Fallout 4 coming out on November 10, free mobile spin-off out now

There was a whole book that contained tips, strategies and even whole tutorials how to play pac-man well. Look it up.
Also, again - don't compare pac-man and RPG games in the terms of having a tutorial, because it's ridiculous.

NO! Arcades did NOT have game instruction manuals and tutorial shit.
Why do I even bother?
http://www.ebay.com/itm/Mastering-P...ideo-Game-Arcade-Paperback-Book-/151680389758
http://www.ebay.com/itm/How-to-Win-...-Staff-Donkey-Kong-Pac-Man-1982-/331588593626
http://www.ebay.com/itm/PLAYING-MS-PAC-MAN-TO-WIN-paperback-1982-first-edition-RARE-/151727117397
http://www.ebay.com/itm/Scoring-Big...s-by-Craig-Kubey-1982-Paperback-/171824520773
http://www.digitpress.com/library/books/
 
I think djmani is trying waaay too hard now....

Trying way too hard?
Oh right!! I think you are that guy who STILL doesn't know that Josh Sawyer Dumbed down SPECIAL since Van Buren.
but tries to argue..

You're that guy who likes to argue for months on youtube right about Fallout??(same picture)

Edit your double posts noob.
 
Since you're slow and late to the develop mental reasoning... I'll break it down for you!!

Thanks for keeping it civil.

Games back in the 1980's did NOT have tutorials, Quest markers and b.s.
Zelda did NOT have a tutorial.... we had to figure out shit by trial and error.. like setting shit on fire to find stuff.
Pac-Man did NOT have tutorial -> LOL
Mario Brothers on NES did NOT have tutorial..
Quake did NOT have any kind of quest markers, tutorials or lazy shit......just right into action.
but you had to be quick.

For some may apply
1. Well you could say that coverege in magazines, faq sections, walkthrough, tips, game manuals were tutorials/instructions
2. Those games were simple and they followed some basic logic which you could learn in a few minutes, and the rest is pattern memorization
3. Those game were short so they prolonged them by changin patterns, punishing mistakes, setting a huge boss health bar...
4. Usually when you play through one, you learn all of the same type (megaman, zelda, mario -> you know them all on nes, snes...)

Quake was a shooter with finite number of enemies on map. You kill em all, check all the doors and voila.

Most of the games on NES forced you to actually think either by puzzles or figure out what to do.

Nope, not most, some maybe but it was either simple exercise designed for kids, or some kind of use every item on every object dumb logic.

There was No tutorial for Mortal Kombat...
You fucking went to Arcades and actually played games with real life people and figured out new moves.
Same with Street Fighter and the Neo-Geo games.

Yes you need a 20 page tutorial to learn how to block, kick punch and use special power up.
Trial and error on finishers ( seriously how do you "think" a x number of keys finsher sequence)

Also Games like Baldurs Gate has 100x more immersion than Bethesda games all combined.
You could walk in to a tavern and it felt alive.

Tomb Raider did NOT have a tutorial. And you had to spend time figuring out puzzles.
but now the New Tomb Raider is bullshit..

BG, Icewind_Dale, TOEE, NWN, planescape, kotor were/are good games. But not much thinking, you chuck fireballs, arrow swords at enemies. They die, you move on to the stage. What you had to learn was game logic, and when you did that you owned.

Operation Flashpoint/Armed Assault/Arma on PC does NOT have hand holding and enemy blinking bullshit.

A simulator game doesn't have hand holding? My GOD!

Games were made that did NOT insult a persons intelligence.

Well won't argue this point much. Witcher 3 is a great example how games could look in the arrow, map and compas departmant.


To summarize. I disagree on this whole no "thinking in games" inslut slinging crap. If you played a lot of games in the last 1-30 years, chances are that nothing new on current technologies will surprise you, cause that WOW effect as the first game you play, first game in genre. When you learn basic concepts the rest is easy. I didn't find games challenging then, and i especially don't find them challenging now.

I don't consider it an insult :

-if you don't die 3 times while walking from one room to the next
-if you don't have to hit npc 50 times to kill it
-don't have to use healing item to restore your health
-don't have to try every item on every object
-have an arrow over "Unicorns magic thingy" item

What I do find insulting is:

-bioware and bioware's mechanics ( last x games), 3 corridor maps with 3 waves of enemies on every corner
-day 1 dlc's
-cut content
-facebook twiter feeds
-share this with your friends bs
 
To be fair most of those are supplemental books that didn't come with the games themselves
That's obvious, that's why I said "books". But I just wanted to counter his crying how back in the days players didn't have shit and had to figure everything out all by themselves, which is not true, there were manuals and stuff like this.

