Fallout 4 coming out on November 10, free mobile spin-off out now

Well Three Diggety-Dog will be back from Fallout 3. Not sure if he will be present as an NPC in-game, but the GNR radio signal will be there. Personally I think he was annoying.

I think that we already knew that forth installment takes place after the events of the third, when they said that some decision would keep in effect if you use your character from 3.


Where did they say that??
 
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Well Three Diggety-Dog will be back from Fallout 3. Not sure if he will be present as an NPC in-game, but the GNR radio signal will be there. Personally I think he was annoying.

I think that we already knew that forth installment takes place after the events of the third, when they said that some decision would keep in effect if you use your character from 3.


Where did they say that??

Didn't the VA for Three Dog (Erik Dellums, I think) tip off fans to the existence of Fallout 4 a full two years ago when he was in the studio recording his lines? I imagine that would mean he's in it.
 
Even today, this critical bullshit they added in FO4 irks me to no end. 'Oh yes, now you can control Lady Luck', What? How does that even make sense? It just makes Luck seem like another Dump Stat :/

Their interpretation of criticals is probably going to be the only thing about 4 that I approve of. It's essentially a "Fate" system that a lot of table top RPGs have used for a long time. I'm sure it's going to be handled in a clumsy or heavy handed way, but the concept is sound. Hopefully the duration you can hold the Luck points without decay and how fast they bank will be determined by your Luck stat.

Edit - And who knows, maybe appropriate critical perks will properly transform the whole system into a useful character feature, instead of a damage spike you hold onto until you're outmatched.
 
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Their interpretation of criticals is probably going to be the only thing about 4 that I approve of. It's essentially a "Fate" system that a lot of table top RPGs have used for a long time. I'm sure it's going to be handled in a clumsy or heavy handed way, but the concept is sound. Hopefully the duration you can hold the Luck points without decay and how fast they bank will be determined by your Luck stat.

Edit - And who knows, maybe appropriate critical perks will properly transform the whole system into a useful character feature, instead of a damage spike you hold onto until you're outmatched.

I seriously doubt it, and that's not how "Critical" systems should work, IMO. The old version IMO was better honestly, because you were basically rolling the dice in hopes you'd get lady luck on your side. Yes you had items to give you a slighter edge, along with weapons, but in the end, it all came down to Luck: 95% chance of a crit? You still got 5% of it failing and receiving jack for bonus. That's how Luck is.

Now, it's basically "Mana", which breaks the immersion for me. I'm playing a game about an apocalypse and survival with sci-fi trends seeping in, since when did this become a Middle-Age Fantasy game with guns? Where I can hit molerats with a bat enough times in VATS to fill up my magical 'critical' and crit a Deathclaw with a revolver right after because hey, reasons!

Besides that, Critical Systems shouldn't really be this flat, there's much to it than just "Luck". Luck is involved, of course, but it doesn't control the entire concept, in fact, there's many variables that affect Critical shots, and quite frankly, almost every game out there refuses to do so, and I don't blame them. There's variables such as If the target is unawared (SAC), Target's said Physiology (such as gutting your first killed Deathclaw and examining where the heart and vital organs are located), aiming (most likely why Explosives don't have criticals, because the pure raw power is enough to outright kill anything, and the damage is everywhere, not focused).

Overall I prefer the older system, mostly because it was harsher to the player and more focused on actual chance instead of 'magic', but both of them definitely need major improvements if we want to use the Critical System into a more immersive moment.
 
Well Three Diggety-Dog will be back from Fallout 3. Not sure if he will be present as an NPC in-game, but the GNR radio signal will be there. Personally I think he was annoying.

I think that we already knew that forth installment takes place after the events of the third, when they said that some decision would keep in effect if you use your character from 3.


Where did they say that??
Source on Three Dog?
 
Well Three Diggety-Dog will be back from Fallout 3. Not sure if he will be present as an NPC in-game, but the GNR radio signal will be there. Personally I think he was annoying.

I think that we already knew that forth installment takes place after the events of the third, when they said that some decision would keep in effect if you use your character from 3.


Where did they say that??

Didn't the VA for Three Dog (Erik Dellums, I think) tip off fans to the existence of Fallout 4 a full two years ago when he was in the studio recording his lines? I imagine that would mean he's in it.
He was probably talking out his ass. If he were in he probably would've tweeted about it by now. He's tweeted several times saying he doesn't know what's going on.
 
Well Three Diggety-Dog will be back from Fallout 3. Not sure if he will be present as an NPC in-game, but the GNR radio signal will be there. Personally I think he was annoying.

I think that we already knew that forth installment takes place after the events of the third, when they said that some decision would keep in effect if you use your character from 3.


Where did they say that??

Didn't the VA for Three Dog (Erik Dellums, I think) tip off fans to the existence of Fallout 4 a full two years ago when he was in the studio recording his lines? I imagine that would mean he's in it.




I thought THAT was a hoax.
 
