Only t45d would need a batteryYeah, I'm really hoping for battery scavneging for your PA, but like you said I doubt Bethesda will think that much about. Hell they'll probably give it to you gift wrapped...What I really really hope is that they will make power armor more than just a glorified plate armor. It seems that you will have to maintain your power armor (I guess?). So the protection should naturally have a downside in the wasteland. A hefty one. It's expensive to use. And it requires a lot of resources. Just like how it would be difficult to maintain a tank in the desert without any real resources. An army of tanks, with the right supply lines and economy behind it, is a very strong force. But a single unit without any support? Not to smuch.
So I hope that poweramor will at least require some specialiced equipment to deal with it, like rockets, explosives, laser/plasma, heavy calibers, or maybe shooting at weak points at least to do some damage. There really should not be situations where every phuny raider with a pistol or wooden board with nails in it can damage the player. Likewhise it should be also difficult for the player to beat opponents in power armor.
Though I doubt they will go THAT far with the game mechanics and it will just give you more restiance, like how it happens in Skyrim, F3 and Oblivion ... can you say boooooooooooooooooooring ...
Actually, if memory serves, the microfusion packs used by the t51b were only slated to last for a century, and they were supposed to be the best they could do as of the war. As to the more advanced models, we don't know anything about their on-board power systems or their level of energy usage. A power cell replacement mechanic is possibly justifiable, even within the context of the originals. I'm sure the purpose-built fusion units would (or should) be nearly impossible to find just laying around.
Well Fallout 1&2 didn't have the whole wear and tear item dacay business. I don't really see this feature as must.
Fallout 1 and 2 were an entirely different experience, though. Since the choice was made to remove the narrative aspects of the environment in favor of "total immersion" and to remove most of the visceral danger of combat, I'd offer the counterpoint that it's kind of incumbent upon the devs to replace the sense of wasteland deprivation and struggle for the player within the context they've created. I never completely liked the repair system as it was implemented, but I did think it was a stab in the right direction.
As Richwizard says, most guns aren't nearly that fussy anyway. 200 years of mistreatment might change that a bit, but I can still see removing weapons maintenance (if in fact they actually have) in favor of more involved and comprehensive armor maintainence (which, really, is what would be taking the knocks anyway) being a workable trade.
Last edited: