Fallout 4 Automatron is out

What the fuck? Automatron is 10% better than Dead Money according to Xbox critics? I get that they're being judged by different criteria but still, what the fuck?
 
Automatron was a generally solid piece of downloadable content, and while not as strong as the first DLC for Fallout: New Vegas; Dead Money (which is my favourite piece of DLC in the franchise) it is most certainly better than Operation: Anchorage. I actually like the DLC the more and more I think about it.

The campaign, while short, was generally solid and the final quest was near fantastic. The Mechanist's Lair had some fantastic additions to the franchise's lore, with Robobrains now being established as an enemy with a very dark history. This, coupled by the fact this dark and depressing nature was decorated with goofy characters and dialogue made the final mission of the DLC a very Fallout one. The design of the dungeon was also great, there's even a way to avoid the boss battle entirely if you're sneaky and crafty enough to search for different entrances into the Mechanist's Lair, and while I'm not a fan of the Silver Shroud quest it was a nice touch to add in more dialogue for those who are dressed as the Shroud. These things are not necessarily things I should be riding home about, but compared to most of the quest designs in the vanilla game there was clearly much more attention to dialogue and role-playing here and reminds me more of the stellar dialogue of the previous entries.

Now the meat of the DLC comes with the robot customisation and how much you care about crafting in Fallout 4 will determine if you get your money's worth or not with this DLC. While superficial for the most part the crafting is excellent and tens of hours can potentially be pored into it if you're dedicated enough and I know I've been having a lot of fun with it.

Overall I'd say that Automatron is a better piece of DLC than both Operation: Anchorage and Mothership Zeta, but isn't as strong as the other seven pieces of story DLC, maybe better than Honest Hearts because never does this DLC try to justify fetching lunchboxes and compasses as well designed quests. But then again it lacks anything close to Joshua Graham. I'd give it a 7/10.
 
*bites hard* Bad kitty.

It didn't have good story telling at all. First of all it just breaks more canon by officially establishing that every robot in the game now has built in AI for no reason, except now it's disguised by a very thinly veiled "Personality switch". Bullshit. None of the jokes in it are funny. ADA may as well have been a synth given how much personality she has. I could keep going.

I also wouldn't count killing someone vs not killing someone multiple endings. At all. You want multiple endings? Go play Fallout New Vegas and finish any of their DLCs. Actually, fuck me, I just realized, New Vegas's DLCS HAVE MORE ENDINGS THAN FALLOUT 4. HOW IS THAT EVEN POSSIBLE?

Are you telling me that protectrons don't have AI? Then how do they react to a constantly changing environment? You didn't find the jokes funny, because you're autistic. ADA is a robot. Have finished New Vegas and the DLC's on PS3 and on PC. 299 hours. I don't really care if it isn't as good as New Vegas. To you, it will always not be as good as New Vegas. You're already determined to not like the Automatron DLC or whatever Bethesda produces for Fallout.

There's an option to completely skip the fight between the Mechanist. There's also a peaceful option and a more violent option.You can also dress as Silver Shroud which adds Silver Shroud dialogue and a unique ending.

I never said that the Automatron DLC was better than the New Vegas DLC's. Those DLC's are infinitely superior to Automatron in content and in writing. I'm just stating the fact that Automatron is a half-decent DLC.

You like my avatar don't you?
 
I don't actually own Fallout 4. I gave it a try but I was so disgusted by it after a couple of weeks that I never wanted to play it again.

Perhaps I am not in a position to judge the DLC but I still think its storyline is cack.

I've got all the achievements and gotten all of the endings to Fallout 4. I own the Pip-Boy Collectors edition, the Anthology and a bunch of other shit.(I wish I didn't buy the collectors edition)

If you're going to review a game you have to have played the game extensively. It's like if you read a book and you stopped after the first few pages, you need to get past the pages and finish the book to get a properly balanced review of the game.

The storyline is mildly better than Fallout 3's storyline, but 1/3 as good as New Vegas's storyline, and there's no slideshow at the end.
 
