Fallout 4 coming out on November 10, free mobile spin-off out now

Had to register just to get in on this.. I always check NMA from time to time, but never had the need to comment before. anyways.

Short intro, 29 years old guy, first Fallout game was Fallout 2 (which for me still is the best, I was rather young and impressionable mind you) but I went back and played through FO1 once. Fo2 playtroughs probably come up to 5 or more... That being said, I did get enjoyment out of FO3. There were a bunch of letdowns and to get the most out of it it certainly needed mods. Tons of mods. FO:NV cleverly added many small systems that overall really added to the experience, and showed that they really understand the demographic.

Regarding the story and dialouge, I think it is too early to call the ball on FO4, but there are certainly reasons to be worried. I hope it will at least branch somewhat and not be obviously good vs. obviously bad. With consequences and hard choices.

The dialouge wheel can work well if done well, I enjoyed the Mass Effect series dialouge and for me "my" female Cmd Shepard was one of the best video game characters.

But let's talk about guns, because it has not been brought up. All the trailer showed was the same stupid gun design ideas from FO3 on steroids. Apart from the 10mm pistol they just looked like bloated, massive and needlessly complicated affairs that concept artists love to draw. A gun, like all other implements of war, is elegant by design. It has no needless parts or fluff. Obsidian understood this, and provided us with a hefty arsenal of plausible guns, like revolvers, repeater rifles, pump-action shotguns and the like. I really hope we are not back to FO3s 1 or 2 token pistol - > SMG -> assault rifle bullcrap. With caliber choices that make no sense. A .32 Hunting rifle that shares it ammo with a snub-nose revolver? Really? It's design choices like this that actually worry me more than anything, because if all the individual parts of the game are borne of above-mentioned bullcrap design that caters to some generic "gamer" then we are in trouble.

I like weapon modding, but I am not sure I feel what they are doing here. I can get that in skyrim you can forge a sword from some iron, but you can't make a rifle scope out of a coke bottle and duct tape. Likewise, you can't just take a pistol and stick a long rifle barel on it just like that. In Fallout 2 you had to find a specialist who could do some limited weapon mods on your weapons, but I fear we will be able to upgrade the crap out of our weapons with no tools or know-how on the run, seriously undercutting the whole basic theme of the old world is gone and rebuilding is not a trivial matter.


I am not saing guns are what makes a fallout game, I am saying that even something relatively trivial like guns can reveal some pretty stupid design tendencies in the team. FO3 had a lot of that, and I am worried they have not learnt from those mistakes, I am worried that indeed they do not even see the mistakes.

That being said, I hope I am wrong.
 
I like weapon modding, but I am not sure I feel what they are doing here. I can get that in skyrim you can forge a sword from some iron, but you can't make a rifle scope out of a coke bottle and duct tape. Likewise, you can't just take a pistol and stick a long rifle barel on it just like that. In Fallout 2 you had to find a specialist who could do some limited weapon mods on your weapons, but I fear we will be able to upgrade the crap out of our weapons with no tools or know-how on the run, seriously undercutting the whole basic theme of the old world is gone and rebuilding is not a trivial matter.

Honestly when I say I want weapon modding in games, what I mean is that I want to spend 10 hours nailing magpul shit to my M4, not. . . the goofy shit that they showed to us in the E3 demonstration. I don't like the thought of never seeing the .223 pistol ever again.

The one thing I want the most though out of this weapon modding system is for there to be at least functioning underslung grenade launchers and bayonets.
 
Oh, there will be a .223 pistol. Even if it has to come down to the modders. There will be one.
Underslung grenade launchers and bayonets, I'm not sure if the game will allow that, because that involves secondary firemodes...
 
I get the feeling the main char is a mechanic or engineer or something prewar, hence the garage and whatnot, so jury rigging gun accouterments would be slightly less absurd if.
 
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Actually I just rewatched the demo and there was a baynet added to the pipe "rifle", and also an action shot of the PC hitting a raider in the head with the 10mm pistol. So that's good news. Yeah I expect weapon mods will be necessary. I hope Millenia from New Vegas Nexus just ports his entire arsenal to FO4. Because that's some amazing looking guns that are realistic and mostly fitting.

