Fallout 3 in May Issue of PC Zone UK

Pete Hines said:
People will have to take it for what it is. If they like it, great, if they don't like it... Well some folks just aren't going to give it a chance out of the box. And you know what? That's your choice. If you don't want to give it a shot, there's nothing we can do about that...
Nothing really new, but this is the section of that interview that worries me the most. Instead of working with the fans (I'm sure we would be happy at the chance) and saying something to that effect; Pete basically says "If you don't like it, that is your fault." Bethesda could dramatically improve their relations with the Fallout community by opening up a bit, instead of preemptively condemning negative reactions to the final game.
 
lol. I like the line about how they are pretending they made the first two.

Well...at least they are getting into the role playing mindset, in their offices they are pretending to be people who have talent.
 
Looks like we were wrong about at least one thing.
The Bethesda dev team are in fact all great role players.
Too bad they don't know how to implement it in their games.
 
Man, after reading all this I am just ... depressed... again. I hardly ever comment... but this is so annoying! I keep hoping that news of FO3 will be something positive, something that says: Yes, we are making a GOOD Fallout Game, not a peice of crap we are going to tell you is "innovative" and therefore must be "good".

Looks like I won't be buying it... unless I can find it in a bargain bin for 5 bucks. Then it depends on if I got a fiver to spare.
 
Lady Ronin said:
Man, after reading all this I am just ... depressed... again. I hardly ever comment... but this is so annoying! I keep hoping that news of FO3 will be something positive, something that says: Yes, we are making a GOOD Fallout Game, not a peice of crap we are going to tell you is "innovative" and therefore must be "good".

Looks like I won't be buying it... unless I can find it in a bargain bin for 5 bucks. Then it depends on if I got a fiver to spare.

What particular part of this interview turned you off to the product?
 
It's the whole tone of it.

It is very anti hardcore community. Obviously a lot of it is in response to the things said on any site that has a mention of Fallout 3.

Instead of "we will do our best to stay true to the Fallout franchise, and hope to make a worthy sequel" it's "Not everybody is going to like this game, but we aren't making it for you...it's OUR game...we even pretend that we made the first couple
 
In a thread over at rpgwatch.com someone mentioned that the first two fallouts (1+2) back in 1998 together sold about 267.000 copies. And that this was enough to get a game company going solidly and stable back in those days.

However, in today's market this simply isn't near enough. In a comment over at rpgwatch, I mention that Hitman: Bloodmoney did cost about 15-20 million USD to develop for Danish IO Interactive.

I also mention that I think that a turnbases Fallout game, or post apoc game or any other (rpg) game if & when the devs. and publishers realize that they probably won't sell more than maybe 1,000,000 copies (total, in the world).And they realize that the need to cater to their target hardcore fanbase, like NMA, which is probably willing to pay maybe double or even triple amount of the normal price for good, well-turned, well-scripted, well-told Fallout 3 game - or any other turnbased game for that matter.

I do somehow also believe that a turn-based game would be able to sell more than one million copies, if it were marketed
correctly. Here's the thing, though: Pool of Radiance: Ruins of Myth Drannor as well as ToEE didn't sell that well - or at least that's how the publishers percieve this. And this means that publishers are not that willing to invest capital into a development house (game house) making games that have turn-based combat.

As for Bethsoft catering to the console kiddies, please understand that the people who have an Xbox 360 usually are a little bit older i.e. in their twenties or so, than other console owners. I think maybe Bethsoft are trying more to cater to the casual (hardcore) gamer than to the hardcore rpg fanbase. And this is a valid business decision. If it is a good decision, remains (yet) to be seen.
 
aries369 said:
In a thread over at rpgwatch.com someone mentioned that the first two fallouts (1+2) back in 1998 together sold about 267.000 copies. And that this was enough to get a game company going solidly and stable back in those days.

However, in today's market this simply isn't near enough.
This is rather ridiculous. Cost for producing such a game hasn't gone up, the profits per copy haven't gone down, so how, exactly, would this not be enough?
aries said:
As for Bethsoft catering to the console kiddies, please understand that the people who have an Xbox 360 usually are a little bit older i.e. in their twenties or so, than other console owners. I think maybe Bethsoft are trying more to cater to the casual (hardcore) gamer than to the hardcore rpg fanbase. And this is a valid business decision. If it is a good decision, remains (yet) to be seen.
You think purchasing a franchise and then catering that franchise to an audience that has no connection whatsoever to the franchise could be a good idea?
 
aries369 said:
However, in today's market this simply isn't near enough.

Yes, because the market is EXACTLY THE SAME.

This would be more pleasant if you had a clue about what you are talking about.
 
aries369 said:
Here's the thing, though: Pool of Radiance: Ruins of Myth Drannor as well as ToEE didn't sell that well - or at least that's how the publishers percieve this.

The reason those two titles didn't sell that well is because they were rushed out the door to begin with - they are bugfests just waiting to explode on your computer.

PoR 2 was even so buggy in the beginning that when you uninstalled the game, it uninstalled Windows 98 with it!

ToEE, fortunately, is not so vile, and is in fact playable thanks to the dedicated fan community over at the Circle of 8.

This has nothing to do with publisher perception, and everything to do with bad decisions on the publisher's behalf. Rushing complicated games out the door before their time is just a recipe for disaster.

Ask Derek Smart. Or better yet...don't. :P
 
Unkillable Cat said:
The reason those two titles didn't sell that well is because they were rushed out the door to begin with - they are bugfests just waiting to explode on your computer.

