Fallout 76

As far as I can tell, actually quite a lot of people are rather displeased with the direction so far. It's not so much that I would call it a huge backlash because the majority is still rather positive, but we shouldn't ignore the fact that Bethesda has a rather large fan base that is enjoying single player games.

But to be honest, I am not sure what kind of Target audience Bethesda really has in mind with this game anyway ...

I think this little rant kinda talks about it:

 
Well, we can talk for hours about what Bethesda doesn't get or maybe doesn't WANT to get...Bottomline: Fallout is a God-mode RPG with Post apocalyptic elements. I am God and I create a character with stats I wish them to have according to my style of play and gradually build them up to do tasks so life in that setting can get easier for a large group of people(as many as that character and story can affect. It serves justice and the good way of life in its own, if sometimes crude way{but it's a post-apoc world right? so that is its excuse}).

I get a clean slate to do whatever I desire and that wouldn't hurt too much in the greater scheme of things since its an all-new world after all. Plus it is I that makes the rules in this world. Gradually it rebuilds through versions of organizations sometimes evil, sometimes good, sometimes in-between(within the setting meanings of the respective words). You have BoS, Enclave, Vault City, NCR etc.

The idea is that gradually it will be rebuilt by the people and become a better place to live in.

Then all of a sudden you get Bethesda who: compromises BoS to the point of near extinction. Merges Vault City with NCR. Eradicates Enclave. With V76 it seems its goal is not to have BoS or NCR either.
So they produce a MAD world(modelled after this one, so in many areas has similar consequences but run by crazy people or people that look like crazies cause Bethesda's understanding of the setting is SO POOR), with crazy rules, where you try to do all sorts of stuff to fullfill THEIR vision in exchange for trinkets and they merge that with the actual world which needed a different kind of healing method. Then they can;t understand how come "this doesn't work" since hey, they modelled it after the actual world, but in retrofuturism and all those changes and events that never actually happened(say, maybe Interplay was in the right track when they created all those new places to go with it as well??)

In addition they drop the "observant mode" and throw you in a pit of lions to do work, they should actually do themselves in actualizing their vision of what the world is about and pit each player against others in the process, when in classic FO at least you had organized rebuilding, by institutions and group of people. Then after they put people on each other throats for all sorts of reasons(even rebuilding which should be normal in a broken world they managed to make a huge issue out of with their implementation), kind of question "Why do people wanna do this solo mostly and not co-op or multiplayer?"(maybe if they get their heads out of their youknowwhat, could provide an answer).

In their version, one can do all sorts of stuff and especially in V76 another can go and "nuke" or brake it, just for the fun of it(and if this was really a real-like world as they envisioned it would result in both of you dying or being killed by a third more powerful one or one longer in the game).

And THEN you ask ME what is my F'ing problem with this game(s) and THEIR worldview?(I even have FNV-Unplayable cause of the FO3 pollution in it).
THEY belong in a sanatorium/institute for the criminally insane, the sooner the better!!!
Maybe the world was better if just tottally nuked. Vault doors shouldn't have opened for the Bethesda Vault "me thinks".
I feel that Bethesda is doing a good job with fallout, there are some problems but they are often overshadowed by the good things. also the settings would change drastically since Bethesda's fallout games are set in the East Coast and since there are more high profile targets there it would mean life is harder for everyone. and regarding the factions the reason why the brotherhood of steel changed was to show how they have changed after years of isolation and how even the mightiest can fall and how you have to adapt rather than stay the same.
 
how even the mightiest can fall and how you have to adapt rather than stay the same.
Did you make an account to just come in here and defend Bethesda? Bad move dude, especially if you're going to just say things simple as "adapt to be better or you'll fail."

Others will probably dig into it deeper but you can adapt in multiple ways. They don't need to make a live service. They're choosing to do so because they want to maximize profits. It's not them adapting Fallout to be better from a critical standpoint which they probably could do a la something like New Vegas and continue in that direction and still make a good profit margin.

But uh, comments like that are gonna get you torn apart here.
 
feel that Bethesda is doing a good job with fallout, there are some problems but they are often overshadowed by the good things.
This is just so wrong on so many levels. Bethesda isn't doing a good job with Fallout, it's actually doing a god awful job. Have you actually played the first two games to have an idea what this series is actually about? It's about morals and ethics of a post apocalyptic world but Bethesda Fallouts are all about just shooting and looting with not much context.

