Straight Skyrim style: the more you lockpick the more ranks you gain (which, meh, is more plausible than shooting deathclaws and becoming an expert computer hacker)
This part would not be such a bad change - I've found the skill point progression to be a bit contrived, to be honest, even in the original games. That said, I'm not sure doing away with it altogether is a good idea. I would have rather seen a modest reform of how skill points are acquired and distributed, rather than scrapping them for a
Skyrim style system.
But what I'm really bummed about is the voiced protagonist and what will presumably be a corresponding lack of character customization. I don't understand how you can take that away and still have
Fallout. Being able to create your own character - with their own voice, to say nothing of their own appearance, motivation, and back story - was such an integral part of the
Fallout experience. I really feel like an integral part of the game is missing without that. Fallout is not the
Witcher, and it's not even
Mass Effect; it's never been about playing a pre-made badass character, and to adopt that model now seems like it really does break with the kind of roleplaying that's been at the center of the series. It's taken one of the worst aspects of
Fallout 3 - a PC whose backstory and motivation have been forced onto the player - and kicked it up several notches.
Sure, I get it's going to have open world gameplay and the ability to shoot anybody you want in the head (unless they decide to take another feature from FO3 and have immortal NPCs), but what good is that when the PC with their predetermined history is just railroaded down the garden path of the main quest? It takes something away from the "open world" experience when there's nothing to
do in the open world but kill people (often for no reason other than boredom) and follow the main quest.