Fallout 3 Trailer

The Dutch Ghost said:
BTW, perhaps they use hybrid engines? Energy cells and bio fuel?

They are an 90's invention, so they wouldn't really fit the 50's inspired SCIENCE! world.
 
most likely 50's invention to make cars run in a post apoc would would be moonshine. run your cars on modded diesel engines that can run on alcohol.
 
SuAside said:
most likely 50's invention to make cars run in a post apoc would would be moonshine. run your cars on modded diesel engines that can run on alcohol.

I meant something in that vein, plus with the oil shortage before the War weren't there already attempts to make cars and trucks run on something else than gasoline or energy cells?
 
It apparently has proven ineffective. I recall hearing that to fuel the current amount of cars in the US with alcohol, covering the entire US with corn to convert into C2H5OH would not be enough for even hal of the cars for one day.
 
Mikael Grizzly said:
It apparently has proven ineffective. I recall hearing that to fuel the current amount of cars in the US with alcohol, covering the entire US with corn to convert into C2H5OH would not be enough for even hal of the cars for one day.

Plus al those drunks that keep cleaning out your tanks ;)
 
Mikael Grizzly said:
It apparently has proven ineffective. I recall hearing that to fuel the current amount of cars in the US with alcohol, covering the entire US with corn to convert into C2H5OH would not be enough for even hal of the cars for one day.
but in a PA setting you don't need to make whole of murica drive. ;)

just your troops.

so a small mechanised group is possible. (in a lower tech than BoS or Enclave setting)
 
Perhaps we should look from a view point other than what is mentioned in the games and Fallout bible,.

Would it be fun to have vehicles around?
 
The Dutch Ghost said:
Perhaps we should look from a view point other than what is mentioned in the games and Fallout bible,.

Would it be fun to have vehicles around?

...

Let's not, huh?

We already did this in "Fallout Tactics". Didn't make much sense then, won't now, without come serious retconning.

My only other thought on the teaser is that the "modified" parts of the PA looks rather similar to plate armour. ie. the "Trumpet-shaped" shoulder is similar to pieces of armour made to deflect swords and arrows, perhaps, if made if a strong enough material, the design could be used to deflect bullets.

Same goes for the "star" where the shoulder meets the chest, somewhat similar to the armour used in jousting.

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The Dutch Ghost said:
Perhaps we should look from a view point other than what is mentioned in the games and Fallout bible,.

Would it be fun to have vehicles around?

Sure, for faster travel on the world map and stashing stuff. I wouldn't mind different types of vehicles either, maybe with different storage capacity, fuel efficiency, speed etc, as long as they are still rare and require effort to get working, like questing for needed parts, a high repair skill, rare fuel, breakdowns in the dusty wastelands.

And definitely no vehicular combat. ;x
 
MrBumble said:
Could somebody please explain to me why this

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is completely "teh suxxor" when compared to this :

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The obvious answer is that Black Isle's version is for protecting the wearer from projectile weapons while Bethesda version of the power armor is designed to protect the wearer from swords.
I don't know why someone would put convex surfaces on a suit designed to stop or deflect bullets/lasers/etc...
but apparently Bethesda's artists still think they're working on Oblivion.
 
Doh! Didn't see Big T's post until after I wrote mine.

Those shoulder things are NOT going to work for bullets because they don't deflect projectiles entirely away from the suit. The flutes are also clearly a terrible idea for the same reason. Doesn't matter how strong the material is, its just bad design..
 
There is an "edit" button, for future reference, helps keep the forums clean and uncluttered.

Series8217 said:
Those shoulder things are NOT going to work for bullets because they don't deflect projectiles entirely away from the suit. Doesn't matter how strong the material is, its just bad design..
True, but there is *some* reasoning for it, especially for a company that has just spent many months messing around with "medieval" armour.
 
Big T said:
Same goes for the "star" where the shoulder meets the chest, somewhat similar to the armour used in jousting.

I'd say that's nitpicking an awful lot. The Power Armor cogs look a lot more like a lot of different cogs seen about different pieces of machinery in Fallout, like the shape of vault doors for instance, than they do those giant wheels in that suit of armor.

Besides that, there's an awful lot about Fallout's original Power armor that you could compare to mideival suits of armor anyway.

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Autoduel76 said:
I'd say that's nitpicking an awful lot. The Power Armor cogs look a lot more like a lot of different cogs seen about different pieces of machinery in Fallout, like the shape of vault doors for instance, than they do those giant wheels in that suit of armor.
Ah, yes. Becaues all armies mar the ability of their armoured units by making random parts match their ideology.

As is, I don't have a great deal of problems with the PA in the Teaser, I was just seeking to explain some features.

I find it more likely that a large lump of metal was added for a purpose seen as useful rather than it's resemblance to a product made by a completely seperate entity. (Vault doors were made by Vault-Tec, not the US army)
Autoduel76 said:
Besides that, there's an awful lot about Fallout's original Power armor that you could compare to mideival suits of armor anyway.
Yes, one could find similarities, but are any of them relevant to this trailer?
Care to elaborate?
 
The Dutch Ghost said:
Deathclaws were never capable of speech, they are the mutant descendants of Jackson chameleons.

Actually, according to Fallout 2, all deathclaws are capable of imitating human speech like parrots, but normal deathclaws aren't intelligent enough to be capable of real speech instead of random sounds.
 
Big T said:
I find it more likely that a large lump of metal was added for a purpose seen as useful rather than it's resemblance to a product made by a completely seperate entity. (Vault doors were made by Vault-Tec, not the US army)

Actually, both Vault doors and Power Armor were made by the artists in Fallout 1. I wasn't really talking so much about the details of how pixel machinery were ficticuously made. I don't really think about that kind of thing.

But I do notice artistic similarities. I just like things to look good and look like they fit in with the rest of the setting. And artists use the same shapes throughout a piece of art work, or a film or a game to reinforce the idea of unity of the setting. And that particular piece reminds me more of cogs of machinery, like in vault doors, or in the background here of this BOS pic from Fallout 1...

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...than it does those giant, and flat, wheels of metal in the armor pic that you showed.


Autoduel76 said:
Yes, one could find similarities, but are any of them relevant to this trailer?
Care to elaborate?

Relevant to this trailer? Only in the sense that people like Fallout 1 Power Armor, and feel that Fallout 3 Power Armor looks like medieval armor.

As for elaboration. Well, Fallout 1 Power Armor is more streamlined around the chest, like medeival platemail. Fallout 1 Power armor has wheels on the sides of the knee joints, like in medeival platemail. Fallout 1 Power Armor also has very medieval Pauldrons, right down to the placement of the bolts.

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Fallout 1 Power Armor has more of a medieval helmet shape as well, more so than the newer one, just to name a few examples.

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I like Fallout's Power Armor a lot, I should point out. But, the medieval influences were clear from the beginning. I also like the new Power armor a lot too, so I'm defending it, because so many are opposed to it.
 
I think the new armor is OK, as long as they say in the game that it's a different model (like the T-45d), and not call it the T-51b.
 
Anything designed to protect the same shape and allow the same range of motion is bound to have similarities.

Those big round things, are probably the hinges that allow movement. The cogs, as Autoduel76 puts it, look like standard bolts that most spanner or sprocket sets would fit. A nice simple design, unlike Beths' armour which look like fancy rosettes more decorative than functional.
 
I like the new armor (heresy! bash him!) I find it more "realistic" with all these bits and pieces protuding.
 
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