Fallout 4 coming out on November 10, free mobile spin-off out now

The perk chart is just the last step into turnning it into a Mass Effect clone in an Open World. It will probably be mostly combat oriented and again with the only 4 dialogue choices system I am betting there will only be generic "charm" perks (As it is described in the SPECIAL description) or token dialogue options instead of actually allowing you to use your Skill levels to bypass or acces parts of quests.
 
Agree, personal laser weapons are a staple of Fallout and you have the magical Fission batteries since the first. Alto making a proffesional looking scope out of a clock, a tincan and some duct tape stretches suspension of disbelief unless the crafting tables come with a lot of tools included.

The problem right now is with how simplified Role playing is gonna get.
 
I remember first playing FO3. I painstakingly collected all the garbage I could to make the railway gun, looking here and there for all the bits and pieces. Finally I had everything! ...And it was a dumb piece of garbage. One thing of many that seriously pissed me off about that game.
 
I would imagine Sniper Scopes have all sort of delicate moving parts and different lenses, just taking the shitty glass out of a clok and duct tapping it to a can is not how it works. It would be better if they have more of a resource pool system and that a scope would eat up a lot of resources.
 
Yeah, that scope looked way too professional. Not that any of the other mods looked doable from junk, but hey, its cool. But there were a few other scopes/sights shown that looked fittingly shoddy.
Actually, in that one Deathclaw scene (right before the protagonist gets picked up by the Deathclaw), doesn't the gun look very much like the E11 blaster rifle from Star Wars, you know, the one the stormtroopers use?
 
Ah yes, the crap shooting gun, I was so happy that Obsidian cut that, the choo choo gun and all the other ridiculous weaponry out of Fallout New Vegas.
But we heard Todd already explain; basically Bethesda's in house team went sort of directly from Fallout 3 to Fallout 4 (probably without looking at FNV), so it is somewhat understandable that Fallout 3 stuff re appears in FO4 and more in the same spirit. (how much some of us would rather not have that)

That's weird because the only thing I actually liked about Fallout 3 was the Rail Rifle.
 
Yeah it's stuff like that that bothers me. The laser musket is not the worst offender, and neither are the over-the-top heavy weapons. I imagine personal powered armor would have been (will be?) a game changer that blurs the line between vehicle-mounted and personal weapons.

To generalize a bit, I find that many people (based on my very limited experience) who work in the video games industry tend to be males who are a bit light on their reading and other reference material except action movies and video games, who just run with any idea that is cool, because cool>reason. So that is why you get ideas that makes the logical part of your brain cringe, like before mentioned teddy bear thrower. I guess it must work with the demographic, since everybody cheered when the raiders head exploded when hit by said teddy bear.
 
That's a very offensive generalization, women can be jus as stupid as men. You actually see people of both genders excited for the teddy bear thrower.

The idea of the Rock it Launcher isn't that bad..... except for the fact that it allows you to throw Teddy bears and explode someone's head.... like if the yreally want that weapon for "LOLZ" then they should have made it so that using certain objects as projectiles actually results in minimal or no damage, that would have been funnier, like the game aknowledging that you just threw a soft doll at someone and probably give it a funny "anti critical" message or something I don't know.
 
That's a very offensive generalization, women can be jus as stupid as men. You actually see people of both genders excited for the teddy bear thrower.

The idea of the Rock it Launcher isn't that bad..... except for the fact that it allows you to throw Teddy bears and explode someone's head.... like if the yreally want that weapon for "LOLZ" then they should have made it so that using certain objects as projectiles actually results in minimal or no damage, that would have been funnier, like the game aknowledging that you just threw a soft doll at someone and probably give it a funny "anti critical" message or something I don't know.

Just giving you my experience. But yes, women can be just as bad. It just mostly happens to be men working in the field. Interestingly, game studios from eastern europe and russia do not seem to have this kind of design problems. They are not afraid of realism or complexity. Again, to generalize.

Yeah that would have been better, I never even used the rock-it launcher in FO3 so I only have a pretty sketchy idea of how it works.
 
like if the yreally want that weapon for "LOLZ" then they should have made it so that using certain objects as projectiles actually results in minimal or no damage, that would have been funnier, like the game aknowledging that you just threw a soft doll at someone and probably give it a funny "anti critical" message or something I don't know.

Super Mutant "Ow! What the... who fires bent tin cans and doll heads in a fire-fight?"
 
Yeah like enemies should go all "What the fuck are you even doing asshole?" or "Are you for real?" as they attack.
 
You can put super mutants down with your bare fists on level 1, so shooting glass bottle at someone should be an instant kill
 
A lot of trailers have weird stuff like that happening. I hope that they are captured with god-mode on and just show things that go boom to cater to the CoD gamers. It might not be what the game will be in the end.

I was actually quite pleased at least that power armor is properly powerful and a big deal this time around. Probably wont get to use it until late in the game. And with the layered armor system, it's possible that you won't be able to pick up armor from killed enemies, merely armor pieces if at all. Which is good, more like the original Fallouts.
 
I was actually quite pleased at least that power armor is properly powerful and a big deal this time around. Probably wont get to use it until late in the game.
What makes you think that? PA customizing system looks really advanced and they probably put a lot of resources in it. Most likely you get a power armor withing the first 20 minutes of gameplay.

e: oops, sorry. I forgot that the first 20 minutes of gameplay is the god-damned pre-war character creation part.

I agree on the trailers part, New Vegas trailer was also in this tone - killing stuff and making booms to some happy old music.

But New Vegas was from Obsidian. Fallout 4 is from Bethesda.
 
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The perk chart is just the last step into turnning it into a Mass Effect clone in an Open World. It will probably be mostly combat oriented and again with the only 4 dialogue choices system I am betting there will only be generic "charm" perks (As it is described in the SPECIAL description) or token dialogue options instead of actually allowing you to use your Skill levels to bypass or acces parts of quests.

Well I already told you that josh sawyer dumbed/streamlined special in vanburen and nv
 
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