Fallout 76 Really Sucks. People Act Shocked.

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Even Angry Joe, one of the biggest Bethesda shills, is shitting on the game. He gave it a 3/10. So calling NMA'ers "fedora wearing hipsters who hate on anything that is popular" or have "irrational Bethesda hatred" is fucking hilarious when you have people like Angry Joe hating the game.


And seriously, anyone who thinks i "irrationally" hate Bethesda can seriously fuck off. I didn't choose to despise their games since Oblivion, they decided to make terrible games instead. Make good games and i like you, no more no less required.
 
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Seriously, what the fuck is with all the people saying you have to play the game to know it's bad? This is a thing they're all using all of a sudden.
 
Its the same kind of people as those who tell you to do it better yourself before judging something somebody else made/painted or whatever.
Bullshit logics.
 
This is a thing they're all using all of a sudden.
All of a sudden!? Are you kidding? That's been the favorite argument of shılls and fanboys for quite some time now. It's been used by many for Fallout 4, for Windows 10, you name it. You have to pay for the product, you have to play the game before you're allowed to form an opinion, otherwise you don't have the right!
 
Mostly the Bethesda sycophants, the ones who can't believe that their lords and saviors actually made a product that is considered "broken" by the unwashed masses and not just the mongrel die hard gamers "whose standards are just ridiculous" (who cares about lore consistency, design resembling previous entries and humor more sophisticated than funny dressed up corpses and cockroaches)

The Kool Aid has run out before it effectively dosed the target audience.
 
Just accidentally stray off to ANY comments section below ANY 76-related news. You'll come to see it.
 
Mostly the Bethesda sycophants, the ones who can't believe that their lords and saviors actually made a product that is considered "broken" by the unwashed masses and not just the mongrel die hard gamers "whose standards are just ridiculous" (who cares about lore consistency, design resembling previous entries and humor more sophisticated than funny dressed up corpses and cockroaches)

The Kool Aid has run out before it effectively dosed the target audience.

There are cockroaches with clothes? :lol:

......never mind, it is Bethesda, of fucking course there are.
 
When the first trailer for FO4 came out, I told people that a voiced protagonist was a bad idea and the dialogue system was going to be shit and I was immediately attacked by rabid Bethesda fanboys, "the game hasn't been released yet!", "you haven't played the game yet!". And a year or so later, Todd himself confessed that it was indeed shit. The same thing's going to happen to FO76, we'll soon hear an apologetic damage control statement about the failure either from Todd or Hines.
 
The same thing's going to happen to FO76, we'll soon hear an apologetic damage control statement about the failure either from Todd or Hines.

But the cause of the problem will never be solved; the fact that Bethesda Game Studios can not make good Fallout games. Games that are genuinely good, that have minor design issues and bugs at worst and don't rely on formulas worked out by designers and the marketing teams.

I keep thinking about Eastman and Laird's TMNT. Now I loved the Fred Wolf 1987 cartoon but I so understand the fans of the original independent comic series now.
 
But the cause of the problem will never be solved; the fact that Bethesda Game Studios can not make good Fallout games.
It's not just Fallout, their ES series aren't any better. It's clear to me that BGS cannot make good games. They are either too lazy or incompetent or both. They are still not out of business because they have fans that are either too dumb to figure out that they keep getting bad products, or they are way too tolerant as if it's their father's company. They might even have some masochistic tendencies which make them enjoy the painful experiences they get from BGS games.
 
I think Todd Howad is a genius, of some sorts. Like an evil genius though. You can not denny that he really knows how to take a franchise, dumb it down and sell turds to the masses as pure gold. He did it with Elder Scrolls and he did it with Fallout. He's an awesome salesman, at the very least. Of course, even his sweet little lies, have to end at some point.
 
Todd isn't a genius and you don't need to be a genius to fool people, but people need to be stupid to be fooled multiple times by the same person, or company.
 
Ideals, integrity, creativity...

I don't think concepts like that are within Bethesda's English lexicon.
Plus I'm still encountering ultra Bethzealots literally defending Fallout 76 by using the parts that make it a bad game as an argument that it's good, or that I'm generally just hating on their favorite turd factory.

Recently a lot of the discussions I have been having are like trying to explain to a 4 year old that sticking a fork into an electrical outlet is a bad idea. They just completely ignore everything, don't even bother making any rational point(s), then claim victory for themselves. To be honest it's like they just talk at you.
 