The thing with Three Dog was related to a Shoddycast video where he apperead in character (the guys that make the Storyteller Fallout retrospectives).
 
I know this is not official but:




Basically they are speculating about possible space battles in Fallout 4. I think it would be a cool idea, maybe it could be related to B.O.M.B Station 001. Although it might not be anything and just a pretty background.
 
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Well yeah, he might not know much about Fallout but I think it's a subject worth talking about. It would be awesome to see if Bethesda implemented some ideas from Van Burren.
 
Considering that Fo4 is set in and around Boston, which is a place that really has minimal ties to the space program, having any sort of outer-space component to Fo4 would be silly. If you really wanted a space component to Fallout (why you want this, I don't know) you should really wait until there's a game set in Florida or Texas or some place from which we actually launch rockets. I mean, Newtonian Physics is not fundamentally different in the Fallout universe, so they probably still want to launch rockets from close to the equator (since that's the part of the earth's surface that is spinning the fastest.) I know the Fallout world is not our world, but stuff like this is less glaring when it is based on some real world analogue.

Like the REPCONN test site in NV was justified by the actual honest to goodness 1988 disaster at the PEPCON plant in Henderson that manufactured rocket fuel (and the fact that the first rocket launch site in the U.S. was in White Sands NM, I guess.)

There's lots of things that actually have something to do with Boston that you could put in there instead. It's not like Beth is planning to stop making Fallout games after this one, so they can save ideas until they actually make sense.
 
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Space battles in Fallout ... how far we've come ...

So what should we expect? The NCR uses second rate patched together space shuttles? The BOS in shuttles made from the best tech they have? The Legion flying shuttles that are moved by oars pulled by slaves?

Honestly. Yes, I believe the space program is very much part of the Fallout universe as it is part of the 50s, even before Fallout 3 brought it up.
We know the US (and opposition) went to the moon, put satellites and space stations in space, and eventually tried to build rockets that could reach Mars before all those assets were used for nuclear missiles and orbital weapon platforms in case of a nuclear war.

But with the dropping of the bombs and launch of ICBMs the space program is effectively over until the world recovers and new nation states arise, which is at least several more centuries from Fallout 2/New Vegas.
All that is left now at places like Cape Canaveral and Vandenberg are the rusting relics of the past, most of which no longer functions and is only useful for parts and scrap metal. Even the stuff that is still intact shouldn't be trusted as it would require major refitting and repairs just to do test runs again, plus it would require a massive infrastructure to support a launch, resources much better spend at rebuilding society.
 
Considering that Fo4 is set in and around Boston, which is a place that really has minimal ties to the space program, having any sort of outer-space component to Fo4 would be silly. If you really wanted a space component to Fallout (why you want this, I don't know) you should really wait until there's a game set in Florida or Texas or some place from which we actually launch rockets. I mean, Newtonian Physics is not fundamentally different in the Fallout universe, so they probably still want to launch rockets from close to the equator (since that's the part of the earth's surface that is spinning the fastest.) I know the Fallout world is not our world, but stuff like this is less glaring when it is based on some real world analogue.

Like the REPCONN test site in NV was justified by the actual honest to goodness 1988 disaster at the PEPCON plant in Henderson that manufactured rocket fuel (and the fact that the first rocket launch site in the U.S. was in White Sands NM, I guess.)

There's lots of things that actually have something to do with Boston that you could put in there instead. It's not like Beth is planning to stop making Fallout games after this one, so they can save ideas until they actually make sense.

Actually prior to the ford administration it was meant to be the equivalent of Houston
 
Space battles in Fallout ... how far we've come ...

So what should we expect? The NCR uses second rate patched together space shuttles? The BOS in shuttles made from the best tech they have? The Legion flying shuttles that are moved by oars pulled by slaves?

Honestly. Yes, I believe the space program is very much part of the Fallout universe as it is part of the 50s, even before Fallout 3 brought it up.
We know the US (and opposition) went to the moon, put satellites and space stations in space, and eventually tried to build rockets that could reach Mars before all those assets were used for nuclear missiles and orbital weapon platforms in case of a nuclear war.


But with the dropping of the bombs and launch of ICBMs the space program is effectively over until the world recovers and new nation states arise, which is at least several more centuries from Fallout 2/New Vegas.
All that is left now at places like Cape Canaveral and Vandenberg are the rusting relics of the past, most of which no longer functions and is only useful for parts and scrap metal. Even the stuff that is still intact shouldn't be trusted as it would require major refitting and repairs just to do test runs again, plus it would require a massive infrastructure to support a launch, resources much better spend at rebuilding society.

I don't really believe that Space and space exploration are such an integral part of Fallout. Don't forget the only time where it is seriously mentioned is Fallout 2 and in most cases by whacky characters like the silly Hubologists and the degenerated Vice President of the Enclave.

So I could completely live with a Fallout where space isnt even mentioned. Not that I have a problem with it. But battles in Space? Com on ... that's really going a bit to far.
 
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