Sorry for the double post but I really want people to check this out as a new entry in this thread and not that I revised the previous posts.
If I had been allowed to handle the story line for a single player campaign for Fallout 76, using some of the elements that the designers had come up with, I think I may have gone with the following.
- The setting would still be a couple of decades after the great war happened. This would explain why there are a number of survivors from before the war and I do not mean just Ghouls. Civilians but also remnants of the armed forces (note these are not members of the Enclave, they were regular armed forces)
- I would keep the theme of the player being a member of Vault 76 that just recently opened, how cliche it may be. The player would be one of several scouts send out into the world to determine its conditions, if there are other survivors including other people from other Vaults, what new threats there are, and eventually find an ideal location for a colony.
- I may actually stick with some of the new design mutants introduced in Fallout 76 on the condition that these are single generation mutants. There are not going to be any future generations.
Also there are no Super Mutants, at this point they have not been created yet.
There is no single separate group of "unique" Ghouls called the Scorched.
- There is no Brotherhood of Steel (they exist in Southern California only at this time). Instead as mentioned earlier the player would encounter the remnants of the former armed forces.
These would be a faction of their own and they are not as tech savvy as they used to be as they are rapidly loosing knowledge regarding their own gear.
Still they thing they are the best hope for humanity to recover and reunite (they were once part of the government). They feel this mission is important and are willing to force communities and settlement to submit to their rule, they are in particular interested in taking control of Vaults and their population (perhaps the feel that the Vault Dwellers left the humans on the surface to their own fate while they lived underground in comfort)
- Borrowing a page from Van Buren, at this point there is a large population of Ghouls around and most of them have not lost their intelligence yet.
Even at this point in time the Ghouls are already treated like outcasts because of their appearance and accused of being carriers of diseases by regular humans.
A lot of Ghouls are pretty pissed about this and they want to stick it to the normal humans. Perhaps they control important parts of the West Virginia region and have enslaved many humans (using them as a work force or as test subjects for Ghoul procreation research)
- I would also perhaps keep the ICBM silos that still contain missiles in the campaign, but I would like to do something else with them than that players use them against other players, or need to use them to seal crevices or chasms from which mutant creatures are emerging.
Perhaps the Ghouls want to use the ICBMs in order to turn the region into a place more suitable for themselves and less suitable for humans (and wipe out as much of those pesky normal humans as possible)
The remnants of the armed forces want to use the missiles against the Ghouls and any significant opposing group or organization that could threaten their plans.
And third, perhaps these missiles are on a delayed countdown and are now threatening to cause a second nuclear holocaust or at least a local one.
The player might either have to launch them or disable them all.