Fallout 76 Really Sucks. People Act Shocked.

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They rode the gravy train as far as they could until the bullet train that is competition caught wind of their formula and sped past them. I want to say they are innovators but I feel retarded giving them that much credit - innovators usually try to do new things. Companies/franchises usually stagnate because their creative heads up and leave to greener pastures (Ken Levine, Hideo Kojima, etc). But here, the usual suspects are still around: Ashley Cheng, Emil P., Pete Hines, Todd Howard, et al. They're still making that same game using the same recipe except now it fucking sucks for some reason. :shrug:
 
Yes. You need to play the game to have a legitimate opinion. Otherwisr your opinion is someone else's that you've mistaken as your own.
This is the level of intelligence some of the fanboys are using, not surprising honestly.
 
@BigGuyCIA Regarding that formula, I guess Assassins Creed fans can relate to our troubles. Same goes for Far Cry, the gameplay is literally copy&paste and the stories got more n more irrelevant.
It's the same phenomenon as with movies. The big studios rather tend to make the n-th sequel than to go for something new. It's like the member-berries have taken over or something.
 
This is the level of intelligence some of the fanboys are using, not surprising honestly.

I think the worst one I've seen is "I’ve been enjoying 76. Is there bugs? Of course. A bethesda game without bugs just isn’t a bethesda game. Now, have the game crashing bugs been idiocy? Well obviously. But again, if you expected anything else you clearly haven’t been following this studio all that long." I don't expect any game to release bug-free but to willingly accept and defend a company for releasing bug ridden messes just because it's their "thing" is extremely dumb.
 
It is the sort of the "we have become used to it" mentality. The one that lowers quality of everything, not just games, and we honestly should not put up with it.
I like to think that this sudden turnabout was a long time in the making, Fallout 76 the final trigger that finally released a lot of frustration about a company that sees its consumers as a bunch of rubes that are easily separated from their money.

But the problem is not just the bugs. Even if Fallout 76 had no bugs it would still not be a good game, for one its design totally does not fit a Fallout game.
Fallout is more than just a setting and lore in the form of letters, holodiscs, computer log entries. It is meaningful choices and exploration of people's goals, ideologies, ethics, how do you recreate that in a Fortnite/Rust clone? Answer; you don't.

At best Fallout 76 could have been somewhat a Fallout game if it been a massive online RPG with dozens of npcs and quests that don't always require shooting and collecting, or building camps. There being an ongoing narrative and powerplay between factions on the background.

Some have suggest that Fallout 76 is an experiment for Bethesda to see where they can take the franchise next.
To me it only speaks that they don't really know what to do with the franchise other than just repeating with others more capable before them have already done.
 
I think the biggest damage done to the series of Fallout and TES is directly because no one at Bethesda likes RPGs. At least not anymore, slowly the devs who did trickled out and went into other things - like the lead dev on Morrowind that left after conflicts with Todd. Todd, by all descriptions, is more a power-gamer and action player - which *could* be fine but they don't share many RPG elements and that's the clay he's working with. Then there's people like Hines who can't stand to take half a second to exit dialogue and wants to also just get back to the fighting. Then the nepotism and favoritism apparent in the studio leads a guy who writes linear - very action and single-threat power-game enemy filled - story-lines to be put in charge of writing and now some of the game design in 76, iirc. The reason these settings and franchises have been raped is they're directly being worked on by people who don't give a shit about the genre they're working in. Its why I think Starfield might be decent if they didn't make it an rpg*. Its the sole source of all these problems and I *genuinely* don't understand why they keep doing it to their games or themselves. I don't understand why I hoped at all back for Fallout 4 or thought they would learn anything once I heard that. I don't understand how, even in the games it seems like they would prefer, they could claim 'replaybility' is a bad word around their office. They're a fucking Eldritch being to me. I can see them, but I can't truly understand them, only blindly try to apply my dimensional reasoning to the nightmare before me. Much like such a creature I'm fairly certain only banishing or destroying them is wise and anything else is madness. Madness you can hear when you speak to a fanboy and every word of exaltation toward their weak game ring out like a cultist chant. Its half the reason I think they're obsessed with putting cults, magic, and eldritch abominations in Fallout so that its more like TES. Its them literally doing the only thing they know. (Granted they still do it *badly* but being an alien being will do that)

Ah, a tendril with many mouths speaks in a near forgotten tongue: https://www.reddit.com/r/fo76/comments/a0veqq/communication_moving_forward/

(* Let's be honest, they'll claim it is one though because a bunch of fuckwits don't know the difference in what genres are anymore due to generalization of everything)
 
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Gotta back up the notion of "if you haven't played it, your opinion doesn't matter" being around for a long time. People have said that stupid shit as long as I can remember. From defending dollar bin Playstation 2 games to defending lootboxes and the way they interfere with games in recent memory. People don't want to feel cheated when they spent time and/or money on something. I don't blame them for not wanting to feel that way but fuck that kind of logic.

