Fallout 76

What I find interesting on this apparent Vault 76 lore and the general plot of rebuilding is that it has had virtually no effect or bearing on any of the previous Fallout titles even though it takes place just 20 or so years after the war. So after hundreds of years when 3, New Vegas, and 4 take place, apparently whatever was built or whatever civilization came out of Vault 76 never really became grand or worth mentioning. Not a peep.

What's even more interesting is how lush and green West Virginia is. I can understand if no bombs hit the area, but then why wouldn't there still be humans around? If anything compared to previous Fallout's in an area so lush and green and untainted, there should be more humans and communities than the rest of the United States.

Just food for though.
 
What I find interesting on this apparent Vault 76 lore and the general plot of rebuilding is that it has had virtually no effect or bearing on any of the previous Fallout titles even though it takes place just 20 or so years after the war. So after hundreds of years when 3, New Vegas, and 4 take place, apparently whatever was built or whatever civilization came out of Vault 76 never really became grand or worth mentioning. Not a peep.

What's even more interesting is how lush and green West Virginia is. I can understand if no bombs hit the area, but then why wouldn't there still be humans around? If anything compared to previous Fallout's in an area so lush and green and untainted, there should be more humans and communities than the rest of the United States.

Just food for though.
That's because West Virginia has infinite nukes, so whatever the civilization rebuilt there, it will be destroyed soon after.
Also West Virginia seems to grow vegetation at an alarming rate, since you can nuke an area and then after a little time it will return to it's lush state and without a scratch.

See? I could work at Bethesda's "lore" department. :drummer:
 
You see - I can even go along with the idea that perhaps nothing in West Virginia was even worth nuking and left mostly in-tact.

But that's the exact reason it should also be thriving and full of humans. Refugees from the surround states should be pouring in.
 
It's a goddamn enigma man. Don't bang your head against the wall trying to figure it out. Just let it roll, it's all downhill from here.


Also West Virginia seems to grow vegetation at an alarming rate, since you can nuke an area and then after a little time it will return to it's lush state and without a scratch.
It's because of the radiation, the plants mutated to grow faster so it's always lush out there. Duh. I'm sure we'll get a youtube video about the lore around the vegetation soon.
 
I honestly just realized something hilarious. In Fallout 3, they made the world like it was nuked like twenty years ago but in Fallout 76, it's been 20 years and everything looks alright.

So, they are so damn incompetent, that they make a world that looks like shit 200 years after the bombs fell and make one that looks alright 20 years after the bombs fell.
 
I wouldn't call them incompetent but rather something like negligent or careless. They don't care about those things is the point. They have the competency to make the world make sense in my opinion, they just don't care to.
A teenager is not incompetent of cleaning their room or paying attention in class, it's just a lack of care.
 
I'm gonna call it incompetency. This is not the first time that they made a world that makes no sense, either the state it is in in the timeline or just stuff like location placement or how people get their food, it reached a point that it stopped being carelessness and it's just starts to show they have no fucking clue on what they are doing.
 
West Virginia is the Oasis of the United States.

Yet it's the least populated of them all and no interest is shown or displayed for over 200 years. As in there are literally no humans except for Vault residents who come outside to explore.
 
Fair enough. Hines' tweet about the ghoul kid showed to me that they simply don't care though so that's why I stick with it being that.
 
Pete Hines is just the PR and marketing guy, i bet he knows nothing about the writing and world building of the series. Emil Pagliarulo is the lead writer of the Bethesda Fallout games.

So it's kind of pointless to bitch about lore breaks and other stuff to Hines when he most likely isn't involved in that.
 
I don't bitch to him about it but others have. And he pretty much said fun quests > lore and he won't argue about a kid in a fridge in a world full of high sci-fi tech and supermutants and ghouls. EDIT: To show some of the tweets (the original person tweeting seems to have deleted their tweets now but I found an old screenshot)
gLQho9Z.jpg


negg9d.jpg


And+also+jeez+what+a+massive+head+_66f24f0aded24680b6781ec72ed771ca.jpg
 
Last edited:
As I said before I see Hines as a sort of Snake Oil Salesman. He cares nothing for his product as long as it sells.
He is the type of PR one can easily get rid off once he no longer serves the company's purposes.
 
At least they have no shame to admit that they dumb their games for maximum profit. Which makes it hilarious when people try to search for deeper meanings in their games to make the games seem better than they really are and don't realize there's none.
 
Last edited:
What I learned from few vids on Youtube:
-only starting bioms are lush and green, while for some reason high- level areas are scorched like Glowing Sea
-Minutemen of Apocalypse, Preppers of Steel, raiders and other factions survived the war in some way and their extinction is somehow tied to that fungus thing that grows out of Scorched (they also are a hive mind or whatever). That fungus thingy is a GREAT MYSTERY™ of the MQ and ties to wacky experiment in V76 and Overseer's dissapperance.
 
Pete Hines is just the PR and marketing guy, i bet he knows nothing about the writing and world building of the series. Emil Pagliarulo is the lead writer of the Bethesda Fallout games.

So it's kind of pointless to bitch about lore breaks and other stuff to Hines when he most likely isn't involved in that.
He's also vice president on Bethesda Game Studios... Which makes it even more ridiculous when he says "I'm not the lore guy" or "I don't know why that is like that"... His job should be knowing about stuff in the games "his" company releases, specially since he is also the PR and has to deal with consumers asking stuff all the time.

If he doesn't know and his answer is that he doesn't know, then he is not doing his job at all... What a PR should do when he doesn't know the answer to a question, is go and ask who should know the answer... Specially if that PR is also the damn vice president, which has enough power and influence to go and bother people working on "his" company to get answers.
 
What a PR should do when he doesn't know the answer to a question, is go and ask who should know the answer
And i bet he went and asked Emil and since Emil is an incompetent moron who can't write shit, not surprised Hines responded with the bullshit he said. I'm maybe giving too much credit to Hines though because he's just an idiot as Todd and Emil.
 
Isn't it common knowledge that Bethesda has a pretty laid back work environment? That's probably the issue, they're too laid back. Come up with an idea and they would probably throw it in which would be fine as long as you take a moment to think how it could work in the universe, something that Bethesda kinda skips over.

Even something like Kid in a Fridge could work better if thought about it for a bit e.g. the ghoul child was from Quincy and ran and hid in the fridge during the massacre. Between the massacre and the quest beginning, he survived on the food within the fridge. Boom, already fixes a majority of the quest's problems.
 
Isn't it common knowledge that Bethesda has a pretty laid back work environment? That's probably the issue, they're too laid back. Come up with an idea and they would probably throw it in which would be fine as long as you take a moment to think how it could work in the universe, something that Bethesda kinda skips over.

Even something like Kid in a Fridge could work better if thought about it for a bit e.g. the ghoul child was from Quincy and ran and hid in the fridge during the massacre. Between the massacre and the quest beginning, he survived on the food within the fridge. Boom, already fixes a majority of the quest's problems.
You're right.
But no one should expect that, otherwise you're fabulously optimistic.
 
Back
Top