Fallout 76 now has $10 monthly and $100 annual subscription

We should do another podcast. @RangerBoo

2019 Has been hold my Beer contest.

Honestly, after shitout 4, season pass, Price increase, shitty dlcs and creation club I had no hope left.

However, it's really bloody entertaining. Too bad it took 10 years for people to notice. Fallout 3 was The start of The fall.
We really need to. The others were talking about that. Think I'll talk with BJ and ask him about starting one again soon as between the fuck ups with Blizzard, Gearbox, 2k and now Bethesda, 2019 is the gift that keeps on giving.
 
I don't know. Fallout 4 is still a divisive title among the fanbase much like The Last Jedi is with Star Wars fans. I am sure that Elder Scrolls and Bethesda fans are like: "Well Fallout sucks now but the next Elder Scrolls will be good." I think they will be in for a rude awakening when Elder Scrolls 6 comes along and I will bust out laughing. Its cute that Bethesda and Elder Scrolls fans think that Elder Scrolls would be safe from Bethesda greed and laziness. If you don't think they are going to do the same shit with Elder Scrolls 6 that they are doing to Fallout 76 then I don't know what to tell you. Fallout 76 is a test bed for Bethesda to see how far they can go with predatory business practices with their fanbase.
The mere fact that they outright stated that "they don't like that as soon as they sell the game, they no longer have a link or connection to the players in terms of selling more content" just screams that they want to monetize the fuck out of their games from now on.

The fact they are monetizing the hell out of what is considered a spinoff or side project, just tells me that they are gonna do it to everything after. Specially Elder Scrolls, they are not gonna pass up the opportunity of monetizing the hell out of that series given that its their main money maker. Far too many gullible people in that fanbase to not exploit.

Color me surprised if Elder Scrolls 6 isn't a heavily monetized game with paid mods (with no way of using free mods) but it's broken and unfinished even years after release.
 
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To be deadass honest, Beth even considering the Creation Club to be a good idea was a sign of things to come. The fact that people used it? Well, now you’re encouraging them. Great.
 
Color me surprised if Elder Scrolls 6 isn't a heavily monetized game with paid mods (with no way of using free mods) but it's broken and unfinished even years after release.
With gamebryo there's no way they'll be bale to prevent free mods from working, but as we saw with the last time they tried it with skyrim, give people the option of money and the greed really starts showing.
The biggest player of that fiasco I recall was basically an essential mod called SkyUI, which at that point hadn't been updated in years until the paid mods became a thing, then they made a new and vastly improved version that you had to pay for and updated the free version to give you an in-game notice every few minutes to go buy the paid version.
Needless to say that didn't end well for them, they ended up releasing it as a free update out of either shame or embarrassment when paid mods went away.

But then again, last I heard the creation club wasn't a very popular thing.

To be deadass honest, Beth even considering the Creation Club to be a good idea was a sign of things to come. The fact that people used it? Well, now you’re encouraging them. Great.
Is that thing even still around? I was able to find the a page talking about about it, but nothing else through the website.
 
Apparently, some new investor (some private equity firm) came in around 2007 and the current situation is that Bethesda is looking to be bought out by them or they are looking to make an IPO somewhere down the line (possibly around the hype of Starfield or TES VI?). The increase in monetization would be favorable if they're looking to sell parts of the company or all of it. The more appealing the profits look, the more they'll sell for.
 
Apparently, some new investor (some private equity firm) came in around 2007 and the current situation is that Bethesda is looking to be bought out by them or they are looking to make an IPO somewhere down the line (possibly around the hype of Starfield or TES VI?). The increase in monetization would be favorable if they're looking to sell parts of the company or all of it. The more appealing the profits look, the more they'll sell for.
Damn. That’s... pretty interesting if still true. Beth getting on the stock market is something I’d have expected to have happened sooner to be honest; you'd think there’d be no shortage of people wanting a piece of that sweet sweet Skyrim 1.5 Remastered Revamp hype cash.
 
For all the legitimate griping I'll say the Fallout premium service still isn't "pay to win". I don't think anyone shouting that has actually played p2w games and a lot of people parroting the phrase don't play Fallout 76 either (or understand the mechanics of the game enough to make the distinction). Lineage 2: Revolution is a p2w game. The power of your character is directly proportional to how much money you put into it. You could play 24/7 for free and someone spending $200 will absolutely dominate you. I knew several people that spent $10,000+ (seriously) to be top ranked players. Fallout 76? Most of the contention is around scrap and having infinite scrap. Scrap is used for repairing items and building camp objects. It is everywhere and if you play the game at all you very quickly will find you have too much scrap and nothing to use it for so you throw it away. Nothing about premium will affect your actual character strength. At best the argument is you could hold a lot of crafting supplies for ammo but if you had the supplies you would just... use them and make the ammo for a fraction of the weight. You wouldn't store 20 thousand pounds of lead.

Most of the things they've added are of mild convenience, something people don't understand if they don't actually play the game. Even the "survival" tent is overrated because crafting benches and stash boxes are scattered everywhere in the game world and all link back to your storage. Every train station vendor also has its own crafting bench and stash box and is within <10 caps fast travel distance.
 
I played a bit of 76, but I’ll take your word for it that it’s not crossing the p2w threshold.
 
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Boy, it must be tough being a Beth fanboy on Twitter right now:
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From fuck you to fish hook torture in just one tweet. :lol:
 
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I came into it a hopeful skeptic. Parts of Oblivion impressed me—though none of among its RPG aspects.

This was the NMA prediction for FO3—and Bethesda proved them right:
FO3_prediction.jpg

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I had been making a two part machinema fan-parody, a few weeks before FO4 would ship... and as more information came out, I just lost interest and abandoned it. :(

Bethesda [IMO] has made impressive landscapes, and even certain character designs, but has been (on the whole) delivering a disappointing treatment of the Fallout IP.



*Part 2 was to show the the PC having entered the bar, and an entirely ghoul clientele would all turn (raising their beer mugs), and shout "Normy!"
 
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I have to say, F76 is the only bethesda game I've played so far with no redeeming qualities. Even F4, with its mockery of the genre and IP at least had a few decent mechanics which stopped me from outright hating the game.

But the couple of hours I put into 76 were just a slog. I think without Bethesda fucking up so much, the game would have just been forgotten about. It's not exactly exciting and outside of its controversies, it isn't anything special.
I think it's telling when the shit surrounding it is far better than the game itself, with it still carrying on after nearly a year.

I stopped caring about Fallout after my initial disappointment with F4 faded. Honestly, Bethesda took that surprising turn with the Workshop DLC. I mean, I know they had issues with Horse Armour DLC before, but I kind of saw the issues that Bethesda faced with DLC were more in terms of quality than anything else. Like yeah, Mothership Zeta is an awful DLC that should be purged from the face of the Earth, but at least it's an actual thing. I dislike it for it's quality, not for feeling cynical and jaded.

But I'll take that over Fallout 1st. Fuck, I'll take Workshop DLC over Fallout 1st.
 
I have to say, F76 is the only bethesda game I've played so far with no redeeming qualities. Even F4, with its mockery of the genre and IP at least had a few decent mechanics which stopped me from outright hating the game.

But the couple of hours I put into 76 were just a slog. I think without Bethesda fucking up so much, the game would have just been forgotten about. It's not exactly exciting and outside of its controversies, it isn't anything special.
I think it's telling when the shit surrounding it is far better than the game itself, with it still carrying on after nearly a year.

I stopped caring about Fallout after my initial disappointment with F4 faded. Honestly, Bethesda took that surprising turn with the Workshop DLC. I mean, I know they had issues with Horse Armour DLC before, but I kind of saw the issues that Bethesda faced with DLC were more in terms of quality than anything else. Like yeah, Mothership Zeta is an awful DLC that should be purged from the face of the Earth, but at least it's an actual thing. I dislike it for it's quality, not for feeling cynical and jaded.

But I'll take that over Fallout 1st. Fuck, I'll take Workshop DLC over Fallout 1st.
You have to hand it to Bethesda. With each new title, they make their previous titles look like masterpieces.
 
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