Fallout 4 coming out on November 10, free mobile spin-off out now

Well, the dumbass mini-nuke launcher is back and that fucking stupid teddy bears-shooting gun is also back, so laser muskets don't seem so bad now.
What's wrong with the Fat Man? It's essentially Davy Crockett. Sure, radiation would kill you IRL if it landed so close, but then again radiation isn't that big a concern in Fallout. I don't see why it's a big deal.

rock-It launcher... Ok, sure it's silly. But it's fun, it's not game breaking, so I don't see what the issue is.

and the Laser Muskets aren't so bad on further examination... You wind it up, presumably to build a charge, and with different lengths of winding comes different damage/ accuracy levels. Perhaps something mass produced by the Institute to allow troops to fight after ammo is gone, until the reflecting mirrors are so damaged the gun won't even function?
 
Anyone else hope we get to see Gyrojets? They fit in quite nicely, considering they were hailed as the gun of the future but never employed on a mass scale. And they look hella cool.

So, Bolter guns? Along with custom power armor? Are we going full Warhammer 40k?
Not really. Gyrojets are a sleek, jet age looking guns.

Yeah, but... A gun firing tiny rockets!

/edit:
The laser musket is actually a fun idea in my opinion. I mean, hand-cranked lasers are possible in real life, even if they are completely useless outside of funny living room experiments. Of course, you couldn't get more energy into the laser pulse than you could put into the crank with your hands, so it's still useless, but the idea is fun.
Great, now I'm thinking about if one could use the principles of an air gun to build a hand-powered pulsed gas dynamic laser... But the compression achievable by hand is probably not enough. Gotta do some numbers...
 
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When it comes to lasers I will leave it to Hassknecht as he is the 'laser expert' on the forum. Hass, are wind up lasers possible?

Also nuclear weapons and radiation only became a joke in Fallout 3, in 1 and 2 it was quite serious and feared. Even the Master did not want to use nuclear weapons unless he absolutely had too.
Guess Obsidian kind of shot itself in the foot with that nuclear warhead detonation sub quest.
 
Also nuclear weapons and radiation only became a joke in Fallout 3, in 1 and 2 it was quite serious and feared.

Radiation in Fallout is generally nothing like in real life. Because, you know, in real life it doesn't turn animals into mutants. Just kills them. And everybody is aware of that.
But yes, you can't say it's not a big concern in F1, I think most of us realized that after the first trip to the Glow.

Fatman and Rock-It launcher are prime examples of what Bethesda considers Fallout to be.
 
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Someone actually once posited that the ease of use of atomic weapons is quite chilling in Fo3- these things which could bring about the end of the world are just so easily launched off.

And wind up lasers could be an extremely efficient battery, or jump starting a very brief atomic reaction within the gun, or is charging a magnet to keep the photon beam steady or a billion other things. Laser Muskets and bayonets are hardly the biggest concern to be had with Fo4
 
Also nuclear weapons and radiation only became a joke in Fallout 3, in 1 and 2 it was quite serious and feared.

Radiation in Fallout is generally nothing like in real life. Because, you know, in real life it doesn't turn animals into mutants. Just kills them. And everybody is aware of that.
But yes, you can't say it's not a big concern in F1, I think most of us realized that after the first trip to the Glow.

Fatman and Rock-It launcher are prime examples of what Bethesda consider Fallout to be.
Honestly? What Bethesda considers Fallout to be isn't so bad. It's just clearly different.
 
So why do they need Fallout trademark? Couldn't they just come up with their own universe to have a 50s sci-fi funland?
 
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So why do they need Fallout trademark? Couldn't they just came up with their own universe to have a 50s sci-fi funland?
They could have but then they would have to write their own factions :twitch:

They should have tried. Could have worked you know?
I would have welcomed any new PA sci fi gaming franchise along with Fallout, even if it is inspired by Fallout. The more the merrier.


As for radiation, in general I always thought it was the same as in the real world. Only under circumstances along with unique environmental elements does it lead to mutations like Ghouls, animals or Beast Lords.
Radiation alone is not enough for mutation other than cancer or various radiation related diseases.


Laser Muskets and bayonets are hardly the biggest concern to be had with Fo4

It is not a concern, it feels more just pointless ridiculous as there are already laser rifles around. It feels more like something implemented because Minutemen were so 'iconic'.
 
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When it comes to lasers I will leave it to Hassknecht as he is the 'laser expert' on the forum. Hass, are wind up lasers possible?

Also nuclear weapons and radiation only became a joke in Fallout 3, in 1 and 2 it was quite serious and feared. Even the Master did not want to use nuclear weapons unless he absolutely had too.
Guess Obsidian kind of shot itself in the foot with that nuclear warhead detonation sub quest.

