NotAcasul
meanie
Just finished it.
[Spoilers?]
Here's my review:
So the game starts out okay, with a cool robo-buddy that treats you with respect. ADA or whatever. Its robot caravan got shot up by the Mechanist. So you gotta build some shit, blow up some shit. Kill, loot, return.
The DLC has all this robot stuff you can use. It's kind of overwhelming actually. There's like 30 different hands for one kind of arm, and there's like 7 arms. It's actually really fun to customize your robot, you can name it, color it, give it a funny voice, whatever. You know that old saying "It just works"? It just works. (Somehow)
The quest is half-decent. Half-decent for 10 dollars, I guess. The dungeon design is actually pretty spot on, but that's to be expected from Bethesda Game Studios.
Combat is solid, and a bit of challenge this time. (Self-detonating eye-bots) And occasionally
But let's talk about the defining moment of the game that actually makes it worthwhile. Trust me, it's pretty cool.
[UBER SPOILERS]
[YARR THERE BE SPOILARS!]
Honestly, I enjoyed the DLC. But, I would love it Bethesda would focus more on expanding the lore and the characters instead of the combat and dungeons.
Some okay mixed with some great = 7.2/10 "We must accept finite disappointment, but never lose infinite hope." -MLK, Jr.
[Spoilers?]
Here's my review:
So the game starts out okay, with a cool robo-buddy that treats you with respect. ADA or whatever. Its robot caravan got shot up by the Mechanist. So you gotta build some shit, blow up some shit. Kill, loot, return.
The DLC has all this robot stuff you can use. It's kind of overwhelming actually. There's like 30 different hands for one kind of arm, and there's like 7 arms. It's actually really fun to customize your robot, you can name it, color it, give it a funny voice, whatever. You know that old saying "It just works"? It just works. (Somehow)
The quest is half-decent. Half-decent for 10 dollars, I guess. The dungeon design is actually pretty spot on, but that's to be expected from Bethesda Game Studios.
Combat is solid, and a bit of challenge this time. (Self-detonating eye-bots) And occasionally
But let's talk about the defining moment of the game that actually makes it worthwhile. Trust me, it's pretty cool.
[UBER SPOILERS]
The robo-brain gets a large amount of lore written on it. Surprisingly so, for such a cheap DLC.
The Robo-brain's, well, brain is from prisoners before the war. Arsonists, rapists, serial killers, that whole lot. This explains why robo-brains are inherently hostile towards the player in Fallout 3. They're nuts.
Of course, there's the out-lyers robo-brains that aren't crazy, and they force the player to think about what they're killing. Kind of ironic isn't it? And don't worry this isn't just given to the player on a sheet of toilet-paper, the player has to actually try to find all the holo-tapes. This shows Bethesda can treat its players with respect. Treat them like they're smart. Like the old times right? Right.
And there's not really a whole lot of combat going on at this point. They're focusing more on the story-telling here. Nice to see that from Fallout 4.
Of course, there's the out-lyers robo-brains that aren't crazy, and they force the player to think about what they're killing. Kind of ironic isn't it? And don't worry this isn't just given to the player on a sheet of toilet-paper, the player has to actually try to find all the holo-tapes. This shows Bethesda can treat its players with respect. Treat them like they're smart. Like the old times right? Right.
And there's not really a whole lot of combat going on at this point. They're focusing more on the story-telling here. Nice to see that from Fallout 4.
Honestly, I enjoyed the DLC. But, I would love it Bethesda would focus more on expanding the lore and the characters instead of the combat and dungeons.
Some okay mixed with some great = 7.2/10 "We must accept finite disappointment, but never lose infinite hope." -MLK, Jr.