Fallout 76

Meanwhile at the independent thought powerhouse of Reddit:

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That sub and /r/FO76 (mostly the latter) are really weird. I got downvoted and a bunch of angry flaming replies for disliking super mutants presence in the game.
 
I literally have no desire to buy this game at all. At least with Fallout 4, I convinced myself that Bethesda Game Studios probably took inspiration from Fallout: New Vegas, and the game could only be a step-up in terms of quality. Of course I was completely wrong.

At least BGS are being upfront about how this game will most likely be terrible. Fucking multiplayer? Bombing other players with nukes?

I had a feeling a Fallout MMO was inevitable after The Elder Scrolls Online. This is probably going to set a terrible future prescedent for the Fallout and Elder Scrolls series. Anyway, here's some stuff to expect.

  1. Creation Club 2: Electric Boogaloo
  2. Super Mutants returning yet again with another independent origin story (because we need our generic orcs)
  3. Shit DLC revolving around a base-building feature
  4. Lootboxes being inserted into the game a couple of years after release
  5. Something wackier than Kid in the Fridge
  6. Mediocre shooting at the expense of role-playing
I'm completely done with this series. Unless of course Obsidian make another Fallout or somebody makes an isometric spin-off title.
 
i looked it up and the Lyons group was dispatched right after the war with the enclave and their goal was to reconnect with the Midwestern brotherhood of steel and they just kept going.
You need to look it up harder.
The Lyons group left Lost Hill in 2254, the war with the Enclave started in 2246 and lasted a few years at most. Since the sources do not say when the war ended, but they do say it was a very short and easy war for the NCR/BOS (definitely not 8 years). For reference, World War 1 lasted 4 years and World War 2 lasted 6 years and no one will say they were short and easy wars.

The "NCR - Brotherhood war" started immediately after the "NCR/BOS - Enclave war" (sources say).

For them to be dispatched right after the "NCR/BOS - Enclave war", it would have to be around 2247-2250 (lets say the war lasted 4 years to be generous). But sources also say that they were dispatched in 2254, so they were already dispatched (at least) 4 years into the war with NCR.
 
I got downvoted and a bunch of angry flaming replies for disliking super mutants presence in the game.
I'm curious as to what people are saying to you about it lmao.

I'm completely done with this series.
I figured people were at the time of Fallout 4? I have better expectations for 76 than 4 because I feel like I know what to expect from this game whereas 4 I shared the same hopes that they took some inspiration from New Vegas.
 
I'm curious as to what people are saying to you about it lmao.
People were infuriated that I suggested Bethesda take some of the creativity they showed in making the new creatures and put them into a new replacement for mutants, responding with shit like "They're iconic Fallout monsters! They NEED to be in the game!" Deleted my post but somebody even commented something like "They made an intelligent ghoul faction who use guns. Is that not enough for you?" I couldn't even begin to explain my frustration to them.

@Story: We've still got some possibility for "Find your specified male relative" yet, considering Hines and Howard (sound like a super-villain duo) are insistent on there being a main story to follow.
 
People were infuriated that I suggested Bethesda take some of the creativity they showed in making the new creatures and put them into a new replacement for mutants, responding with shit like "They're iconic Fallout monsters! They NEED to be in the game!" Deleted my post but somebody even commented something like "They made an intelligent ghoul faction who use guns. Is that not enough for you?" I couldn't even begin to explain my frustration to them.

That is why I consider that a lot of the "modern" fans do not get the Fallout universe at all.
And while they say that us old fans live in the past they seem to think that Fallout is about continuously recycling elements such as Super Mutants, the Enclave, FEV, and the world being in a permanent crapsack state in which no progress happens.

Fallout doesn't depend on Super Mutants appearing in every game, they barely featured in FNV.
And an intelligent Ghoul faction is something original? The Reservation from Van Buren is asking you to hold its beer.
 
Sorry for the double post but I really want people to check this out as a new entry in this thread and not that I revised the previous posts.

If I had been allowed to handle the story line for a single player campaign for Fallout 76, using some of the elements that the designers had come up with, I think I may have gone with the following.

- The setting would still be a couple of decades after the great war happened. This would explain why there are a number of survivors from before the war and I do not mean just Ghouls. Civilians but also remnants of the armed forces (note these are not members of the Enclave, they were regular armed forces)

- I would keep the theme of the player being a member of Vault 76 that just recently opened, how cliche it may be. The player would be one of several scouts send out into the world to determine its conditions, if there are other survivors including other people from other Vaults, what new threats there are, and eventually find an ideal location for a colony.

- I may actually stick with some of the new design mutants introduced in Fallout 76 on the condition that these are single generation mutants. There are not going to be any future generations.
Also there are no Super Mutants, at this point they have not been created yet.
There is no single separate group of "unique" Ghouls called the Scorched.

- There is no Brotherhood of Steel (they exist in Southern California only at this time). Instead as mentioned earlier the player would encounter the remnants of the former armed forces.
These would be a faction of their own and they are not as tech savvy as they used to be as they are rapidly loosing knowledge regarding their own gear.
Still they thing they are the best hope for humanity to recover and reunite (they were once part of the government). They feel this mission is important and are willing to force communities and settlement to submit to their rule, they are in particular interested in taking control of Vaults and their population (perhaps the feel that the Vault Dwellers left the humans on the surface to their own fate while they lived underground in comfort)

- Borrowing a page from Van Buren, at this point there is a large population of Ghouls around and most of them have not lost their intelligence yet.
Even at this point in time the Ghouls are already treated like outcasts because of their appearance and accused of being carriers of diseases by regular humans.
A lot of Ghouls are pretty pissed about this and they want to stick it to the normal humans. Perhaps they control important parts of the West Virginia region and have enslaved many humans (using them as a work force or as test subjects for Ghoul procreation research)

- I would also perhaps keep the ICBM silos that still contain missiles in the campaign, but I would like to do something else with them than that players use them against other players, or need to use them to seal crevices or chasms from which mutant creatures are emerging.
Perhaps the Ghouls want to use the ICBMs in order to turn the region into a place more suitable for themselves and less suitable for humans (and wipe out as much of those pesky normal humans as possible)
The remnants of the armed forces want to use the missiles against the Ghouls and any significant opposing group or organization that could threaten their plans.
And third, perhaps these missiles are on a delayed countdown and are now threatening to cause a second nuclear holocaust or at least a local one.
The player might either have to launch them or disable them all.
 
