Fallout 4 coming out on November 10, free mobile spin-off out now

Not sure if this was posted before.. but here you go:
http://www.gamezone.com/news/fallout-4-originally-had-a-multiplayer-mode-3420503

It looks like Fallout 4 had multiplayer at one point. I'm personally happy they didn't put multiplayer in with quest like "Oh you need 1 more friend to start this quest" or some thing like that. Voiced character is enough. Or maybe it's a sign that we will see a Fallout MMO in the future... maybe they will restart PV13.
 
Last edited:
Skills don't translate well in 3D space. You do more damage with higher skills which is a crap usage, and you can't use it as a miss factor because you aim it. Science, lockpick were only important on 4 values. So they only have two options, either reimagine them or cut them entirely.[/QUOTE]

No the only option is to Not be a dumb lazy ass cunt game designer and work on core game play first before shit like Sims house building and barbie playhouse. Regardless of 2d vs 3d vs 12th dimension game play.
There is Absolutely no excuse for lazy cunt game design....what part of that is too hard to understand??

See the whole problem with ALL you Entitled Fallout 3 Fans is you say bunch of nonsense ...you ruined fallout
it equates to how star wars fans fucked up star wars
 
No the only option is to Not be a dumb lazy ass cunt game designer and work on core game play first before shit like Sims house building and barbie playhouse. Regardless of 2d vs 3d vs 12th dimension game play.
There is Absolutely no excuse for lazy cunt game design....what part of that is too hard to understand??

See the whole problem with ALL you Entitled Fallout 3 Fans is you say bunch of nonsense ...you ruined fallout
it equates to how star wars fans fucked up star wars

Don't agree with you one bit. Lucas fucked up SW. And don't see how f3 fans had any say in betshedas game development ( or SW fans in episodes 1-3). They make the game, market it, and boom it sells in >10 million copies. So obviously somebody likes it. F3 (PC) according to metacritc has 8.0 user score, and I'm guessing you would fall in line with the 0 crowd.
Betsheda -> Superman, Fallout 1-2 -> Kryptonians, Diehard 1-2 fans -> Zod
 
There is Absolutely no excuse for lazy cunt game design
Actually, there is - their fans don't care, they're hyped up for building towns, having a dog and playing tower defense, so it's pretty logical that Beth doesn't put effort and resources in something that doesn't appeal to the target audience as much. I'm not exaggerating.

And there are those fans who like it. I mean, all those skills, all those numbers, gosh I'm not in school, I just want to shoot people and make their limbs explode, I don't have to think and I always win, I don't need no damn numbers, duh. (here I'm exaggerating a bit)
 
There is Absolutely no excuse for lazy cunt game design
Actually, there is - their fans don't care, they're hyped up for building towns, having a dog and playing tower defense, so it's pretty logical that Beth doesn't put effort and resources in something that doesn't appeal to the target audience as much. I'm not exaggerating.

And there are those fans who like it. I mean, all those skills, all those numbers, gosh I'm not in school, I just want to shoot people and make their limbs explode, I don't have to think and I always win, I don't need no damn numbers, duh. (here I'm exaggerating a bit)

You also forgot about not liking to have to read dialogue. "WTF is this! We don't want to read! We want to be kick ass bad ass of the wastes and kill things with a side of romance!"
 
Gamers don't have time to think nowadays, they need instant gratification while they drink mountain dew and eat doritos.
 
Heh, got to ask, but wtf is with all this "thinking in games"? Which (computer) games did you play that forced you "to think" ( don't be a chess wise-ass, and if possible narrow it down to 1996 -onwards when i started )?
 
