Fallout 4 Launch Trailer

Well, the story seems to be something alright. Looks like everyone hates the Institute, who's turning people into Synths, because reasons and the Brotherhood seems to be leaning way to the side of Lyon's on wanting to get rid of the Institute for da peoplez. Certain a bunch of melodrama as well, but I'll have the game on Tuesday and will be giving some thoughts as I progress through the game.
 
Diamond City seems to be the only actual settlement. The others are just the empty lots you build stuff in.
 
I don't know, nobody has mentioned it in the stream, no npcs or even in the trailer. I might be wrong and there are more, who knows.
 
Well to be fair, in New Vegas you play a guy who comes back from his grave and screws up a Caesar's plans for a desert region.

Hell, half the time I help ole Ed make his dreams of Pax Romana come true.
I'm still mad they didn't add a challenge for killing him with legion coin shot.

What would a challenge like that be named I wonder?

"Render unto Caesar", of course.

(Yes, yes, I know it's the name of a Legion Main Quest, but really, what else could you call it?)

Diamond City seems to be the only actual settlement. The others are just the empty lots you build stuff in.

Well, I guess if your idea of Fallout is "killing things to 50s music", then who needs settlements, right? If you want some so bad, then build it yourself. Then Fallout becomes "building things to 50s music."

Forget RPGs, Bethesda makes RTMS - Reptitive Task to Music Simulators. Hiking to 50s music, killing to 50s music, building houses to 50s music, occasionally pressing buttons to 50s music.
 
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"That which is Caesar's" to kill Caesar with coinshot (finishes off the quote)

"Death and Taxes" to kill Kimball with coinshot.

"That which is God's" to kill House with coinshot (doesn't really make much sense to kill him with coinshot (a crucifix would make more sense) but what with it finishing off the quote and House being a living God...)

But if you haven't even seen Scollay Square/ Goodneighbor, it's possible that there's more. I mean, we know for a virtual certainty that the BoS are in the airport, so that's a settlement of sorts... other than that and Scollay/ Goodneighbor, everything is up in the air.
 
glowing fucking mole rat? Seriously? Mole rats aren't fucking ghouls. To have a Glowing Mole rat you need a ghoul mole rat in the first place.
 
"That which is Caesar's" to kill Caesar with coinshot (finishes off the quote)

"Death and Taxes" to kill Kimball with coinshot.

"That which is God's" to kill House with coinshot (doesn't really make much sense to kill him with coinshot (a crucifix would make more sense) but what with it finishing off the quote and House being a living God...)

Nice. I love how a game that came out nearly five years ago can still generate discussion, even with it's shitty engine (and obviously, the originals still generate discussion from 15+ years ago...). Somehow I don't think there will be anything to say about Fallout 4 a year from now, aside from "it still sucks".
 
As a stand alone game I would give it a 7 from what we have seen. As a Fallout game I would give it a 4 on account of the Leveling system, dialogue dumbing down alone, because the quality of the writting (despite me not being too hopeful about it) isstill up in the air.
What is your issue with the leveling system? BTW I'm okay with skills being added in the perk tree,cause the 1-100 didn't work as well as it could have.
The fact that it just doesn't work.
It actually gives the player much less flexibility and build options. Most of the perks aren't even interesting, some of them are just gates for things that where normally part of the natural level prgoression.
Skills have been folded into Perks, and by doingso not only did they completely made the level to level experience less rewarding but they also turned perks into a routine of Percenage increases. With them even locking content that was generally available activities in the previous games, like Crafting. Skills in the previous games would give you inmediate results to the basic abilities your character had with Perks serving as special rewards what would give you unique effects. Lots of perks even had cross over requirements so you were encouraged to mix skills and not just put all points on a single one, SPECIAL stats also played a very important role in that they were very hard to permanently increase and they also served as gates to MULTIPLE perks at their highest levels, but having a low stat was also a risk as they directly influenced things like Skill points received per level up, the accuracy of your weapons, the chances of finding good items (or in the originals,positive random encounters) so there was also a level of risk reward involved.

New System tho? It rewards you for having low stats because all the SPECIAL stats do is generic and simplistic combat bonuses. With charisma dominating all dialogue options. The lack of a level cap and the fact that you can increase your special stats every level means that you are also not really being rewarded for putting more points on a SPECIAL while at the same time you barely have to worry about any risks because the effects of the SPECIAL stats are negligible.

You get ONE perk, for every level of the SPECIAL stat, with many of those perks being either Worthless or redundant with one another. For example Night Person is the Perception 6 perk, gives you a +2 temporary boost to Int and Pe during the night, because it is a temporary boost it means that it isn't taken into account when leveling up, and if you want to get the perks on the higher levels of the same Stat you are basically better off not wasting your point into it, because again, Pure SPECIAL buffs have no real effect, they no longer have any Skills to give little pushes to.

Are you going to sacrifice the bottom row of Inteligence perks just to get a passive boost during the nights? makes no sense, the perk became completely worthless by the very system it is in and there is no alternative to it, so you either pick 5 PE or 7 because 6 is worthless.. The first rank of the Endurance 10 perk gives you a +2 to endurance during the day.... but you have to be maxed out in endurance to get it, and if you are interested in Strenght boosts you might as well just level up your strenght with the Level zero perk as itwill also give you access to the Perks of those 2 levels....

There is a luck perk that is jsut a random chance to get triple XP, and you have a better chance at it with low intelligence... Low intellgence decreases the EXP you gain, it also doesn't give you any other perks, which is the reason why you even level up at all. So you get triple the amount of the reduced amount of Exp you are getting instead of the full benefits of putting points into Int.... you get the most worthless perk of them all with 1 in INT, VANS, which doesn't even have a second rank. So Another Useless perk on both sides.

It's just a mess.

This has also made Chems very much worthless too, with Mentats becoming a straight up minor EXP boost and nothing else.

The only SPECIAL boost that is worth a dam is Charisma and Strenght.

And that's just the tip of the problem.[/QUOTE I was making my comparison to the last 2 games,which I feel the new system is better. A lot of the perks i do like and depending on your character build all of the SPECIAL can be useful this time. Far as perks like Night person and Mr Sandman(though you can get some sneak bonuses now)they've always sucked.Also a few people who have actually played the game,seem to also like the new system too. i guess we'll all see in a little over a few days now.
 
"That which is Caesar's" to kill Caesar with coinshot (finishes off the quote)

"Death and Taxes" to kill Kimball with coinshot.

"That which is God's" to kill House with coinshot (doesn't really make much sense to kill him with coinshot (a crucifix would make more sense) but what with it finishing off the quote and House being a living God...)

Nice. I love how a game that came out nearly five years ago can still generate discussion, even with it's shitty engine (and obviously, the originals still generate discussion from 15+ years ago...). Somehow I don't think there will be anything to say about Fallout 4 a year from now, aside from "it still sucks".

Agreed. The original games are so good that you can still discuss it and so can New Vegas.
 
I was making my comparison to the last 2 games,which I feel the new system is better. A lot of the perks i do like and depending on your character build all of the SPECIAL can be useful this time. Far as perks like Night person and Mr Sandman(though you can get some sneak bonuses now)they've always sucked.Also a few people who have actually played the game,seem to also like the new system too. i guess we'll all see in a little over a few days now.

All the perks now are just percentage increases, gating content that used to just be part of the natural level up progression or completely useless. They made the level up much more rigid. You can only upgrade a single aspect of the character, and with the game lacking so much in diplomatic and pacifist routes, almost every perk is entirely combat oriented. Even Animal friend requires you to draw your weapon on hostile creatures to work. It's a complete step backwards, even Fp3 skill system was better. The New Vegas one was definetly better by a thousand miles than this new one.
 
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