Next to no grey morality, quests that actually say something and leave an impact on the player. Most of the quests are just "go kills this or get this and get reward".

and regarding the factions the reason why the brotherhood of steel changed was to show how they have changed after years of isolation and how even the mightiest can fall and how you have to adapt rather than stay the same.
Except in the context of the franchise, the Brotherhood of Steel being in the East Coast makes no sense. At that point they are in a losing war with the NCR, so much so that they fled to their bunkers. Them sending a group of soldiers across the country for the possibility of having technology in DC is stupid and an huge waste of resources and it makes them look like a bunch of morons.

And really, what does it change for BoS in Fallout 3? They just go back to being xenophobic assholes in Fallout 4, effectively making whatever message they were trying to convey in the previous game completely pointless.


Wanna know why New Vegas is liked and not completely reviled, even though it's similar to the Bethesda Fallouts in terms of gameplay? Because New Vegas actually continues what the first two games started. Bethesda Fallouts completely miss the point of what the series is actually about.
 
Just ignore him guys, seriously. Remember this quote:

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This is just so wrong on so many levels. Bethesda isn't doing a good with Fallout, it's actually doing a god awful job. Have you actually played the first two games to have an idea what this series is actually about? It's about morals and ethics of a post apocalyptic world but Bethesda Fallouts are all about just shooting and looting with not much context.

Next to no grey morality, quests that actually say something and leave an impact on the player. Most of the quests are just "go kills this or get this and get reward".


Except in the context of the franchise, the Brotherhood of Steel being in the East Coast makes no sense. At that point they are in a losing war with the NCR, so much so that they fled to their bunkers. Them sending a group of soldiers across the country for the possibility of having technology in DC. That is stupid and an huge waste of resources and it makes them look like a bunch of morons.

And really, what does it change for BoS in Fallout 3? They just go back to being xenophobic assholes in Fallout 4, effectively making whatever message they were trying to convey in the previous game completely pointless.
there is a lot to dissect here so i am going to start off with Bethesda. The context for most of there quests are helping people out and to find what you are trying to find(tong twister right there) you also have to look at the message for these games, the series underlining message is how people cant change when it comes to killing and how we will kill each other for dumb reasons. in fallout 4 it is that you have to make sacrifices for a greater good and how that greater good could not be good at all.
As for the brotherhood of steel they sent them before the war with the NCR and by the time of the war the west coast disowned the east coast chapter. and the brotherhood of steel in fallout 4 completely changed and now are basically Nazis it fits the context of how things change. the factions in fallout 4 each represent the morals of a post apocalyptic world. The railroad fighting for equality for something that can be easily replaced to show how people are willing to kill other humans just to further the cause. the institute fighting to keep their way of life intact. the Brotherhood and how a "charismatic" leader can turn a once noble group into a bunch of genocidal morons. the Minuteman who represent the common person who does not care about robot equality because it doesnt affect the farmer of villager who are being tormented by raiders. i consider your opinion to be valid heck o even find it helpfull in understanding how people feel about the franchise.
 
Did you make an account to just come in here and defend Bethesda? Bad move dude, especially if you're going to just say things simple as "adapt to be better or you'll fail."

Others will probably dig into it deeper but you can adapt in multiple ways. They don't need to make a live service. They're choosing to do so because they want to maximize profits. It's not them adapting Fallout to be better from a critical standpoint which they probably could do a la something like New Vegas and continue in that direction and still make a good profit margin.

But uh, comments like that are gonna get you torn apart here.
i actually joined to talk to other fans about fallout. the reason im defending bethesda is because most of your arguments are based at them and not the context of the games.
 
i actually joined to talk to other fans about fallout. the reason im defending bethesda is because most of your arguments are based at them and not the context of the games.
No, they (and I'm saying they because I've only been here about 2 weeks and haven't said too much) have points about the games. You can be upset all you want but I already told you defending Bethesda here is not a good place to even try.

