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Discussion in 'Fallout 76' started by JKRDU(AKA Junyoung), Oct 23, 2019.
Honestly though. Fallout 4 looks ok next to 76, especially next to this Fallout 1st bullshit.
Agreed, except only in the way 10 gallons of poo looks better than 100.
But does it really?
Fallout 4 Season Pass currently sits on 34% positive reviews on Steam.
Why? Because they released 2,5 DLCs for the game?
No, it's because they decided to double it's price by promising "content worth over 60$" and "best DLCs they've made" and basically scammed their customers by releasing 3 half- arsed settlement packs and some mediocre- good landmasses.
I have to give it to them- at least you know what you get with Fallout 1st.
Holy shit, I didn’t even know about the price hike. You might be right.
Fallout 76 is such a joke that the porn parody of Red Dead 2 is making fun of it. LOL!
Doing it right when The Outer Worlds is released.
They are really pushing it...
As one of those replies pointed out, we're in the futurama timeline now.
I love how it literally created a class warfare within Fuckup 76 where "f2p" players hunt and grief Fallout 1sters xD
Beautiful shit right there.
This doesn't actually happen. It was based on one Reddit post (where most Youtubers and game journalists get their "content"). It's a story that sells well but the reality is nobody in game actually cares. There's not even a way to "hunt and grief" other players. You can't damage them in adventure mode. They could send you a message maybe but what a waste of time.
I don't think Bethesda will fuck up Elder Scrolls 6. They care about the Elder Scrolls, but they see the Fallout series as a means of making money.
Or at least, that is the way it seems...
Skyrim would suggest otherwise, not to mention Oblivion.
Skyrim was boring.
I liked Oblivion a lot though, but the crowning jewel of the Elder Scrolls is Morrowind or Daggerfall.
Funny how with them their efforts are generally appreciated best in reverse order—and then came FO3... to repeat the pattern.
And then you went on to kinda prove that they don't. They aren't looking to make games they love. They want games everyone can get into and get excited over. Things like Morrowind and Daggerfall are not coming out of Zenimax anytime soon. You could argue that anyone would want their work to be appreciated by everyone. And that's a fair point. The difference is doing something because you think it's good and doing something because you think it will sell more. Where's that damn chart? Either Gizmo or Norzan has to post it every couple of months in a thread to prove a point. I can't ever find it via google.
Chart —of what, exactly?
I believe it's that chart where it shows how much less of a RPG each Bethesda game is in relation with the previous one.
Can you post it please? I'm interested in seeing it.
Ah. This is not a truly measured chart of anything beyond a sense of opinionated observation. I made this years ago to illustrate a point about the drop in complexity, and roleplaying potential—presumably for sake of appealing to a larger, and [perceived] more simplified audience. It also deliberately looks like a toddler's toy.
It represents an apparent pattern of preferred gameplay & quest retrogression by Bethesda, for what must be marketing reasons. It's just not good to confuse or annoy anyone who might then badmouth the product to their friends, and online.
[...for being a good RPG, that honors the character's limitations, motivations, and aspirations... or for requiring more than one simple concept at a time, per quest.]
It's not [and was never meant to be] provably accurate, like the FO3/NV quest comparison, or comparisons to other RPGs with arguably better [character-centric] mechanics, and intention to detail.
Or... there is the other one that I made; it describes compromising for the target market, how being closer to the mark (of excellence) in one style, strays from this in all others, and how they seem to always shoot for the middle ground mediocrity, so as to score (just tolerably) with all markets, but resulting in a merely passable game for most gamers; never hitting the sweet spot for anyone.
...Or there is the other one I had fun making, that represents the fundamental alteration of a thing past the point of it no longer being recognizable as itself, solely for sake of market appeal; to appeal to those that would never be interested in it—unless it were something else entirely... Like making a sugary, strawberry & chocolate sandwich spread—under the famous brand name of Vegemite; new and improved for the modern palate.
All I could remember is that it was a cone. I didn't even remember exactly what it looked like, but thank you for posting it. I didn't realize you had made it so I thought I could type in some keywords on Google like "Bethesda cone design" and variations. I got weird results.
I will not call it a chart anymore, that is a bad term for it, I agree.