Has anyone actually noticed the weapon mods in Fallout 4's E3 moment? Some of them are actually considered 'fluff' mods as they, in reality, add nothing unique to the table but rather bloat the amount of weapon mods to considerable heights.
https://www.youtube.com/watch?v=f-D8KDx2_eQ
Take a close look when the player is transitioning from Laser Rifle to Laser Pistol...still can't see it?
http://imgur.com/N77jTij
It's pretty obvious in this section, the laser weapon types for the barrel have an "Improved" version, which is basically fluff because all it does is a stat increase of damage. Not very interesting. They could've easily just took away the "Improved" versions, and kept the stat increase with the base models. This is add fluff for no reason but to bloat the player's workbench.
http://imgur.com/QYmrY1t
This one is a bit less obvious but upon description and detail, there's also fluff added on the weapon grips as well. Comfort Grip transitions to Tactical Grip, they both do the same thing increase hip-fire accuracy and recoil, Short Stock------>Full Stock, the Full Stock being the obvious better version with stats increase. Added fluff, but at least these have visuals, I suppose.
http://imgur.com/c1W0dGR
This one, I can't really say for sure for the scopes, because the player hasn't browsed through them, but the Improved sights is just more fluff, so who knows, the sights could be actually unique besides that one.
http://imgur.com/oevHJIQ
This one is also another obvious one. Beam Splitter, meet Amplified Beam Splitter. Beam Focuser? FINE-TUNED Beam Focuser. More added fluff that's just seriously sad, honestly.
From my observations, it seems Perks will open up 'improved' versions of the normal craft, which basically becomes a "Why should I even waste my crafting material to make stock versions when I can just take 2 perks at lvl.3 and crank out advanced versions?" moment.
P.S. Another observation I made from the video is how the laser Pistol transitions to a Laser Rifle, just as I thought before. It seems after a certain amount of mods are added to a weapon, it quickly changes into a totally different weapon type, so now begs the questions: What are the 50 base weapons?...are they completely unmodded? Meaning we cannot look at the Laser Rifle or Laser Musket as a base weapon, or do the weapon base categories mean they're part of the 50 weapons listed? (Laser Pistol, Laser Rifle, laser Sniper Rifle, Automatic Laser Rifle, etc.), If it's the latter, this is a disaster. Already I count 12 energy weapons out of 50 weapons, Not including the Flamer part I spotted. This could mean the world weapons have extremely little to no variety, and that the player themselves have access to the creative weapons. Kind of disappointing.