Looks way too troublesome for me. I played New Vegas with Hardcore mode always enabled, but this Survival mode doesn't give me the same motivation to enable it, unless they also disable the quest markers/pointers.
It seems like they might have outdone Obsidian's Hardcore Mode. At least conceptually. We'll see how well it works when implemented into the actual game I suppose.http://kotaku.com/the-brutal-things-you-can-expect-in-fallout-4s-survival-1761087723
Some of the Survival Mode changes.
It already does. The higher the difficulty the slower Stimpaks heal you.So does survival mode add a time limit for stimpacks to completely heal you? I found that was the only thing that made Vegas's hardcore mode hard, all the other additions did was make me waste a few caps.
I found out there's a perk that made Stimpacks heal you to full health practically instantly; so I guess that won't be a problem.It already does. The higher the difficulty the slower Stimpaks heal you.
Fallout Wikia said:Each rank of the Medic perk enhances the efficiency of both stimpaks and RadAways. Rank 1 improves it to 40%, rank 2 to 60%, rank 3 to 80% and rank 4 to 100%. Rank 4 also increases the speed of stimpak healing. The Medicine bobblehead further increases the stimpaks' efficiency by 10%.
On a serious note I find it ridiculous to raise the price on the season pass all of a sudden, why not choose a price and stick with it?
That's okay, mods will fix it when modders add a craftable sleeping bag to be used anywhere when they as well as everyone else sees the shortcomings of "survival" mode's "only sleeping in beds lets you save" feature(if they don't already).Can't wait to see how dumb Survival mode is when people start raging at the idea of no saves unless you're sleeping somewhere. Expect people to hug onto Sanctuary AFTER EVERY, SINGLE ENCOUNTER. This is going to be fucking hilarious, especially with such a buggy-ass game.
There'll be a sleeping bag already. It won't give you the full benefit of a proper bed, but it will let you save and regenerate.That's okay, mods will fix it when modders add a craftable sleeping bag to be used anywhere when they as well as everyone else sees the shortcomings of "survival" mode's "only sleeping in beds lets you save" feature(if they don't already).
Really? Shit I didn't read up on all that stuff. Ooops.There'll be a sleeping bag already. It won't give you the full benefit of a proper bed, but it will let you save and regenerate.
Combat: Combat is more lethal for everyone. You now deal, but also take, more damage. You can increase the damage you deal even further with "Adrenaline".
What's wrong with you? You totally forgot about kids that can survive in fridges for 200 years with just a pudding.We got enchanted clothing and weapons.
We got a perk that allow you to breathe underwater.
We got robots and humans that can mutate.
It's magic yo!
Ain't gotta explain shit.