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Discussion in 'NMA News and Information' started by TorontRayne, Nov 20, 2018.
That is a sign of a mature and responsible PR Manager.
"out of sight, out of mind"
- Pete Hines, Probably
besides lets be honest there's nothing he could say to right bethesda's absolute defiling of the franchise so i can't even say i blame him. what's he gonna say? "uh it was supposed to be good. our bad."
Bethesda's refund policy has recently changed (https://hothardware.com/news/bethesda-reportedly-renegs-on-promised-fallout-76-refund-offers). Now you can get a refund if you already paid for it, but not if you have already downloaded it. Too bad Fallout 76 is not on Steam. At least then there would be a 3rd party to offer a standard policy on the matter.
I think most people that hate Fallout 76 still probably got more than 2 hours worth of gameplay before they realized that they hated it. As for myself, I got bored just watching the gameplay video of the guys that set off the 3 nukes.
And this here, is why we need updated consumer's protection laws relative to gaming and buying and sell games online or otherwise.
I have been complaining about that since the start of the year 2000.
[/QUOTE]As for myself, I got bored just watching the gameplay video of the guys that set off the 3 nukes.[/QUOTE]
I got disgusted and turned off by that Live Action Trailer that looks like it was a trailer for some sort of a Fallout parody game/mod/movie.
I cringe AF at the first scene with that blonde bimbo shooting 10mm SMG
Best thing about F76 so far is the cringe in the comments, no matter where you look.
Doesn't even matter if they're pro or anti towards the game.
My favourite so far are
"F76 is more fun with friends? Well, so is prison"
"I've heard, if you collect enough trash off the ground in 76, you can craft he next Fallout game"
And ofc the positive comments on MetaCritic.
Talks about misinformation - says it runs better on consoles. But I started to really run out of breath at the lore part.
Well, not gonna be able to accuse him of lying there I guess
can't really sum up most of the positive comments in my own words, I'll have bender do it for me. also note how Leela is the perfect description of fanbois inability to have in-depth views on F76.
I know I'm late but around Thanksgiving I haven't been as active since I was busy. Also, Toront your bit about They Live cracked me up.
Yeah, you definitely have good points about why games aren't (always) art. I think some games are art, I think some are more entertainment without the artistic aspect, and some are made for sports-like entertainment.
Games are even a trickier thing to define as an artistic medium in my opinion. Like movies, they typically have huge teams working on them and costs so much money they have to appeal to a wide enough audience to make money back on it. So they could still be very artistic but that would require the game to not suffer from falling to trends in the industry and standing out in ways that are good enough that it still makes profits. I think back to how movies were made before the blockbuster and how they're made now. Look at even Alien then look at Aliens. I enjoy both movies but for entirely different reasons. One's more artistic to me and the other is an action movie more geared towards sales and excitement.
Books, painting/drawing/etc, and music are more likely to have artistic merit to me because the ones involved are much fewer and can be produced more easily on desire rather than multi-million dollar budgets. You can argue games and movies can be too but compare a local band that plays at bars every weekend in your town to a film that some community college kids put together and then compare them both to their mainstream counterparts. You can kinda see what I mean. Some arts are more accessible on a smaller budget.
Games that I see as art NOW are usually indie/low budget titles. I have yet to play SOMA but I have a feeling it has more artistic integrity than most AAA games. Games I see as sports-like are things like Halo 2 and 3's multiplayer used to be, how MOBAs have big leagues now. They may not be traditional sports but they serve a similar purpose. It's like playing a real game of basketball and watching the NBA. People strive to be professionals in these games just as kids used to want to play in the NFL. Then you have games as purely entertainment, a distraction. You have your Fallout 76, Assassin's Creeds, etc. You can enjoy these. I don't care, hell sometimes I enjoy such games. Just don't tell me that they deserve critical acclaim and that they'll be remembered fondly for decades after their time because they likely won't be for good reason.
I hope this doesn't count as cross-site trolling, but I was browsing the 76 thread on GTAF and... ugh.
I saw a video on Youtube.com the other day where an individual with self professed experience in the game development industry basically defended Fallout 76.
As someone who does have experience (myself) as well a fan of modifying games I found his video to be just unfiltered biased detritus.
I even posted a comment about it basically debunking his odd position with Fallout 76.
No matter how anyone looks at Fallout 76, it is not worth the price it's being sold at, nor is purchasing it a wise idea since it will only promote future titles of notably poor quality.
That guy is in what i call the "honeymoon phase". It's where you are in denial about all the flaws with the game, come up with some of the worst excuses for said flaws and just don't want to come to the realization that you spent 60 bucks on a game that is basically still in beta.
Sounds like Stockholmsyndrome.
"Work in game development" is so hopelessly vague I don't know where to begin. He could have been a focus tester in one of their outsourced test groups and that would count as being "part" of the development process.
Do people really use that as a defense? As much as those of us who have worked in game development would like to pretend otherwise, having game design experience does not make one an authority on video games. Not to mention that "was a game developer" is such an incredibly broad term. Even if he was a significant part of the process and not just a tester, he could be an artist, story-writer, programmer, game designer, etc- each of which would have a very different area of expertise.
I commented in another thread about this but nothing he argues from his supposed experience in 'game development' even really follows from the premise. His only real argument from that position is 'this is a test bed idea guys', and then catastrophically fails to explain why anyone should accept, pay for, or give even a minute shit about a broken test bed for a fracturing franchise. Its a blatant appeal to authority, and as you point out ykf12, a failed one even at that. I also ranted in the comment section, but it's probably been down-voted to hell by this point. Which I say only because the blind-love circle-jerk going on (at least when I commented) in the comments leads me to believe that particular audience really isn't too big on criticism. Admittedly my 'constructive' in that criticism was probably somewhat hard to take with the venom leaking into it.
Felt fallout 4 was crowded? XDDDDDDDDD
quests were as good as they ever were? i hope that boy's MRI doesn't reveal anything too bad.
Apparently, Bethesda is being sued.
I personally doubt that the case will go anywhere, but what does NMA make of it?
By the way, apparently there's a quest where you need to kill a bunch of Protectrons or something because they're on strike and want worker rights. Robots want worker rights.
Meh, I am sure Arnust will defend Beth on the Discord by calling the rest of us NMA'ers fedora wearing hipsters that hate anything that is popular.
I like Arnust but he needs to know that most of us here have issues with Bethesda that go beyond "Hating what is popular" or "Irrational Bethesda hatred".
I had a chance to play it and the first thing that stood out to me was just how lifeless everything felt. I'm talking Canada levels of empty lifeless wasteland of nothing here.
Really? That could have been such an interesting quest! Too bad it was written by a company whose quest-solutions boil down to "kill x" or "fetch y". I guess fetching them didnt make enough sense.
Killing somebody to deny worker rights....jebus Think that was implemented for internal reasons?
Well, have you already tried checking the alignments of skeletons on the ground for important bits of the story yet?
E: Isnt it funny that one of the main arguments against "F76 has no story" always is "well there is, theres tons of audiologs to listen and terminals to read" - coming from people who cant be arsed to listen to dialogue without skipping?