But the problem is not just the bugs. Even if Fallout 76 had no bugs it would still not be a good game, for one its design totally does not fit a Fallout game.
Fallout is more than just a setting and lore in the form of letters, holodiscs, computer log entries. It is meaningful choices and exploration of people's goals, ideologies, ethics, how do you recreate that in a Fortnite/Rust clone? Answer, you don't.
You're completely right but I saw someone say that Fallout 76 felt like a Fallout game to them because they get to loot a bunch of pointless shit they don't really need in a wasteland. I can imagine they've only really played Fallout 4.

The thing is, Bethesda doesn't give a fuck about making a Fallout game a Fallout game. They have a brand name and they'll slap that sticker on whatever they can get away with. They'll do the same to TES. We have TES Legends, TES Blades, Fallout Shelter, ESO, Fallout 76, Fallout Shelter. To me, all of these prove they don't care about what the series is about but the image that you can associate your products with. It's like giving Nickelback the masks from Slipknot and selling it as Slipknot (I'm not asking you to like either of these bands) and then expecting people to still like the music because they LOOK like Slipknot.
 
I didn't get the chance to watch this: earlier. It's not shocking, but damn. They didn't even fix a key binding method and just removed it. That's so lazy I wonder if it wasn't actually more work.
 
It's like giving Nickelback the masks from Slipknot and selling it as Slipknot (I'm not asking you to like either of these bands) and then expecting people to still like the music because they LOOK like Slipknot.

Totally reminds me of this one:


(Maybe watch this one before, they're hilarious.)
 

I hope the release of F76 can put a dent in Bethesdas reputation. Normal people recognize that all of their games since Morrowind have been shit.
But reviewers and gamers haven't acknowledged. But I hope they will be more critical in the future.
 
I hope the release of F76 can put a dent in Bethesdas reputation.
Doubt it. See Bungie and Destiny games. They keep redeeming themselves and people keep buying it. Watch it happen with Destiny 3 and people be like
6bbc24378b5e5d63c42ba8f566b5d007_L.jpg
 
Dunno if this has been posted already but Bethesda really done gone fucked up:

The+bluntness+of+bethesdas+response+is+aweinspiring_3f2138_6837002.jpg

That's illegal. I looked it up on Amazon and its description still lists the bag as a canvas bag, not nylon.
So Bethesda is literally selling a lie when it comes to the bag.
 
This game (and to some extent the company) are exercises in sunk cost and confirmation bias.

"I only bought the $200 dollar edition for the helmet anyways." This has been cropping up a lot lately. I don't know how much cognitive dissonance you need to be so disconnected from the fact that you need to justify the fact that you got ripped off.
 
This game (and to some extent the company) are exercises in sunk cost and confirmation bias.

"I only bought the $200 dollar edition for the helmet anyways." This has been cropping up a lot lately. I don't know how much cognitive dissonance you need to be so disconnected from the fact that you need to justify the fact that you got ripped off.
You can find a better, handmade T-51b Helmet that looks 100x better on Etsy for around the same price. Funny how the fanmade stuff is much better then the stuff made by Bethesda.
 
Hines: "Where's the damage control button?"

Bethesda Engineer: "It's not working at the moment, please don't touch it, it might delete System32."
 
Want to know something super sad? I just had a discussion with someone who linked me to the full Vault Taggerdy-Maxson convo bs. And, beyond making Maxson out to be F3 reJesus and justifying Lyons - and all the problems resulting from them writing him to be this divine arguer and leader (instead of a relatively normal officer who got elected by popular opinion for a killing and was sortof swimming through shit the entire time), Taggerdy sounds like she could have been a much more interesting faction leader without contact the BOS. If they had just gone with making her Thunder platoon a full organization of paramilitary, pro-origin US soldiers instead? Not only would it have saved some well earned hate, but it might have been decent...Which I guess I'm glad they didn't do actually. I think I'm even more depressed when the crazy assholes still subjecting themselves to this crapsack of a game show me the faint far-off glimmers of might have been good-idea potential that Bethesda instantly squatted on. (With killing everyone off if nothing else)

And the Enclave head, who I hadn't even cared to read about might actually be even *worse* than the BOS satellite. He's such a cartoon he literally takes over the local Enclave chapter 'cuz I hatez communizm' even after the freakin' end of the war. What Communists are even *left*?
 
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