PossibleCabbage
Vault 22 Survivor
It's odd that they're bragging about there being both fast leveling and no level cap, since while this does solve the problem that both Fo3 and NV had where you can hit the level cap well before you have run out of things you feel like doing, and a lot of in-game actiivites suffer when you no longer feel like you're advancing meaningfully by doing them (I mean, once I hit level 50 in New Vegas, no way I'm doing Bleed Me Dry if it's not done yet.)
But I would offer that the reason that this is a problem is simply that there's too much XP in those games (alternatively the XP requirements for the higher levels are too low.) So making leveling faster and uncapping it just means you'll have something like 50 hours of game left after you've already become an unstoppable übermensch becoming a more unstoppable úberermench.
Suffice to say the game gets much less fun when your activities feel meaningless since you're not making tangible progress, but the game also gets much less fun when you're simply imposing your will on it and nothing poses any threat to you.
But I would offer that the reason that this is a problem is simply that there's too much XP in those games (alternatively the XP requirements for the higher levels are too low.) So making leveling faster and uncapping it just means you'll have something like 50 hours of game left after you've already become an unstoppable übermensch becoming a more unstoppable úberermench.
Suffice to say the game gets much less fun when your activities feel meaningless since you're not making tangible progress, but the game also gets much less fun when you're simply imposing your will on it and nothing poses any threat to you.