Not really the warhad detonation was still pretty destructive, the whole divide was a show of "Nuclear catastrophes aren't fun". Sometimes you would even destroy parts of the envirorment while detonating the warheads and Ulysses tricks you into launching a Nuclear missile just to call you a thoughtless monster.

Fallout 3 on the other hand makes them look like WWII era nukes, has a weapon that shoots 8 at a time and even gives the robot Handegg Nukes.... Because they are hilarous.
 
When it comes to lasers I will leave it to Hassknecht as he is the 'laser expert' on the forum. Hass, are wind up lasers possible?

Also nuclear weapons and radiation only became a joke in Fallout 3, in 1 and 2 it was quite serious and feared. Even the Master did not want to use nuclear weapons unless he absolutely had too.
Guess Obsidian kind of shot itself in the foot with that nuclear warhead detonation sub quest.

As I said in my edit of the previous post, it's possible.

This is a laser using ambient air as lasing medium (actually, the nitrogen in the air) and an electrical discharge from a Wimshurst machine as a power source. It's basically a laser that could have been built in the 19th century.
But you could power any electrically powered laser via a hand crank. A dynamo, a nice capacitor bank and it would work. You'd have to crank quite a while, though, to achieve high powers, even if the laser efficiency is very high.
Hm, I think I'll try it out sometime. Good thing I'll have access to industrial grade lasers as of next month :D
 
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Guess I stand corrected, thanks Hass.
hmm, perhaps I should better ask this, would a wind up laser be more effective than any regular projectile weapons made from various stuff around us?

As for Hassknecht having access to industrial grade lasers, why do I have the feeling soon the world community will hear of and come to fear the ruler of a real life SPECTRE organization?


Fallout 3 on the other hand makes them look like WWII era nukes, has a weapon that shoots 8 at a time and even gives the robot Handegg Nukes.... Because they are hilarous.

Yep, and that is why I found it hard to take them serious any more, when they are used and thrown around like firecrackers.
 
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I was agreeing with everyone earlier, but after watching the MATN video... Is it really so bad? It's essentially going to be the same as skills, and we won't have any more skills that are only useful at certain levels (science and lockpick)

MATN video?

Personally, I am don't have a problem with a "skill chart", in fact I think utilizing "perks" would be an improvement as far as combat skills, however, I am very cautious about the non-combat skills and how they will be utilized. Usually aRPGs tend to be light on the later, allowing todo and achieve everything and the perks only determine how much whistles and bells there are...
 
Guess I stand corrected, thanks Hass.
hmm, perhaps I should better ask this, would a wind up laser be more effective than any regular projectile weapons made from various stuff around us?

As for Hassknecht having access to industrial grade lasers, why do I have the feeling soon the world community will hear of and come to fear the ruler of a real life SPECTRE organization?

No, they wouldn't be very efficient. While electrical generators are very efficient machines, lasers are extremely inefficient at converting electrical power to laser power. And even then, the power you can put out doing a few turns of a crank is the maximum power your laser pulse can have. While that pulse is tightly focused on a very small spot it's not enough to do any real damage, not if the repetition rate is so low.
But it might be possible to build some sort of hand-powered dazzler weapon.
As for SPECTRE, does it help to know that my workplace is basically a converted old military base, like a tiny Black Mesa?
 
I was agreeing with everyone earlier, but after watching the MATN video... Is it really so bad? It's essentially going to be the same as skills, and we won't have any more skills that are only useful at certain levels (science and lockpick)

MATN video?

Personally, I am don't have a problem with a "skill chart", in fact I think utilizing "perks" would be an improvement as far as combat skills, however, I am very cautious about the non-combat skills and how they will be utilized. Usually aRPGs tend to be light on the later, allowing todo and achieve everything and the perks only determine how much whistles and bells there are...

Many A True Nerd. He does NV challenge runs.
 
See! When I disappear and Hassknecht starts making his demands on television, radio, and the internet you all know that I warned you.
But it is kind of a funny coincidence, can you make some photos for the general forum so we can see what it looks like?
Hmm, you would not have any fellow scientists in the next room working on some teleportation device, would you?


No, they wouldn't be very efficient. While electrical generators are very efficient machines, lasers are extremely inefficient at converting electrical power to laser power. And even then, the power you can put out doing a few turns of a crank is the maximum power your laser pulse can have. While that pulse is tightly focused on a very small spot it's not enough to do any real damage, not if the repetition rate is so low.

"Hey Mr Super Mutant? Could you stand still here for a few hours while I fire my wind up death ray at you?"
 
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