PoR 2 was even so buggy in the beginning that when you uninstalled the game, it uninstalled Windows 98 with it!
That's the most ridiculous bug I've ever heard about. Almost.

Also, how the fuck can software inside Windows uninstall Windows? Talk about bad OS design.
 
The Vault Dweller said:
Dare I ask...what could be worse than uninstalling your OS by accident?

Sincerely,
The Vault Dweller
Attempting to fix a certain bug 8 patches in a row, after having missed it for four patches before that, and then finally re-arranging the interface so that the exploit almost can't be executed anymore to 'fix it'.
 
PoR 2 was even so buggy in the beginning that when you uninstalled the game, it uninstalled Windows 98 with it!

OMG! Anti-Windows software!

Ehm, that thing grew to be quite a legend it seems.

First it was "it deleted some important Windows files", now it is "it uninstalled Windows".

I wasn't aware Windows can be uninstalled. That's quite a feature.


So, yeah, the game did had a patch for the installer/unistaller because without it you could install it only in Program Files.
Otherwise, I was able to uninstall it with no problems without any patch.
 
aries369 said:
Here's the thing, though: Pool of Radiance: Ruins of Myth Drannor as well as ToEE didn't sell that well - or at least that's how the publishers percieve this.
It had something to do with both being bugridden hack & slash games, while D&D fans expected BG2 style "RPGs".
 
aries369 said:
In a thread over at rpgwatch.com someone mentioned that the first two fallouts (1+2) back in 1998 together sold about 267.000 copies.

Really?! That's just peachy keen. Now do you care to explain the relevence of sales numbers that are nine years out-of-date?

In 2003, according to the charts of NPD Funworld, the cumulative sales of Fallout 1 & 2 had reached over 900K units. This was pointed out ad nauseum by a certain well-accomplished dipshit as "evidence" for why Fallout: Brotherhood of Steel would SELL LIKE HOTCAKES, since Baldur's Gate: Dark Alliance had, in comparison, sold 1.4 million copies since release date.

Now, being that Fallout 1 & 2 have continued to sell, as Pete Hines is fond of saying, it's a safe leap of faith to assume that at least an additional 100k copies have been sold during the past 4 years. This puts the potential built-in customer base for Fallout 3 at more than 1 million people, PLUS the section of TES "fans" who enjoyed swollowing the bitter shot that was Oblivion and consider post-apocalyptic to be t3h supar keWl awsoem LOL!!.

Whoops. That is, it would, if only Bethesda hadn't decided to "do what we do best" and follow in Chucky's footsteps. That basically limits their potential built-in costumer base to the 19,000 munchkins who bought FO:BoS(give or take), plus the subsection of Bethesda's own shortbus-jockeys who actually want a post-apoc setting. Factor in the people who bought the hype about Oblivion and are now deeply sorry they did, the people who like(even love) it but just aren't interested in the FO3 setting, and the fact that the Fallout name has fuck-all recognition among console gamers, and you're looking at a number far south of the 3 million who purchased Oblivion.

So even from the purely greedy profit-driven perspective, whoring Fallout to the twitch-action console junkies is a business move only a drooling retard would make. And speaking of Herve Caen... I mean Todd Howard... I mean... Damn!


aries369 said:
As for Bethsoft catering to the console kiddies, please understand that the people who have an Xbox 360 usually are a little bit older i.e. in their twenties or so, than other console owners. I think maybe Bethsoft are trying more to cater to the casual (hardcore) gamer than to the hardcore rpg fanbase. And this is a valid business decision. If it is a good decision, remains (yet) to be seen.

Amazing... You must be posting through some kind of timewarp, from an era before Herve Caen applied that valid business decision to Interplay, which subsequently resulted in Fallout: Brotherhood of Steel, the cancellation of Van Buren and Jefferson, and reduced the entire company into a get-rich-quick scheme to hook dumbfuck investors using the empty prospect of FO:OL.

...Or perhaps you're just clueless towards the immense history of failure which is synonymous with that valid business decision. I wonder which is more likely? B0i, shar iz a puzlerr!!.
 
(goes into Sam Kinison routine and shouts) "Where were you RPG when I was wading through the rice paddies, getting shot at by Charlie?"
(calms down) "Don't answer, RPG, I sense that you are no normal noob. In fact, I like the way you think. I'm going to keep my eye on you."
 
Melanthius said:
OT

Give this guy (RPGoty) a break already. Since when have we known Rosh to post anywhere without saying, unequivocally, I AM FUCKIN' ROSHAMBO, PREPARE TO BE CRUSHED!

...

If I am wrong about this I will willingly eat crow, but I will shed a tear at the same time; I would be greatly disappointed if Rosh turned out to be that kind of pseudonym-using puss.

ROTY is extremely well versed in the history of Fallout to only have around 60 posts on NMA. Granted, it could be someone from a different Fallout community who's using an alias or even maybe just obsessed to the point of being diagnosed with a mental illness, but I don't think it's very likely.
 
Even if a good turn based game (with dialogues and system that require a lot of work etc.) would sell less than Oblivion in the beginning, I am sure it would get more buyers in time after some good reviews and support from hardcore communities. Just like Tactics was a hit and like new editions of Fallouts are being released in the whole world. Who will remember about Oblivion when an action game with better graphics comes out? And there are a few such to come soon.


The Vault Dweller said:
Dare I ask...what could be worse than uninstalling your OS by accident?
How about deleting 2 partitions of main disk together with OS? I did that, not with a game though. It was a disk managing program but it deleted partitions after clicking cancel and then approving other action, I'd call it a bug.
 
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