Don't agree with you one bit. Lucas fucked up SW. And don't see how f3 fans had any say in betshedas game development ( or SW fans in episodes 1-3). They make the game, market it, and boom it sells in >10 million copies. So obviously somebody likes it. F3 (PC) according to metacritc has 8.0 user score, and I'm guessing you would fall in line with the 0 crowd.
Betsheda -> Superman, Fallout 1-2 -> Kryptonians, Diehard 1-2 fans -> Zod

Bethtards are quite the amusing bunch, wouldn't you you say so guys?:roffle:
 
Last edited:
Don't agree with you one bit. Lucas fucked up SW. And don't see how f3 fans had any say in betshedas game development ( or SW fans in episodes 1-3). They make the game, market it, and boom it sells in >10 million copies. So obviously somebody likes it. F3 (PC) according to metacritc has 8.0 user score, and I'm guessing you would fall in line with the 0 crowd.
Betsheda -> Superman, Fallout 1-2 -> Kryptonians, Diehard 1-2 fans -> Zod[/QUOTE]


Actually George Lucas is Star Wars Father/Creator so he has total rights to make how he sees them and besides he had the 9 movies/stories already sketched out. But "Raging Fans" Equated to (Fallout 3 Fans) bitched about lots and lots of things so Lucas made changes to please the fucking raging fans..but end result was raging fans still bitched. At the END of the DAY you have to make the "Story/World" for you Not for your crying fans. I think Lucas made changes to the original trilogy to fuck with the retard star wars raging idiots.

DIFFERENCE is real Fallout was Not concurrently made by the "Father of Fallout" it's essentially made by dickhead "Fans"
Right now Fallout 3 Retards are giving all their irrelevant nonsense input...
Removing Core Gameplay...............

What part of this is still too difficult to understand???????

AND FUCK OFF WITH all the awards bullshit. that's really irrelevant.
 
Heh, got to ask, but wtf is with all this "thinking in games"? Which (computer) games did you play that forced you "to think" ( don't be a chess wise-ass, and if possible narrow it down to 1996 -onwards when i started )?


Since you're slow and late to the develop mental reasoning... I'll break it down for you!!


Games back in the 1980's did NOT have tutorials, Quest markers and b.s.
Zelda did NOT have a tutorial.... we had to figure out shit by trial and error.. like setting shit on fire to find stuff.
Pac-Man did NOT have tutorial
Mario Brothers on NES did NOT have tutorial..
Quake did NOT have any kind of quest markers, tutorials or lazy shit......just right into action.
but you had to be quick.

Most of the games on NES forced you to actually think either by puzzles or figure out what to do.

There was No tutorial for Mortal Kombat...
You fucking went to Arcades and actually played games with real life people and figured out new moves.
Same with Street Fighter and the Neo-Geo games.


Also Games like Baldurs Gate has 100x more immersion than Bethesda games all combined.
You could walk in to a tavern and it felt alive.

Tomb Raider did NOT have a tutorial. And you had to spend time figuring out puzzles.
but now the New Tomb Raider is bullshit..

Operation Flashpoint/Armed Assault/Arma on PC does NOT have hand holding and enemy blinking bullshit.


Games were made that did NOT insult a persons intelligence.
 
Last edited:
Games back in the 1980's did NOT have tutorials, Quest markers and b.s.
Zelda did NOT have a tutorial.... we had to figure out shit by trial and error.. like setting shit on fire to find stuff.
Pac-Man did NOT have tutorial
Mario Brothers on NES did NOT have tutorial..
Quake did NOT have any kind of quest markers, tutorials or lazy shit......just right into action.
but you had to be quick.
They all had instruction manuals, also Quake had on-screen instructions. And how are you even comparing Pac-Man and today's games in terms of having tutorial, that's not very smart.

Games were made that did NOT insult a persons intelligence.
And that's the problem. Modern games don't give you any challange. They give you an illusion of challange to pump up your self-esteem, so you like it and go buy a sequel when it's out.
Damn, even Duke Nukem 3D was more intellectualy demanding than today's "complex" shooters. You actually had to explore the map, solve puzzles, find your way, look for keys and pickups, on higher difficulties you had to think what weapon and item to use in certain situations. And this game was an example of mindless action game back then.
 
Last edited:
There are many games that make you think, can't say I have played them all but even know we still get the odd game that doesn't think the player is a baby.