No need to call people with dissenting opinions autistic, dood.
Protectrons being able to navigate and attack within an environment and, a robot being able to feel human emotions are two entirely different things, take the AI that defeated the Go champion fairly recently for example, do you think that AI would understand emotion? The feelings of hate, grief, love, Etc.? No, it wouldn't and, the Protectron can't feel emotion either, so why is ADA capable of it? The answer is "Just because." and that is pure bullshit.
 
Last edited:
"Full Definition of artificial intelligence. 1 : a branch of computer science dealing with the simulation of intelligent behavior in computers. 2 : the capability of a machine to imitate intelligent human behavior"
Source: http://www.merriam-webster.com/dictionary/artificial intelligence

AI doesn't mean emotion. It means intelligence. ADA is a complex machine that imitates what her human companions feel, she does not actually feel anything.

This is NMA. We're all autistic here.
 
I've got all the achievements and gotten all of the endings to Fallout 4. I own the Pip-Boy Collectors edition, the Anthology and a bunch of other shit.(I wish I didn't buy the collectors edition)

And that gives you more authority to decide what a game is like that someone who doesn't have those things?


If you're going to review a game you have to have played the game extensively. It's like if you read a book and you stopped after the first few pages, you need to get past the pages and finish the book to get a properly balanced review of the game.

I played the game for almost three weeks, I think that that is pretty extensively.
It is not as if I stopped at Concord and never went any further, I pretty much traveled all over the map.
By that time I pretty much saw everything that was good and bad about this game, and all I saw was a lot of repetition when it came to locations (shoot baddies then loot places), shallow NPCs, and some of the most boring quests in a Fallout game.


Game journalists also are not often able to finish a game and do all possible actions, quests and alternative paths that a game offers before they write down their review.
I gave this game more time than a reviewer usually has and I came to realize that it is just not a very good game, it wasn't very engaging in the beginning and at no point gave me a feeling of "Hey I wonder how this is going to play out."

It is an sandbox game with a clumsy and not well thought out story that the game tries to hide by allowing the gamer to do as much random and pointless stuff as possible.
 
I know Fallout Tactics is not very well received here but when it comes to the theme of pre war robots emerging from a pre war manufacturing facility or Vault, I think its storyline and explanation for the robots is much better than that of Automatron.

In it Vault Zero's pacification robots eventually became a problem to everyone, regular wastelanders, Ghouls, Super Mutants, the Reavers, the Midwest BOS, as they spread across the Midwest to attack settlements in order to gather resources and reclaim manufacturing plants that could build more of themselves.

Is there any indication that settlements like Diamond City, Convenant, and so on are under threat of the new Mechanists robots?
Is for example that foundry occupied by raiders under attack by robots seeking to claim it to gather forge metal for new robots, or any of the other places that contain advanced technology that could be used for making new robots?

Or those satellite uplink stations, in order to expand their communication network the robots would probably attack those places to determine if those places can be fixed to extend their signal range.

The robots should have been as much of a threat to the Commonwealth as the people make out raiders, mutants, and synthetics to be. People would probably discuss among each other that the robots must also be operated by the Institute.
 
There is a storyline in Fallout 4? I thought they just used a couple of monkeys and tipewriters, bashing on them till the words made vaguale some sense.
I fully expect the E3 conference to have Todd Howard discussing the proven financial windfall of using infinite monkey theorem in AAA gaming.
 
I fully expect the E3 conference to have Todd Howard discussing the proven financial windfall of using infinite monkey theorem in AAA gaming.

For a game that "shipped 12 million units", it's already discounted to 39.99. And I highly doubt anyone at Bethesda will give the actual sales numbers at this point.
 
For a game that "shipped 12 million units", it's already discounted to 39.99. And I highly doubt anyone at Bethesda will give the actual sales numbers at this point.
The shop I currently work at sells second hand copies for £18.
To give you a rough idea of how much other games cost, Phantom Pain, a game released a month and a half before is £17.
Ground Zeroes is a tenner.
In fact, New Vegas Ultimate Ed is about £12 usually.
 
The season pass wouldn't piss me off so much if it was at least good DLC.
 
Back
Top