Centurion 101
First time out of the vault
Had to register just to get in on this.. I always check NMA from time to time, but never had the need to comment before. anyways.
Short intro, 29 years old guy, first Fallout game was Fallout 2 (which for me still is the best, I was rather young and impressionable mind you) but I went back and played through FO1 once. Fo2 playtroughs probably come up to 5 or more... That being said, I did get enjoyment out of FO3. There were a bunch of letdowns and to get the most out of it it certainly needed mods. Tons of mods. FO:NV cleverly added many small systems that overall really added to the experience, and showed that they really understand the demographic.
Regarding the story and dialouge, I think it is too early to call the ball on FO4, but there are certainly reasons to be worried. I hope it will at least branch somewhat and not be obviously good vs. obviously bad. With consequences and hard choices.
The dialouge wheel can work well if done well, I enjoyed the Mass Effect series dialouge and for me "my" female Cmd Shepard was one of the best video game characters.
But let's talk about guns, because it has not been brought up. All the trailer showed was the same stupid gun design ideas from FO3 on steroids. Apart from the 10mm pistol they just looked like bloated, massive and needlessly complicated affairs that concept artists love to draw. A gun, like all other implements of war, is elegant by design. It has no needless parts or fluff. Obsidian understood this, and provided us with a hefty arsenal of plausible guns, like revolvers, repeater rifles, pump-action shotguns and the like. I really hope we are not back to FO3s 1 or 2 token pistol - > SMG -> assault rifle bullcrap. With caliber choices that make no sense. A .32 Hunting rifle that shares it ammo with a snub-nose revolver? Really? It's design choices like this that actually worry me more than anything, because if all the individual parts of the game are borne of above-mentioned bullcrap design that caters to some generic "gamer" then we are in trouble.
I like weapon modding, but I am not sure I feel what they are doing here. I can get that in skyrim you can forge a sword from some iron, but you can't make a rifle scope out of a coke bottle and duct tape. Likewise, you can't just take a pistol and stick a long rifle barel on it just like that. In Fallout 2 you had to find a specialist who could do some limited weapon mods on your weapons, but I fear we will be able to upgrade the crap out of our weapons with no tools or know-how on the run, seriously undercutting the whole basic theme of the old world is gone and rebuilding is not a trivial matter.
I am not saing guns are what makes a fallout game, I am saying that even something relatively trivial like guns can reveal some pretty stupid design tendencies in the team. FO3 had a lot of that, and I am worried they have not learnt from those mistakes, I am worried that indeed they do not even see the mistakes.
That being said, I hope I am wrong.
Short intro, 29 years old guy, first Fallout game was Fallout 2 (which for me still is the best, I was rather young and impressionable mind you) but I went back and played through FO1 once. Fo2 playtroughs probably come up to 5 or more... That being said, I did get enjoyment out of FO3. There were a bunch of letdowns and to get the most out of it it certainly needed mods. Tons of mods. FO:NV cleverly added many small systems that overall really added to the experience, and showed that they really understand the demographic.
Regarding the story and dialouge, I think it is too early to call the ball on FO4, but there are certainly reasons to be worried. I hope it will at least branch somewhat and not be obviously good vs. obviously bad. With consequences and hard choices.
The dialouge wheel can work well if done well, I enjoyed the Mass Effect series dialouge and for me "my" female Cmd Shepard was one of the best video game characters.
But let's talk about guns, because it has not been brought up. All the trailer showed was the same stupid gun design ideas from FO3 on steroids. Apart from the 10mm pistol they just looked like bloated, massive and needlessly complicated affairs that concept artists love to draw. A gun, like all other implements of war, is elegant by design. It has no needless parts or fluff. Obsidian understood this, and provided us with a hefty arsenal of plausible guns, like revolvers, repeater rifles, pump-action shotguns and the like. I really hope we are not back to FO3s 1 or 2 token pistol - > SMG -> assault rifle bullcrap. With caliber choices that make no sense. A .32 Hunting rifle that shares it ammo with a snub-nose revolver? Really? It's design choices like this that actually worry me more than anything, because if all the individual parts of the game are borne of above-mentioned bullcrap design that caters to some generic "gamer" then we are in trouble.
I like weapon modding, but I am not sure I feel what they are doing here. I can get that in skyrim you can forge a sword from some iron, but you can't make a rifle scope out of a coke bottle and duct tape. Likewise, you can't just take a pistol and stick a long rifle barel on it just like that. In Fallout 2 you had to find a specialist who could do some limited weapon mods on your weapons, but I fear we will be able to upgrade the crap out of our weapons with no tools or know-how on the run, seriously undercutting the whole basic theme of the old world is gone and rebuilding is not a trivial matter.
I am not saing guns are what makes a fallout game, I am saying that even something relatively trivial like guns can reveal some pretty stupid design tendencies in the team. FO3 had a lot of that, and I am worried they have not learnt from those mistakes, I am worried that indeed they do not even see the mistakes.
That being said, I hope I am wrong.