Games like the Arma Series, Deus Ex, puzzle games, the Old School style RPGs that are coming back, even a few JRPGs are still not afraid of complexity, most simulator games, The Souls series, survival games and such. Most of them aren't AAA games, those have become a mostly a blur of mediocrity dressed up in flashy "DEM GREPHIX" and "SET PIECES!" while falunting things like immersion and such without even delivering on any of it. Altho every now and then e get good AAA games.
 
They all had instruction manuals, also Quake had on-screen instructions. And how are you even comparing Pac-Man and today's games in terms of having tutorial, that's not very smart.

NO! wrong they were NOT fucking tutorials and hand holding walk thru.
game manuals had short info on the game story + what the buttons did. and how to re-map + video/sound card setting on a PC

games now have whole levels of a fucking tutorial.... OR assasins creed has like half the game is tutorial.

Baldurs Gate 1/2 has a book/Manual it was mostly spells description + core gameplay shit.
same with Fallout. did you not buy Fallout 2 in 98-99???? it was in a box and sold at best buy.


How are you FAILING to understand??


oh and about Pac-Man well it's totally relevant that a simple game can be challenging and Not need a tutorial but was one of the main games that started video gaming industry or did you not know this??
millions of adults, kids ..etc played Pac-Man just fine without tutorial hints and bullshit.
 
Last edited:
Calm down a little, mate.

NO! wrong they were NOT fucking tutorials and hand holding walk thru.
I'm not sure what you mean, but manuals back then were pretty much equivalent of today's games in-game tutorials, they explained games' mechanics etc. I don't play that much of AAA games (my PC couldn't even handle them, but I try some at my friends' and cousin's), but it all seem to be the same. For example, I played some newer CoD game and the tutorial was just explaining game's mechanics, how to do stuff and what to do in certain vague situations. And games' manuals back then? They usually weren't just short info "on the game story + what the buttons did". I remember how in Q1 and Q2 manual there were some hints and strategies how to deal with certain enemies, for example. Isn't this your idea of bad "fucking tutorials and hand holding walk thru"?

same with Fallout. did you not buy Fallout 2 in 98-99????
No, in 1998 I was learning how to read. I bough it in 2004-2005 and it had very detailed manual explaining game's mechanics.

oh and about Pac-Man well it's totally relevant that a simple game can be challenging and Not need a tutorial
Again, I have no idea what your point is.

but was one of the main games that started video gaming industry or did you not know this??
millions of adults, kids ..etc played Pac-Man just fine without tutorial hints and bullshit.
There was a whole book that contained tips, strategies and even whole tutorials how to play pac-man well. Look it up.
Also, again - don't compare pac-man and RPG games in the terms of having a tutorial, because it's ridiculous.
 
Last edited:
NO! the manuals were NOT equivalent to today's in game..
You know why??
Because it was totally optional to read it. And that means playing said game did NOT require a game manual.
You know that game manuals were just complimentary to games right?
Opposed to games like fallout 3 you were forced the whole baby/vault nonsense.

it's like having instructions for putting a desk together from the store, If you are somewhat intelligent/common sense. the manual is Not required.

same with Fallout. did you not buy Fallout 2 in 98-99????
No, in 1998 I was learning how to read. I bough it in 2004-2005 and it had very detailed manual explaining game's mechanics.
SAME AS ABOVE...........



There was a whole book that contained tips, strategies and even whole tutorials how to play pac-man well. Look it up.
Also, again - don't compare pac-man and RPG games in the terms of having a tutorial, because it's ridiculous.[/QUOTE]

NO! Arcades did NOT have game instruction manuals and tutorial shit. All you got was what joystick/buttons read.
somehow though kids were able to successfully play mortal kombat, pac-man, killer instinct, street fighter and driving games too.
 
I think djmani is trying waaay too hard now....

Trying way too hard?
Oh right!! I think you are that guy who STILL doesn't know that Josh Sawyer Dumbed down SPECIAL since Van Buren.
but tries to argue..

You're that guy who likes to argue for months on youtube right about Fallout??(same picture)
 
Back
Top