Fallout 4: Does anyone else find the pre-war opening contrived?

They could have limited the "Fallout Stuffs" to just the Power and Combat armors in the Pre War segment, those are Fallouty enough to stablish the setting, not to mention the robots, and the 50's music that Bethesda forced into being an staple.... The addition of Vertibirds is completely unnecesary and breaks lore. Maybe the people in charge of the cutscene weren't informed properly and they just thought "Vertibirds are Kool!".... and the people in charge of the game didn't really care about details, but those matter of course.

Beside the fact that it would have given them a chance to showcase NEW vehicles. Fucking hacks...
 
Beside the fact that it would have given them a chance to showcase NEW vehicles. Fucking hacks...

Yeah, one of the things that's most unfortunate about Bethesda's take on Fallout is that they seem like they'd just rather reuse something that already existed in Fallout, even if it doesn't make sense, than to make something new. Would Fallout fans have accepted some other kind of violent hulking humanoid mutant in the capital wasteland? Sure, but Bethesda would rather just repurpose the FEV Super Mutants without actually caring how the FEV Super Mutants actually were. Instead of some other upper consumable to boost AP, they'd rather just use "Jet" despite how the Mordino drug empire probably does not stretch for thousands of miles.

I at least hope Fallout 4 decides to add new things instead of just importing everything it can from out west. It's a big Wasteland after all, and you can put pretty much anything you want in it as long as you're not directly contradicting something else.
 
To be fair, at this point they've provided no details on story. All we know is that the BoS and Institute are two of the main factions (they might be the only two).
 
Well the "Railroad" ought to be there, even if they are a faction that seems to be entirely obssesed with freeing androids from opression despite them living in a Post apocalyptic world, which would probably make you have some very different priorities...
But then again, there is a Newspaper there despite a lot of the territories shown in demos and trailers being so overrun by raiders and deadly creatures, so these people will again be animatronics in a theme park...
 
Well the "Railroad" ought to be there, even if they are a faction that seems to be entirely obssesed with freeing androids from opression despite them living in a Post apocalyptic world, which would probably make you have some very different priorities...

I mean, the Followers are plenty naive despite living in a post-apocalyptic world. So really the only problem with the Railroad is why they chose that, of all things, to focus on fixing.
 
Except the Followers help people by teaching them how to grow crops and giving them medical training. They still have armed guards and some of them even commit some moraly dubious acts like the White Wash quest shows, Hell they even give armed support to the Vault Dweller to stop the master. They aren't naive, they are just undermanned for their operation in the Mojave and their embracing of anrachist ideals (actual anarchist ideals, not the Hollywood version of anarchy) don't gel well with the NCR.
 
At least the commentary section is pretty awesome!

"Is there some sort of implication in here that the story will be good? ahahahahahahahahhaha
Bethesda Game Studios hasn't written a good story since 2006, and I'm only saying 2007 because I didn't play their pre-2007 games so I don't know if the earlier stuff was any good."

"Hopefully there actually is a story worth talking about."

"It is probably mind blowing in their heads... but will be generic... again.
Bring back Obsidian I say, New Vegas had a crappy world, but much better writing."

"It's hard to not expect more or less ridiculous story like in Fallout 3 as well bad written dialogues. (...)"


I am glad. I am really glad. There are still people with brains.
 
How to give a character a good backstory: Play the damn backstory. By that I mean... if the game is nice and long, the first 2 hours of play can be your "backstory". I love that with games like Fallout or Morrowind. You start out "pure", you decide what you've been through, cus you make your own backstory.
When I arrive in the Den, and I end up in the shoot out there, the men I drop - I count them - because those are the first people I shoot and kill - in my entire life! The Den alone marks me, as a character, for the rest of the game! In other words, Klamath-Den-adventures are my backstory, because I will keep playing for a long while more.

Morrowind also gives a really good feeling of that, who needs a "dark backstory", when you got the quest "A 6th House base" and you get infected with corpus?
 
I'll say again, if they wanted the whole pre war shit, they could've at least gave you backstory options instead of forcing you to be a Military Veteran 'MURIKAN!
They could've brought back Traits as backstory choices, Chinese Spy, Canadian Refugee, War Veteran, Joe Shmoe, Vault Tec worker, Big Company CEO, etc.
But no, that would actually allow roleplay....
 
Actually it's too smart for Bethesda... oh and too expensive. In fact... why not get rid of SPECIAL because you're SPECIAL!!!
 
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That's for Fallout 5. They will get rid of SPECIAL completely and just give you perks to unlock with each level up. SPECIAL was in their way of story telling.
 
remember we werent shown or told all of what happens in the opening, all we know is that you were married w/ wife/husband and child, and 200 yrs pass since you entered the vault. i am thinking cryogenics played some part in it. but we dont know if wife survived and made it out, if baby died/lived. or how many other choices we made while in the vault before going to sleep. i am sure we will have more freedom than the little bit shown of the opening implies. maybe you got the option prior to starting the game and doing the prologue to having 2 guys or 2 girls married to each other, you never know.

look at dragon age and mass effect, ME's generic story line asks you to be a male, and most likely straight, but you still have the option to romance guys or girls. as for dragon age, the first game does have a set story line but it is less scripted and gives you MORE options in weaving your own story, it is DA2 and inquisition that changed it up to be more like ME in have more events/choices scripted. as boring as DA:O is, i love the way you can create your own story and wish that DA2 and DA:I kept that in it. i think it was just too much work to do for bioware so they opted for the more scripted da2 and inquisition games. it doesnt mean they are horrible, but it does make it less replayble. now if DA2 had the option of doing what it did w/ more personal choices as in the first game, i would love that.
 
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Are you kidding?

I mean I like your idea... but Bethesda? Come on man! They're too dumb for anything but their own brand of SPECIAL.

And they would never hire Brian Fargo. Man... that would be... like... smart.
 
i assume the only thing brian has done recently was the wasteland 2 remake that is on steam? why not? i mean they could ask him to write a few dlc quests maybe. he responded to a msg i sent him on twitter, i am sure he has time to do it.

i mean if they had quests similar to the pitt and point lookout giving you access to a new area completely i would love to see him come on as a writer to deliver some of that good ol' moral ambiguity that is in fallout 1 and 2.
 
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That's for Fallout 5. They will get rid of SPECIAL completely and just give you perks to unlock with each level up. SPECIAL was in their way of story telling.


No no you got it all wrong. The perks will be DLC and unlockable will be virtual bobble head figures in your overview menu. You'll get one for example for "killing 2.000 brahmins", and there will be countless youtube videos of it! Presented by overly excited minions and Bethesda disciples using all caps for the title discription and poorly photoshopped thumbnails of their surprised faces halfway pushed over the game footage.
 
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