I, for one, have my opinions and actions which this forum probably does not necessarily condone (such as I'm actually going to buy 76, not because it's a Fallout game I want but because it looks like a funny time wasting game). Fallout is nothing like it was.
Next to no grey morality, quests that actually say something and leave an impact on the player. Most of the quests are just "go kills this or get this and get reward".
This pretty much sums it up as shortly as you could make it. He's completely right. To me, there's Fallout 1, 2, and NV with Tactics being the best franchise. Then Bethesda essentially had a reboot with 3, 4 and the spinoff 76. If you like those games, that's fine by me, I could care less what you like if as long it's not harming children, non-consenting adults, or the environment. But don't come to NMA asking people to not hate them. It's not the place for it.
the series underlining message is how people cant change when it comes to killing and how we will kill each other for dumb reasons.
This is such a shallow statement compared to what the series is about. You could say plenty of war games has the exact same message man. There's more to it than that.
 
in fallout 4 it is that you have to make sacrifices for a greater good and how that greater good could not be good at all.
You are reaching so damn hard to come to these conclusions because Fallout 4 does an extremely poor job if it's trying to convey those messages.

As for the brotherhood of steel they sent them before the war with the NCR and by the time of the war the west coast disowned the east coast chapter. and the brotherhood of steel in fallout 4 completely changed and now are basically Nazis it fits the context of how things change. the factions in fallout 4 each represent the morals of a post apocalyptic world.
Nope, they sent them during the war with the NCR, not before. Don't know where you getting this from. Even with that, it's still incredibly stupid to send a ton of soldiers and resources across a desolate world with tons of dangerous mutated monsters on an HUNCH that it might have technology.

And i would bet that Bethesda changed BoS to be xenophobic assholes again because a lot of people complained about BoS being basically paladins of good in Fallout 3.


Fallout 3 and 4 do not convey any message of the folly of humanity and how people kill each other for stupid reasons. These two games have clear cut good guys and bad guys, there's absolutely no grey morality or any ambiguity. And given that Bethesda is allowing players to launch nukes in Fallout 76 for "fun" is just the perfect argument to why they never tried to convey any messages like these at all.

The series is also not just about the folly of humanity but also how humanity would act if an fallout apocalypse actually happened. Fallout 3 and 4 just do nonsense and don't try to show humanity moving forward or anything what humanity would actually do.

i actually joined to talk to other fans about fallout. the reason im defending bethesda is because most of your arguments are based at them and not the context of the games.
Ah this, the "you just hate Fallout 3 and 4 because it's made by Bethesda". Yeah, can't take anything you say seriously because you used this "argument".


Here's the thing: people can like all Fallout games, even the Bethesda ones. And that's fine. But don't come here telling us we only dislike the Bethesda Fallout games because we don't "get" the messages in their games. People have dissected these games through and through and whatever message they try to convey is buried beneath all the nonsense of lore breaking, stupid writing and dumbing down the series.
 
Here's the thing: people can like all Fallout games, even the Bethesda ones. And that's fine. But don't come here telling us we only dislike the Bethesda Fallout games because we don't "get" the messages in their games.
Perfect.
And i would bet that Bethesda changed BoS to be xenophobic assholes again because a lot of people complained about BoS being basically paladins of good in Fallout 3.
Did you not play Fallout 4? I'd assume not. Essentially they made BoS xenophobic to ghouls, mutants, and synths. Ghouls and mutants because they're a threat to humanity directly (which is arguably true for the East Coast Super Mutants). They hate synths because, well, it's abortions and guns in America. People are usually divided on this issue. Are Synths people? Should they have rights? Are they a threat to humanity? The factions are essentially this,
The Railroad: "Synths are just like us! They're a-ok"
The BoS: "Synths are a threat to humanity in multiple ways and all must destroyed"
The Institute: "Synths are mere machines that seem to resemble sentience and are fine as long as they are under us in society"
The Minutemen: "We like settlements, yup yup yup, gotta build settlements, factions? Oh, well they're all cool kinda maybe not the Institute, everyone hates them they don't like settlements. Let's go shoot ghouls near settlements my guy"

EDIT: When I say arguably true for East Coast Super Mutants, I don't mean to imply that other Super Mutants can't be a threat or that anything else couldn't be a threat. Just to clear that up. I'm not taking and debating Fallout 4's politics here or anywhere lol.
 
You are reaching so damn hard to come to these conclusions because Fallout 4 does an extremely poor job if it's trying to convey those messages.


