Fallout 4 coming out on November 10, free mobile spin-off out now

I really doubt House would actually go up to space. Asides from running out of resources (I doubt he'd have the means to build on the moon or w/e in any non-ultra contrived plot device way) he was unhealthily rose-tinted-glasses-MEGANOSTALGIA about the strip and his special little vision for it, etc etc. The house we see, imo, is the results of a man who lost sight and is now more interested in keeping his fairytale alive. when the courier meets him, I'm pretty sure once you leave the L38 he has his securitrons bring out his little lego model of the strip he's been working on, staring at it and gently masturbating.
 
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So I could completely live with a Fallout where space isnt even mentioned. Not that I have a problem with it. But battles in Space? Com on ... that's really going a bit to far.

It wasn't criticism on you. I just think there was a space program before the War and it was making some progress before the War happened (a planned manned mission to Mars).
But when the bombs dropped the space program was basically over as launch facilities along with most of the US infrastructure was destroyed, or suffered from secondary effects of the nuclear exchange and the passage of time.
All that is left now are relics like broken down rockets (with only a few barely working ones) and a network of satellites and broken space stations in orbit that is slowly wiped clean as these enter the atmosphere and burn up.

With the rare exception of cults like the Bright Brotherhood there is not going to be a space program for centuries to come, if ever, and most people are more focused on survival or rebuilding civilization on Earth than wanting to go in space to establish colonies and wage war over the planets.

House's own plans for a space program also were not about space colonization (at least not now), his immediate interest from what we know of the Repconn museum was sending robots into space to mine the planets and the asteroids and sending these resources back to Earth.
 
Interesting schtuff. Most of it was covered at the E3 press conference. But, there were a couple of new items. Example; stuff you collect from the environment for rebuilding does not go into your inventory. You actually process it with a workbench you have set up nearby. So, no lugging 14 tires across Boston. break it right down then and there.
 
Well maybe it does the weird flash forward thing. But, given that the intro seems pretty dead set in October, and that this is Todd Howard, he most likely screwed up the interview.
 
But you have had four years.

We have had a lot of time. And obviously we wouldn't have been ready to show the game unless we were confident about it.
We started right after Fallout 3
Did I get it wrong or something is not adding up?
 
But you have had four years.

We have had a lot of time. And obviously we wouldn't have been ready to show the game unless we were confident about it.
We started right after Fallout 3
Did I get it wrong or something is not adding up?
I have been saying it for a while, this is another of Howard's self agrandizing lies. In the E3 interviews other members of the Fo4 team have said things that conflict with the "Started right after 3" statement, even Howard himself, but they all realized and have very obviously backpedalled to change their statements to "Oh no yeah, we totally have been at it for 7 years).
 
But you have had four years.

We have had a lot of time. And obviously we wouldn't have been ready to show the game unless we were confident about it.
We started right after Fallout 3
Did I get it wrong or something is not adding up?
I have been saying it for a while, this is another of Howard's self agrandizing lies. In the E3 interviews other members of the Fo4 team have said things that conflict with the "Started right after 3" statement, even Howard himself, but they all realized and have very obviously backpedalled to change their statements to "Oh no yeah, we totally have been at it for 7 years).
Mr.obvious: Or they just had really long pre-production phase.. consider improvements to the Creation engines to be relevant etc. Obviously production in earnest could only start once the studio finished with their previous project.

If it helps you can think back to FO1, which was developed for three years by a full team, however, Tim Cain has been on that project long before that...
 
So many people want to play two years to the War

Well, the war actually gets started in 2066, when China invades Alaska doesn't it? It's just that "playing that stuff" would be close to the least interesting thing you could possibly do in a Fallout game (since, I mean, we know how it ends.) The interesting bits about the Fallout setting are "how the world evolves after the Nuclear Apocalypse" not how it got there.
 
Suppose the pre-war sequence starts years before the bombs fell. it would give you a chance to grow some sort of attachment to your npc spouse and baby and even potentially the pre-war world (maybe pre-war free roam??) Doubtful, it probably just jumps from year to year until the bombs fall. Could just be a mistake as well, guess we'll find out soon enough.
 
I think that Todd made a mistake, but if he isn't and we will have a pre-war sequence, then it would likely focus on our military past, which shouldn't be pretty iirc.
 
But you have had four years.

We have had a lot of time. And obviously we wouldn't have been ready to show the game unless we were confident about it.
We started right after Fallout 3
Did I get it wrong or something is not adding up?
I have been saying it for a while, this is another of Howard's self agrandizing lies. In the E3 interviews other members of the Fo4 team have said things that conflict with the "Started right after 3" statement, even Howard himself, but they all realized and have very obviously backpedalled to change their statements to "Oh no yeah, we totally have been at it for 7 years).
Mr.obvious: Or they just had really long pre-production phase.. consider improvements to the Creation engines to be relevant etc. Obviously production in earnest could only start once the studio finished with their previous project.

If it helps you can think back to FO1, which was developed for three years by a full team, however, Tim Cain has been on that project long before that...
Except they had Skyrim in the mean time, and they weren't using the "creation" engine until Skyrim started development and that one came out in 2011. Todd Howard has already changed the number of recorded lines for the protagonist, has even flubbed on the timeline of the production of the game and other staff memebers have also said things that directly contradict his statement (one even said that he came out of the production of Skyrim to star Falout 4. This combined with his past of just blatantly lying in interviews makes it obvious that this supposed development time for FO4 is just another one of his lies.
 
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