I agree on the Failout 3's tutorial, though - how it's forced on you and how you can't skip it and have to go through it every time you start a new game (even more annoying than... hm, maybe the Temple of Trials? But okay, there were no on-screen instructions in the Temple, you've got that going for you)
 
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Edit your double posts noob.[/QUOTE]

Oh the IRONY of you calling me a "N00b" when your signup date = 2005?? ...lol really??
Almost 10 years after the games and website was made.
You assume this is my first profile...makes you a N00b
N00b to Fallout on a "Fallout Website"

Drop ego N00b. there was No "Double-Posts"
 
To be fair most of those are supplemental books that didn't come with the games themselves, but Pacman is a game with 1 control so no idea why in the hell would anyone ever flaunt it as a super smart game for smart people...[/QUOTE]

Are you serious? Look up people like Billy Mitchell PacMan perfect score and Donkey Kong high score.
It's not call of duty
 
You've done the internet equivalent of walking into someone's house and shitting all over the floor and getting mad when you get told to fuck off. Your quotes are fucked up so I can't properly respond to it without editing your fucked up typing.
 
You've done the internet equivalent of walking into someone's house and shitting all over the floor and getting mad when you get told to fuck off. Your quotes are fucked up so I can't properly respond to it without editing your fucked up typing.


Are you still trying to call me a "N00b" when your signup is 2005 almost 10 years after fallout and this website was made??
Assuming I did not have a previous account maybe 10+ years ago is just Foolish and N00bish of you.
Also I did not "Double-Post" maybe you need to Google the definition?
Stop trying to be a poser...

I was replying to Fucknuts.who still doesn't understand that j sawyer dumbed down special. as well.
and took shots at me.

I was replying to the person about "thinking games" and I stated games from 1980's to now that either forced you to question/think
And games that stimulated something more than just holding a xbox controller and hitting same buttons over, over and over.
Also stated that Video games did not have long ass tutorials and b.s. hand holding.
I spoke of Arcades being competitive. and you need certain skills to play Pac-Man well.
Game Manuals were complimentary to games Not required as opposed to most game tutorials today...
Maybe it's because games were not as popular for millions of mindless sheep.
megaman, mario and zelda were not the same games
there were no tutorials to play games like mortal kombat ,killr instinct in arcades but people managed to figure it out.

I stated that games like Baldurs Gate were 100x more immersive or whatever than all Bethesda games combined.

That person also said baldurs gate, toee was lame after you knew the system..
Right TOEE with probably the best fighting in a game yet.


That mef linked irrelevant books on games. Has NOTHING to do with topic of tutorials in games.
people at Arcades did not have Strategy Guides...
 
If you can't see where you double posted then your Intelligence level might be too low for this forum. And for your information this site is not the original place for NMA, so this join date was fairly quick after the new site went live. Brother None himself has a join date of around 2003. I played Fallout when it first came out. I doubt you were old enough.

You aren't a noob simply because of your join date. You are one because you express your ideas like an ignorant child who just learned to use the internet. If anyone is being a poser it is the troll who just joined up to throw shit at people who frequent this location.
 
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...shortened...

Yea... sometimes back tv's didn't come in color or with remotes, now they do, oh wow. Things change, game didn't have tutorials ( but they did have support in the form of...), now it's a industry standard ( and almost everybody has internet, unlike back then). I'm just saying that this whole "thinking in games" bs doesn't work when you apply it to learing a game rather then the genre itself. There is no more thinking in final fight then in call of duty.some D&D of past -> moba, zelda -> trine, mortal combat -> new mortal combat ... and so on.
Most of your arguments are past is better, while comparing a turd of today to a jewel of yesterday.
Compare the same, and you will find that this "thinking" is just a choice of what you seek in a game.
....

That article is spot on and it didn't even get to modding and possible restrictions :(
 
once I got over the hype of the idea of building towns there was one big thing that stood out to me: where are you going to build them?Well, there obviously needs to be multiple large areas with little to nothing there. You have to have the spaces there for people to build the towns, and, unlike set strongholds, the player gets to build these multiple regions.
So yes, we’re getting hyped at the confirmation that Fallout 4 will include patented Bethesda large empty areas with nothing in them! It looks like it will be another shallow but wide world from Bethesda.

Good spot, actually. Todd said that F4 is the most dense world they've created, so apparently there are going to be some empty holes in this jungle... So if building towns is optional (I doubt it's truly optional, they put too much effort into it), some places will just feel off.
 
I actually hadn't thought of that, altho that would be nothing new to modern Fallout games, altho much more marked in Fo3 than in New Vegas (New Vegas still had some empty spots with nothing on it, but it made up for the sheer amount of locations with both NPCs and quests connected to them). I am feeling like you will just find a bunch of "destroyed Prewar towns" everywhere, like Springvale in 3, even right next to Settlements put together with pieces of scrap.
 
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