Fallout 4 DLC revealed

A thousand glimpses of infinite potential for superior IPs inside the barebones of Bethesda's development machine...

To be fair, in the Fallout New Vegas E3 Trailer, most of the footage was of shooting monsters with sniper riffles, but it turned out to be much more than that.

Well, exactly. The trailers catch the eye of action fans who like games like Fallout 4, and the dedicated fans already know the writing will be good. That's how The Witcher games do it. It's a win-win and double the profits, and Bethesda don't seem to understand that.

Action for trailers and writing behind the scenes is how it's supposed to be done, because you can't exactly show depth in storytelling within a two minute trailer without spoiling the plot.
 
It is basically the Robot Wars mod we expected, and no, don't expect anything in this mod on the caliber of the FNV DLCs Practicat. No neat new region with its own unique features, buildings, NPCs, enemies, quests, and a story that expand the setting in any significant way. (if there is a story in this at all)

To be honest I find the custom design robots ugly. The same sort of mish-mash junk you see in some fan mods: kit bashes of various pieces.

I also find it rather stupid that they start with a DLC such as this instead of a DLC such as the FO3 ones.
 
And action and storytelling can go together well, like in the trailer for Honest Hearts. It has combat scenes, but the music and some of the shots such as Joshua's and closing monologues are also intriguing to even someone who has limited knowledge about the series.
 
I'm sure it's been said before (maybe in this very thread, but I'm not reading 24 pages of posts), but it is rather obvious that Bethesda is delaying the GECK because they are infinitely aware that what they're selling are simply paid mods.

Hell, "Automatron" is basically a rip off of TheTalkieToaster's entire line of robot-based mods, including one out already for Fallout 4, with three quests slapped on for good measure; the Workshop DLC was both predictable and disappointing, and is essentially nothing but a legitimized version of that series of youtube videos of large-scale NPC battles (the entire thing could also simply be recreated with mods available on the nexus now and a bit of creativity).

Lastly, I'm 100% certain that the only actual story-based DLC will be terrible for lack of content in addition to generally just being 'more Fallout 4', as it had to share development time with these other two glorified rip-offs. It's a shame too, because it details a scenario that should have been the whole central theme of the game and is based around one of my favourite companions (some of which were written well enough to almost seem like they could have come out of a competent writer).
 
Don't forget getting Robots to help you kill and shoot things.
Every frame is so dense it has so much going on at once.
To be fair, in the Fallout New Vegas E3 Trailer, most of the footage was of shooting monsters with sniper riffles, but it turned out to be much more than that.
That's Obsidian, they can deliver. Bethesda is different, they're all about hyping their audience and taking their money for...this.
 
I'm sure it's been said before (maybe in this very thread, but I'm not reading 24 pages of posts), but it is rather obvious that Bethesda is delaying the GECK because they are infinitely aware that what they're selling are simply paid mods.

Hell, "Automatron" is basically a rip off of TheTalkieToaster's entire line of robot-based mods, including one out already for Fallout 4, with three quests slapped on for good measure; the Workshop DLC was both predictable and disappointing, and is essentially nothing but a legitimized version of that series of youtube videos of large-scale NPC battles (the entire thing could also simply be recreated with mods available on the nexus now and a bit of creativity).

Lastly, I'm 100% certain that the only actual story-based DLC will be terrible for lack of content in addition to generally just being 'more Fallout 4', as it had to share development time with these other two glorified rip-offs. It's a shame too, because it details a scenario that should have been the whole central theme of the game and is based around one of my favourite companions (some of which were written well enough to almost seem like they could have come out of a competent writer).

XCOM 2 is sort of falling into this trap right now. They release mod tools and they've realised that the potential modding allows far surpasses all their appearance-based DLCs and sooner or later they'll just have to move into actual expansions. I always personally believed that the point of DLC and expansions is to add the things mod tools cannot. Bethesda seems to have missed this entire point.
 
That's Obsidian, they can deliver. Bethesda is different, they're all about hyping their audience and taking their money for...this.
I'm just saying that you can't assume it will be a complete and total combat fest, just because of the trailer.

It probably will be, because Bethesda prefers running around on a horse killing stuff to lots of dialogue, but we still can't criticize the trailer for being all killing and looting.
 
I'm just saying that you can't assume it will be a complete and total combat fest, just because of the trailer.

It probably will be, because Bethesda prefers running around on a horse killing stuff to lots of dialogue, but we still can't criticize the trailer for being all killing and looting.
If the base game was about being an RPG with C & C and dialogue choices I would understand but what makes you think they'll do something good all of a sudden?
 