"They made an intelligent ghoul faction who use guns. Is that not enough for you?" I couldn't even begin to explain my frustration to them.
But as far as i'm aware, Fallout 3 had intelligent ghouls who used guns. Do Bethestards have the memory of a goldfish?
 
But as far as i'm aware, Fallout 3 had intelligent ghouls who used guns. Do Bethestards have the memory of a goldfish?
Also, who's this guy that's my avatar? Curious thing that is, intelligent ghouls toting firearms...

For real though, I feel like if Fallout 3 had only kept ghouls, normal wasteland creatures like molerats and the mirelurks, and added a new type of mutant or two, people might have a better impression from just that. No Enclave, no Brotherhood of Steel, no Supermutants, no radscorpions. The Brotherhood of Steel thing could have been worked out a little bit better or so. But we didn't need supermutants. Show us something new that threatens the East Coast or at least roams around in it. Show us entirely new factions that have agendas besides hunting the player character for giving people purified water lol.
 
I have been reading up on some of the new updates coming out from Bethesda related to Vault 76 and it doesn't sound like they have any idea what is going on.

Points of current contention:
  • Spawn Killing (What?)
  • How much players can build (Seriously?)
  • Walmart Beta codes
  • Fast Travel...
  • Players under level 5 can't die in pvp?
  • camp vs camp conflicts
  • The card system for perks
Is it just me or is a lot of the information coming from Bethesda seem like their throwing wet pasta at the wall and seeing if it sticks? From what I can tell it seems they are not sure exactly how the game is supposed to work...
 
Spawn Killing
Apparently low levels can't be killed in the starting area or something. Also, the way they've claimed the spawn system to work is that you won't ever spawn near a player who recently killed you.
How much players can build (Seriously?)
AFAIK, they will allow to build anywhere but it will be a small base rather than a town worth of stuff like Fallout 4.
Walmart Beta codes
I don't know what this means. I know that pre-orders get beta codes guaranteed.
Fast Travel...
What's the contention about this?
The card system for perks
I think it's an interesting idea for an online game, but we'll see.

Is it just me or is a lot of the information coming from Bethesda seem like their throwing wet pasta at the wall and seeing if it sticks? From what I can tell it seems they are not sure exactly how the game is supposed to work...
They probably are kinda just throwing some things out and seeing how the public reacts to it without saying anything. They've gone on record to say player feedback won't affect their final decision if they disagree with it. So they're probably getting a feel for what people want/expect and meeting some sort of middle ground or something?
 
It impresses me I live in West Virginia.

And I'm not going to play this.

I enjoyed, mostly, Fallout 4.

And I won't touch this.
 
One thing that I have noticed is general opinion being less hyped than the last time.



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Hopefully, it crashes and Burns. Still wont be enough to bankrupt bugthesda but You gotta start somewhere.
 
Even people who love their big budget, big market games aren't excited about this game because they want these awesome multiplayer games and then they want their "last bastion against EA and multiplayer games" like Witcher 3 or anything Bethesda makes. The paradigm is shifting and they don't like it. They knew what to expect from certain companies for the most part.
Bethesda's too big to not try and make more and more money. That's what their investors want, they've opened up a new team for porting Skyrim and mobile apps. It's not about the old fans, it's not about the art. It's about the 8-20 year old boys with money burning holes in their pockets. Sure, other people will play the games made for this demographic but that's totally who they're aiming for. Until that demographic stops buying it, then we can expect it to only be like other games, not classic RPGs that we know and love.

If you buy Fallout 76 and enjoy it, good. I just can't take the Fallout franchise to heart like I did before. It won't be capable of having fun games but nothing will be like it was again. It's a brand now.
 
And I won't touch this.

Anyone with an INT of 3+ and respect for their wallet will steer clear of this dirty bomb.

I can't wait to, hehe, see the 'fallout' once it releases.

Honestly, I can't imagine anyone older than 12 to be playing this for very long. Kids don't know any better and older players will recognize there are more worthwhile alternatives to multiplayer gaming.
 
You know what just occurred to me? I wouldn't put it past Bethbaby announcing as canon popular groups that crop up. Let's say a group does end up calling themselves the 'Minutemen' and they become very popular with streams that cater to annoying toddler Bethbabies.

Would it really be out of character for Todd or Hines to say "Totally, that's the Minutemen. That's where they came from."

Can you imagine? I can totally see it happening.
 
You know what just occurred to me? I wouldn't put it past Bethbaby announcing as canon popular groups that crop up. Let's say a group does end up calling themselves the 'Minutemen' and they become very popular with streams that cater to annoying toddler Bethbabies.

Would it really be out of character for Todd or Hines to say "Totally, that's the Minutemen. That's where they came from."

Can you imagine? I can totally see it happening.

That would imply a respect for their own continuity. Which they have shown little of.
 
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