Todd isn't a genius and you don't need to be a genius to fool people, but people need to be stupid to be fooled multiple times by the same person, or company.
Then you havn't spend enough time listening to him and how he runs the company. He IS a genius when it comes to taking those franchises and make them sell millions. I do think that Todd knows at least what the 'general' population of gamers want and he knows how to play marketing correctly. Bethesda I have to give them that, has learned a lot of lessons here, particularly after the release of Oblivion.

Is Todd a kind of genius like the guys behind Fallout 1? Absolutely not. But that's not what big corporations wants anyway. THey want salesmen like Todd.

Don't get me wrong, the kind of damage Todd, Hines etc. did to franchises like ES and Fallout are pretty devastating. But I have to give them that. THey know how to sell their shit.
 
I disagree. I think Todd has no clue about what people want or what makes his games sell in millions. I bet he himself is surprised by that fact, he even admits that he makes the same game over and over and yet people buy it. If Todd indeed was a genius, FO76 fiasco would've never happened.
 
I met Todd Howard at a restaurant once - we’d accidentally been given his table. Apparently he was fond of the restaurant and had a specific table he liked, and the management had messed up and gotten their days wrong, (it was Tuesday and they thought he was coming on Thursday or something like that).

Anyway, the manager, completely embarrassed (this is a pretty nice restaurant) comes by and says “I’m so sorry, but we’d like to move you to another table if you could be troubled, and we’ll gladly compensate you for the cost of the meal and any other meal you’d like while you’re in town.” My sister and cousin were both like “Yeah that’s cool.” and I kind of played the asshole a bit.

“I’m sorry, I just don’t understand. We’ve been here for 15 minutes - we’ve just ordered. Can’t we finish our meal here?”

Then out of nowhere Todd Howard shows up next to the manager and says “It's fine, let them finish. I'll be over by the bar and it'll work itself out.”

And I (being a big Fallout fan) said “Oh wow, uh… I had no idea. Please feel free to give them the table.”

Todd was grateful, shook my hand and said thanks, then gave me a card with his number on it and told me to give him a call later. After working up the nerve, I gave him a call that night, and to make a long story short, we had a glorious 11 month love affair, man on man, that I shall never forget. Our bodies intertwined as one, and from the beauty of Morocco, to the French Riviera, to the snorkeling in the Galopagos, Todd Howard and I made glorious gay love to each other on six of the seven continents.

-----

Then you havn't spend enough time listening to him and how he runs the company. He IS a genius when it comes to taking those franchises and make them sell millions. I do think that Todd knows at least what the 'general' population of gamers want and he knows how to play marketing correctly. Bethesda I have to give them that, has learned a lot of lessons here, particularly after the release of Oblivion.

Is Todd a kind of genius like the guys behind Fallout 1? Absolutely not. But that's not what big corporations wants anyway. THey want salesmen like Todd.

Don't get me wrong, the kind of damage Todd, Hines etc. did to franchises like ES and Fallout are pretty devastating. But I have to give them that. THey know how to sell their shit.

To his credit he knows how to create an environment that's fun for people to work in (if that No-clip documentary is anything to go by). I don't think he really understands how to say no, though. I don't even think management really knows what that word means. It's a Jim Carrey comedy turned reality. "Hey Todd, I want to put a kid in a fridge." Sure thing no problem. "Hey Todd I ran this idea by Zack and he didn't really like it, but I think you will. Basically, I want to devote resources into this settlement building thing that will exist as its own module and have almost zero impact on the world outside of being a visual facade and resource dump." Works for me, go ahead and tell Zack to help you implement it! "Hey Todd, we decided to constrain your means of inventory management to a tiny screen on your arm because it looks really cool - look you can even move your hand around even though the game world is completely frozen, cool right?" Yeah this looks awwwweeesome.
 
I would say you have a point, but I feel this has more to do with their (Bethesdas) art department, which god knows is top notch - their concept art for example, which is a big part in building worlds and telling story lines trough visuals. But the moment you actually get in to those worlds, where the writing comes up, the story and narrative, it really falls appart. You could be right though, that Todd is someone who's easily convinced and entertained by his partners. What's really fascinating is how close Fallout 3 and 4 are actually in their core-concepts to some of Todds earliest works, Terminator Future Schock which was a shooter with a few very interesting ideas for its time.
 
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