Fallout 4 coming out on November 10, free mobile spin-off out now

Aside from that, the mode appears to be the same, and still lets you target different body parts of the enemies.

But, the really important question to most of us is ...

will it allow you to target the groin?

This is important! For me groin shots was one of the defining features of Fallout. Seriously there was no reason to cut that
 
Bethesda basically likes player freedom to the point where it becomes comic. Shoot anyone, as Todd Howard is always saying. But in that, they don't really focus on the world as a whole the way Obsidian or Black Isle do (did).
Well this is actually not true since there are alot of people in Fallout 3 who are immortal and can't be killed for story reasons. Do you realize how bad that is? In the real Fallout games you could kill anyone.
 
Vault 34 is now a metaphor for the state of the Fallout Franchise, Rusted over, destroyed internally by a group of gun obssesed idiots, with the ones who still hold love for it dying a slow death inside admist the puddles of radiocative goo and broken systems.

There are people who want realism and nice stuff.

And people who want EXPLOSIONS

COOLNESS

HOTNESS

GUNZ

In the end, both sides fight till ones escape [NMA?] and leave the Vault ruined.

Truly the best metaphor ever.

What about to the people who just want a good story with good characters and for an RPG to be an RPG?
 
Very sad person coming from the subreddit being drowned out by the cries of "WE LOVE TODD"... I love fallout 3 and will now accept my lashings to get into here.
 
People keep comparing comparing these trailers to bioshock and mass effect -- but those are great games. Are they in keeping with fallout style? No, but neither was three. Despite everything I'm mildly hopeful, if for no other reason than three was so bad there is no where else to go but up.
 
Bethesda basically likes player freedom to the point where it becomes comic. Shoot anyone, as Todd Howard is always saying. But in that, they don't really focus on the world as a whole the way Obsidian or Black Isle do (did).
Well this is actually not true since there are alot of people in Fallout 3 who are immortal and can't be killed for story reasons. Do you realize how bad that is? In the real Fallout games you could kill anyone.

Yeah, but if you kill your village in the beginning the game ends ... :(
 
People keep comparing comparing these trailers to bioshock and mass effect -- but those are great games. Are they in keeping with fallout style? No, but neither was three. Despite everything I'm mildly hopeful, if for no other reason than three was so bad there is no where else to go but up.

Or go down and crash horribly. Up is not the only way for this game to go. I get the feeling its going to go crashing down.
 
No chance of that -- but then again I don't really know what it would take to make 3 fans unhappy, except make a better game in a desert I guess.
 
Many a true nerd examining the skill point issue: (warning, he's a fan so it might conflict with your pessimism)


Pretty convincing argument that they're going with the Skyrim style skill points.
 
Last edited by a moderator:
Good riddance. Skill points served an antiquated purpose in perhaps 90s renditions of the franchise, but in modern gaming they're just a hassle to the player. Glad to see that's now streamlined in a more efficient and ergonomic manner. In my opinion skill points have absolutely no place in a modern Fallout game.
 
I watched the gameplay demo, and one thing that bothered me was the complete lack of reaction to their new environment the PC had. It might be just the dialogue choices they made, but learning 200 years have passed would likely fuck a person up (if they're not an android). No attention seems to be drawn the sheer amount of denial it would take to completely ignore that everything you know is gone. I don't know about anybody else, but I can't imagine any human being reacting to the end of the world with 'Hey, my robot butler's still alive!'.
 
It's...interesting to see a stray dog following commands like it was trained ever since it was born.

Everyone knows that dogs in the wild follow your commands perfectly minutes after meeting them. Where have you been?
 
Oh, god... they did remove skills, look at that option... Press Y for Skill Chart? It's gonna be like the Skyrim perk screen. Keep in mind I didn't mind it when they did it with Skyrim, that's theirs they can mutilate it all they want. But for Fallout? I'll play it and enjoy, but it'll definitely feel like something is missing.
 
Oh, god... they did remove skills, look at that option... Press Y for Skill Chart? It's gonna be like the Skyrim perk screen. Keep in mind I didn't mind it when they did it with Skyrim, that's theirs they can mutilate it all they want. But for Fallout? I'll play it and enjoy, but it'll definitely feel like something is missing.

Yeah, I was afraid of this when I saw the regression from Morrowind to Skyrim. Skills have ranks it seems.
 
I watched the gameplay demo, and one thing that bothered me was the complete lack of reaction to their new environment the PC had. It might be just the dialogue choices they made, but learning 200 years have passed would likely fuck a person up (if they're not an android). No attention seems to be drawn the sheer amount of denial it would take to completely ignore that everything you know is gone. I don't know about anybody else, but I can't imagine any human being reacting to the end of the world with 'Hey, my robot butler's still alive!'.

Could be that we just don't see his devastation, could just be typical bethesda lack of Verisimilitude though.
 
Back
Top