As a side note, I even made my own FO3 weapon mod to be able to enjoy the game. never released, and certainly not of Millenia quality, but still. I had a Mac-10, Colt 1911, Type 56, Armalite Ar-18, M-79 grenade launcher, M1 Carbine and other stuff in it.

Would post a screenshot, but I am not yet trusted with such power :)
 
Oh, there will be a .223 pistol. Even if it has to come down to the modders. There will be one.
Underslung grenade launchers and bayonets, I'm not sure if the game will allow that, because that involves secondary firemodes...
I spotted bayonets in the combat montage, and we also see pistol whipping.
 
I certainly hope someone will make another iteration of the "Classic Fallout weapons" mod. There must be a Winchester Citykiller!
The general style of the weapons and armor seems be a lot more Mad Max-DIY and Junkyard Custom this time. I like it, it's 200 years after the War and since there are barely any new production facilities it makes sense.
Also, FINALLY all the junk sitting around is somewhat useful.
I think Bethesda finally dropped all pretense of making a role-playing game and focused on what they're really good at: Doll house and dress-up gaming with exploration and hiking.

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Oh, there will be a .223 pistol. Even if it has to come down to the modders. There will be one.
Underslung grenade launchers and bayonets, I'm not sure if the game will allow that, because that involves secondary firemodes...
I spotted bayonets in the combat montage, and we also see pistol whipping.

Yup, you're right.
 
If there's bayonets I'm mostly satisfied then, as long as somebody mods in a Lee Enfield No. 1 Mk3 for me (preferably in that light reddish brown colour that all of the ANZAC rifles had).
Actually if there's bayonets the potential is there to build an interesting "pike and shot" sort of playstyle with long rifles. Depends on how involved the perks are and how good the skill system is; there better be a bayonet perk if they're adding bayonets at all. Since the very beginning I've wanted to be able to scream "FIX BAYONETS!" and charge when I run out of ammo.

Also did anybody notice the 10mm pistol looks sorta revolver-ish again like it did in the originals?
 
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If there's bayonets I'm mostly satisfied then, as long as somebody mods in a Lee Enfield No. 1 Mk3 for me (preferably in that light reddish brown colour that all of the ANZAC rifles had).
Actually if there's bayonets the potential is there to build an interesting "pike and shot" sort of playstyle with long rifles. Depends on how involved the perks are and how good the skill system is; there better be a mbayonet perk if they're adding bayonets at all. Since the very beginning I've wanted to be able to scream "FIX BAYONETS!" and charge when I run out of ammo.

Also did anybody notice the 10mm pistol looks sorta revolver-ish again like it did in the originals?
I imagine it's all part of the colonial/ revolutionary war theme. We also have something called a Laser Musket which is seen in both demos and named in the Xbone demo.
 
Anyone else hope we get to see Gyrojets? They fit in quite nicely, considering they were hailed as the gun of the future but never employed on a mass scale. And they look hella cool.
 
Anyone else hope we get to see Gyrojets? They fit in quite nicely, considering they were hailed as the gun of the future but never employed on a mass scale. And they look hella cool.

So, Bolter guns? Along with custom power armor? Are we going full Warhammer 40k?
 
Laser... muskets? So we need to reload these manually with one laser beam with each shot and there is a big chance that they don't hit a target over a certain range?
This is exactly the kind of ridiculous American Revolution stuff I feared would happen. What is wrong with the regular arsenal?
 
Well, the dumbass mini-nuke launcher is back and that fucking stupid teddy bears-shooting gun is also back, so laser muskets don't seem so bad now.
 
So I've just spent the last five minutes day dreaming about Warhammer 40k in the FO universe, frolicking amongst the post apocalyptic wreckage, coming upon hordes of tyranids and smiting them in the name of the emperor.... thanks Hassknecht!
 
Ah yes, the crap shooting gun, I was so happy that Obsidian cut that, the choo choo gun and all the other ridiculous weaponry out of Fallout New Vegas.
But we heard Todd already explain; basically Bethesda's in house team went sort of directly from Fallout 3 to Fallout 4 (probably without looking at FNV), so it is somewhat understandable that Fallout 3 stuff re appears in FO4 and more in the same spirit. (how much some of us would rather not have that)
 
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