Nope, they sent them during the war with the NCR, not before. Don't know where you getting this from. Even with that, it's still incredibly stupid to send a ton of soldiers and resources across a desolate world with tons of dangerous mutated monsters on HUNCH that i might have technology.

And i would bet that Bethesda changed BoS to be xenophobic assholes again because a lot of people complained about BoS being basically paladins of good in Fallout 3.


Fallout 3 and 4 do not convey any message of the folly of humanity and how people kill each other for stupid reasons. These two games have clear cut good guys and bad guys, there's absolutely no grey morality or any ambiguity. And given that Bethesda is allowing players to launch nukes in Fallout 76 for "fun" is just the perfect argument to why they never tried to convey any messages like these at all.

The series is also not just about the folly of humanity but also how humanity would act if an fallout apocalypse actually happened. Fallout 3 and 4 just do nonsense and don't try to show humanity moving forward or anything what humanity would actually do.


Ah this, the "you just hate Fallout 3 and 4 because it's made by Bethesda". Yeah, can't take anything you say seriously because you used this "argument".
i looked it up and the Lyons group was dispatched right after the war with the enclave and their goal was to reconnect with the Midwestern brotherhood of steel and they just kept going. also just because i like the bethesda fallout games as well should not be an excuse to say my argument is invalid. what that makes is a toxic community that would rather talk shit on games they dont like and completly ignore the opinions of others.
 
Did you not play Fallout 4? I'd assume not. Essentially they made BoS xenophobic to ghouls, mutants, and synths. Ghouls and mutants because they're a threat to humanity directly (which is arguably true for the East Coast Super Mutants). They hate synths because, well, it's abortions and guns in America. People are usually divided on this issue. Are Synths people? Should they have rights? Are they a threat to humanity? The factions are essentially this,
Yes i did, but it's been a while. I recall them being kind of dicks not to just those, even to regular people. But like i said, it's been a while, so maybe i'm misremembering things.

BoS still sucks in Fallout 4 though.
 
Yes i did, but it's been a while. I recall them being kind of dicks not to just those, even to regular people. But like i said, it's been a while, so maybe i'm misremembering things.

BoS still sucks in Fallout 4 though.
Oh without a doubt, they do. And yes, they are dicks to people as a "price for progress" you either have to shake down farmers, kill them, or help pay for the supplies they bring in or something so the BoS doesn't have to maintain food and water for themselves because it's pretty much how gangs work in certain parts of the world. We're here to do what we want and if you just pay your taxes to us, nothing bad will happen to you and we might protect you if something goes wrong and we see it happening.
 
I swear so many Bethesda apologetics tend to double post ... it's like a give away sign at this point.
 
The context for most of there quests are helping people out and to find what you are trying to find(tong twister right there).

That's exactly it. 90% of quests in Fallout 3 and 4 are just the player character "helping people" in an incredibly boring black-and-white conflict where the choice is to either be good or be literally Hitler. There are no plotlines or quests where, say, both sides have a point and the player has to weigh the positives and the negatives against eachother and actually think for himself about what he personally thinks is best. This is because Bethesda could care less about writing good stories. The plots in their games are little more than backdrops that only exist to give the player an excuse to shoot things.
 
That's exactly it. 90% of quests in Fallout 3 and 4 are just the player character "helping people" in an incredibly boring black-and-white conflict where the choice is to either be good or be literally Hitler. There are no plotlines or quests where, say, both sides have a point and the player has to weigh the positives and the negatives against eachother and actually think for himself about what he personally thinks is best. This is because Bethesda could care less about writing good stories. The plots in their games are little more than backdrops that only exist to give the player an excuse to shoot things.

The Pitt was a pleasant surprise in FO3 because the main story line in it wasn't so cut and dry. The characters actually had some depth and it wasn't easy who to decide with in the quests. On the surface, it looks like the slaves are the good guys, but I found myself siding with Ashur as I thought developing the cure and the Pitts survival was best in their hands. It wasn't an easy choice, and it was very rare for Fallout 3 to have something like this in it
 
Man that is facepalm worthy.
What does that moderator expect? People are fans and will have their own hopes and wishes on what they like the next entry in a series to be like.
 
It's not even a moderator, just some rando looking to bootlick for popularity/karma. Which makes it all the more pathetic and condescending.
 
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