Fallout 4 coming out on November 10, free mobile spin-off out now

I watched the gameplay demo, and one thing that bothered me was the complete lack of reaction to their new environment the PC had. It might be just the dialogue choices they made, but learning 200 years have passed would likely fuck a person up (if they're not an android). No attention seems to be drawn the sheer amount of denial it would take to completely ignore that everything you know is gone. I don't know about anybody else, but I can't imagine any human being reacting to the end of the world with 'Hey, my robot butler's still alive!'.
That is actually realistic (think a long the lines of shell shock). Assuming he just got out of cryo and off meds, as well as thrown into a completely "alien" world, you'd also be disoriented and suffer from severe dissonance as you would down memory lane...
 
Last edited:
Well, he is voiced by Troy Baker's generic gruff dude voice. They aren't going to allow for "weak" moments on dialogue for him, only yelling and talking in a monotone "badass" tone.

Sad thing is he can do great things when he's allowed to work with his voice (ie Penguin from Batman AC). Not asking for that, but it's seems like Bethesda is trying to go for 'voiced, but as little character as possible so players can still project.'
Hell, you'd think with Bethesda's amazing "recorded 1,000 popular names" gimmick, they'd record him with a variety of his accents/voices. But let's face it, one gimmick per game unfortunately.
 
I watched the gameplay demo, and one thing that bothered me was the complete lack of reaction to their new environment the PC had. It might be just the dialogue choices they made, but learning 200 years have passed would likely fuck a person up (if they're not an android). No attention seems to be drawn the sheer amount of denial it would take to completely ignore that everything you know is gone. I don't know about anybody else, but I can't imagine any human being reacting to the end of the world with 'Hey, my robot butler's still alive!'.
That is actually realistic (think a long the lines of shell shock). Assuming he just got out of cryo and off meds, as well as thrown into a completely alien world alien, you'd also be disoriented and suffer from severe dissonance as you would down memory lane...

That might be the case, but for now lets not try and say that was the intent all along. Best not to assume either way...
 
That's what I thought when the trailer first showed. "Let's go, pal." sounded like it could have been either of them. But after hearing him talk more, I think it's someone else. Not sure who.
 
It's...interesting to see a stray dog following commands like it was trained ever since it was born.
But it's not really a stray dog is it? It's a German Shepherd which is a breed. I wonder how the breed have managed to stay pure all by it self during the last 200 years since the apocalypse. Unless the dog is also an android which would explain why it answers to commands.
 
Like I said is a Candroid!!! Plot twist every person in the game is actually a droid and the institute is just playing puppets with them.
 
I can't get why people keep saying that the dialogue system is worse than Mass Effect's. From what I've seen, at least they don't have fixed "good", "bad" and "neutral" answers. They just tied different answers to 4 buttons. Which obviously sucks, because the options are limited to this number. But hey, at least it doesn't look like they've tied the types of answers to the buttons like Mass Effect (and later Dragon Ages) do. So hopefully you don't end up pressing X to be a good guy all the way and Y to be a bad guy. Of course, they might do that. And that will suck.

Short answers sadly are becoming industry standard. But you can cleverly handle them.
Deus Ex: Human Revolution is a good example. Though they had short answers and only 4 options at a time, you could see the full phrase when pointing at the short one. So everyone got what they wanted: pew-pew players who don't want to read and listen had their short phrases and those who want to choose more thoughtfully and read full phrases had their chance too. And there were ways to dig further into the dialogue. So they weren't actually limiting themselves to 4 options.

Another example is the recent Witcher. Though I don't like that they've turned answers into short phrases and Geralt is a bit too heavy on expressing his "own" opinion sometimes that doesn't depend on your choice, they actually make you face a lot of situations when choosing different dialogue options leads to really different consequences. Most of the time they don't even have more than 2 options to select from, but, hell, they are at least meaningful.

So it is possible to do good dialogue and stories even within current simplification trend. But it can turn out the other way: present player with 4 options always, which funnel to the same outcome. This illusion of choice was widely used by Bioware even before the infamous good-bad-neutral dialogue wheel.
For example, Dragon Age origins had quite a lot of those fake choices. You were presented with 4-5 possible answers, which led to the only outcome.

That being said, dialogues have never been Bethesda's forte and I'm afraid they might be aiming at either of Bioware's mechanics or even both: fake choices and "always press X to be a good guy". From what I've seen to the moment, I betting for the fake choices.
 
Last edited:
Deus Ex did something a little different, which I'm not sure I like much better.

dlgw9k.jpg
 
Is it really such a big fucking deal to just put the whole sentence you're going to say in that textspace?
 
Deus Ex did something a little different, which I'm not sure I like much better.

Right, thanks.


Is it really such a big fucking deal to just put the whole sentence you're going to say in that textspace?

Apparently it is. First reason — voiced protagonists. Most people don't want to read and listen the same. Second — overall simplification, speeding up etc. The trend is that many people don't want to read, they want to rush through the game without having to think too much. And reading full sentences and choosing from them requires time and some thought.
 
Last edited:
Over on NeoGaf, whether it is true or not, they said focus testing led to that. I tend to agree.
 
I can't get why people keep saying that the dialogue system is worse than Mass Effect's. From what I've seen, at least they don't have fixed "good", "bad" and "neutral" answers. They just tied different answers to 4 buttons. Which obviously sucks, because the options are limited to this number. But hey, at least it doesn't look like they've tied the types of answers to the buttons like Mass Effect (and later Dragon Ages) do. So hopefully you don't end up pressing X to be a good guy all the way and Y to be a bad guy. Of course, they might do that. And that will suck.
If you look at the dialogue options you will see it tends to be that the one on the left is usually positive, the one on the right is negative and the one of the top is a question. The one on the bottom doesn't seem to have any patterns though.
 
The voiced dialogue wouldn't be such a terrible thing, but I just feel it limits "who" your character is far too much. I can guess the "good" and "bad" karma would be sort of like a sliding scale between remaining resolute and strong in your old-world values during the post apocalypse, or ultimately succumbing to the conditions of the world around you.
 
Vault 34 is now a metaphor for the state of the Fallout Franchise, Rusted over, destroyed internally by a group of gun obssesed idiots, with the ones who still hold love for it dying a slow death inside admist the puddles of radiocative goo and broken systems.

There are people who want realism and nice stuff.

And people who want EXPLOSIONS

COOLNESS

HOTNESS

GUNZ

In the end, both sides fight till ones escape [NMA?] and leave the Vault ruined.

Truly the best metaphor ever.

What about to the people who just want a good story with good characters and for an RPG to be an RPG?

First type of people?
 
Oh, god... they did remove skills, look at that option... Press Y for Skill Chart? It's gonna be like the Skyrim perk screen. Keep in mind I didn't mind it when they did it with Skyrim, that's theirs they can mutilate it all they want. But for Fallout? I'll play it and enjoy, but it'll definitely feel like something is missing.
I was agreeing with everyone earlier, but after watching the MATN video... Is it really so bad? It's essentially going to be the same as skills, and we won't have any more skills that are only useful at certain levels (science and lockpick)
 
Back
Top