If the base game was about being an RPG with C & C and dialogue choices I would understand but what makes you think they'll do something good all of a sudden?

I sort of agree with @JO'Geran, 'cause I believe you shouldn't judge someone completely based on their past. I mean, they might defy expectations. The Pitt was nowhere near New Vegas but it did defy expectations that people had for Bethesda.

If anything, the tone's fucked, but we haven't seen any reason the C&C might still be crap. For all the NMAers who have already lost faith in humanity as a whole, there were a fairly large amount of people who complained about the lack of choices and consequences in Fallout 4, and even soulless corporate entities need to listen to people from time to time, because money.

What I don't get why they don't just roll it and the creatures arena DLC all into Far Harbour. Instead of one small expansion and two tiny DLCs, they would have one medium-sized expansion instead, and that would be far better for their reputation and sales than nickel-and-diming.
 
If the base game was about being an RPG with C & C and dialogue choices I would understand but what makes you think they'll do something good all of a sudden?
The point I was trying to get across is that it probably will be a mindless Combat Fest, it's just that the trailer doesn't prove it anymore so.
 
What I don't get why they don't just roll it and the creatures arena DLC all into Far Harbour. Instead of one small expansion and two tiny DLCs, they would have one medium-sized expansion instead, and that would be far better for their reputation and sales than nickel-and-diming.
Two potential reasons here
A. By the sounds of it Automatron has its own mini "story"(I say story in loose terms because it is Bethesda after all). Granted they could have just added the Mechanist as a bonus quest, but nobody would be paying as much attention to it than if they make it a seperate DLC
B. They can make more money. If they sold a $25 DLC everyone would think it's ridiculous, but by selling them as 3 different DLC, they can charge more than they normally would, and as we have learnt from past occasions, Bethesda cares more about Money then they do their games
 
So, more or less the Robot War mod with the cringe worthy Mechanist from FO3. Maybe the Antagonizer shows up and they have "look gaiz! It's dat totally wacky 50's stuff again!" because that's not played out.
 
I sort of agree with @JO'Geran, 'cause I believe you shouldn't judge someone completely based on their past. I mean, they might defy expectations. The Pitt was nowhere near New Vegas but it did defy expectations that people had for Bethesda.

If anything, the tone's fucked, but we haven't seen any reason the C&C might still be crap. For all the NMAers who have already lost faith in humanity as a whole, there were a fairly large amount of people who complained about the lack of choices and consequences in Fallout 4, and even soulless corporate entities need to listen to people from time to time, because money.

What I don't get why they don't just roll it and the creatures arena DLC all into Far Harbour. Instead of one small expansion and two tiny DLCs, they would have one medium-sized expansion instead, and that would be far better for their reputation and sales than nickel-and-diming.
Well from Bethesda's past...
Oblivion - Dumbed down Morrowind with Mr and Ms potato heads
Fallout 3 - Bad compared to Fallout 1 & 2
Skyrim - A dumbed down version of Oblivion with better graphics
Fallout 4 - Dumbed down version of Fallout 4 and Skyrim

Yeah I don't have any hope for this shit, it's easy to deny the decline but harder to stomach that this...is it, this is what they are delaying the Creation Kit for: basically paid mods tha your u could get for free if the creation kit was released.
 
I do wonder if in the future it will become more of a trend just to release costume, weapons, or architecture packs as DLC for single player games, and that story/campaigns expanding ones (other than content cut from the game) will become more and more rare.

It is not so yet but I don't recall that many games with significant Single Player DLCs in these last five years. (I probably am forgetting PoE)
Perhaps someone will need to refresh my memories.

Only thing that comes into mind are those Alien Isolation ones. The small SP DLCs based on Alien, the survival maps for the main game did not really add any significant SP material despite the player assuming the role of several survivors.
Borderlands 2 perhaps?
 
Apparently BGS is already saying that Far Harbor, the biggest land mass DLC evah, won't have as much content as Shivering Isles. http://gamerant.com/fallout-4-far-harbor-dlc-largest/
“In this first run [of DLC], Far Harbor is the largest. But, we kind of priced that based on what we’ve done before so you can look at Far Harbor and say ‘Well, even though the land mass is bigger, it doesn’t have as much content as Shivering Isles – which was $30- but it has more than Dawnguard, which was $20.'”
So what exactly is $5 more or less content, are we paying by the NPC now?
 
You're paying by the number of fucks given about the DLC. Dawnguard was worth about three fucks, Shivering Isles five odd. You're looking at roughly six bucks per fuck.
 
More than five fucks' worth?

Seriously though, their pricing is completely arbitrary, they just make it up.
 
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