member (only visible on the Modoc maps, but she is still with you on other maps even if you can't see her).
Unless you sell her to get butchered or get the random encounter where she dies, she will be with you inside the boxing ring (invisible). The two fight scripts searches the ring for any critter to set as your next opponent, and sometimes that will become Bess, even though there is another boxer in the ring with you. Since you can't fight what you can't see, you will become stuck.

So before the fights, go to Modoc and kill Bess. Or go bug the dude doing the latest patch to finally fix it. It's very simple to exclude Bess from the opponent search.
 
That would be strange because last run I did rescue bess without doing the slaughterhouse portion. So by all sign she should be with me in the ring. Yet I do NR and SF ring fights without problem.
 
That would be strange because last run I did rescue bess without doing the slaughterhouse portion. So by all sign she should be with me in the ring. Yet I do NR and SF ring fights without problem.

I'm not making this shit up. :lol: I saw it twice in other peoples save games just last year. Here is a link to one save game I fixed if you want to read about it.
As far as New Reno, it's never been a problem there, only in San Fran (differently scripted).
I'm not claiming it happens every time, just that I know it can happen sometime. Maybe it has to do with when the NPCs gets placed on the map, they may get put in different hexes depending on how many party members you have, or maybe in what order they got recruited. Or maybe there is a randomness factor to what hex they get placed in and sometimes Bess is closer to you than the boxer and get set as your opponent, and sometimes she's further away, and there is no problem. I just don't know enough about how the engine treats this stuff.

It even can still happen when you completely ignore Bess/Modoc though...

Can it really? I know there was a problem with not letting the dragon and LoPan fight play out completely, but that just got them stuck in the ring not you. Or am I remembering that wrong?
Anyway, I'd be happy to look into any save game you may have of this happening, to see what the problem is.
 
Note: Chad skimming quest in Broken Hills

Darek guide doesnt mention this but Max, when telling us about the complex system of lock in Chad's house, up our lockpick 5% (non tag).

Second note: as long as we havent delivered Jet antidote to Doctor in Redding, SF shops dont sell antidote.
 
Replay this Fallout 2 game again, this time with another twist Luck8 Throwing (finesse)

I want to test to see how Throwing goes in RP game. Et Tu show that Throwing is really awkwark to play even if we mod in a bunch of Flare. This time I will test to see how it goes.

With Luck8 we are really squeezed on stat point~ Uh. Though with Finessee we up crit chance to 18% which is pretty nice. With that I am reasonable sure to kick Kaga's outcast flying without aim shot.

Tag on Throwing, Sneak, Speech.

Go through ToT without killing much. That is for later on after learn all the unarmed and melee trick in the tribe.

Meet kaga right outside of Arroyo. We run like hell into the farthest tent with a one tile cul-de-sac so we can fight one on one. Fighting one on three that early invite death. We throw a plant spike on Kaga and kick him into fleeing. The other two outcasts, they cost us about 5 healing powders for 80x2 xp and one knife. not a profitable exchange but OCD kill-em-all drive me to fight.

5Ap throwing knife just lose me right there. Though the molotov cocktail does interest me after burning down Vic's and Duntons' doors. If there's a Throwing mod, I think Molotovs can worth your while to appear more and earlier.
 
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