Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

Well Necropolis was the first and the only one city invaded in original Fallout after passing 110 days since the start or 30 days after killing mutants in the city and the Master being alive.
 
Correct. Probably that's why I though it would be first. Sorry for the confusion again :)

The error during travelling after loading a "corrupted" save file is "The instruction at 0045bafc referenced memory at 000000cb. This memory could not be read from". The addresses are always the same (at least for one save game). Sometimes the game just freezes.
But as I said before, I can't remember if this bug was also present in the "vanilla" version :)

I've found a way to fix the save game. I just used the "falche" editor. Simply saving changes (without making any) solves the problem. But is this editor compatible with FIXT?

Edit:
I see that you've fixed the bug/exploit allowing to get +2 to Luck in Adytum. Maybe you should add this to the change log, because there's no information about it :)

Edit2:
Two suggestions about Boneyard:


1. Learning "a few tricks" from MacRae takes 10 days. IMHO it's a ridiculously long time (especially if someone plays with invasions). One day would be appropriate. It's also interesting that you don't heal during that time (as always when time passes during a dialogue).

2. Armed Blades don't appear if you start the fight by showing Jon Zimmerman the holodisk with Regulator transmissions. Arming the Blades is a bit wasted quest reward if you choose this option. Even worse, you can't return to Razor and choose attack normally, because she is disappears when you tell her that you'll talk to Zimmerman (she reappears only after you free Adytum from the Regulators).

From what I remember the quest worked this way also in the vanilla version. But if possible, you should imho think about fixing this issue. It may be a big problem for someone who plays a combat-weak character or wants to do this quest on a low level. It doesn't really make sense that the Blades don't help you in the fight after you've convinced the Gun Runners to arm them.

Edit3:

The bug I was describing in this post may be the "too many items" bug.. At least the description fits (game freezing/crashing when changing/leaving location).
 
This is a stupid question (he says as he types it).

Is this basically a collection of all the bug fixes, content mods, patches and modern systems optimisations made by the developer and community over the years?

If so is the idea that you just install Fallout 1, install this patch/mod and then play without having to bother fiddling with all sorts of different releases?

Thanks
 
Tom9k said:
popej-- What he said. ;)

Thank you for asking though. You actually worded that a lot better than I have, so i'd like to use it in explanation of my mod, if I may.
 
Yeah that sounds like the Too Many Items bug to me as well.

I love that you found that Falche fixes it, thatMs awesome!!! Now players stuck in The Glow can just do that instead of starting over :)

Looks like I removed automatic running of that fix in Alpha. Not sure what I was thinking there.


::::::::::ALL::::::::::::
As usual thank you for all the reports and feedback! Some of those I knew about already, others are brand new to me.

U, nfortunately my computer crashed (again, laptop this time :D) so I'll be a bit delayed again, but I will do my best to get Alpha 2 out before September. It will have some partially compete and possibly broken stuff just like Alpha 1, but that way you can play the new version sooner :)

PS my data was backed up this time so no big deal.
 
Aye go for it.

Installed Fo1 again last night and I'm playing it with your mod/patch. I've just got to Junktown and so far so awesome!

Had no issues at all running the game once I'd manually installed it from the CD and installed your patch/mod (running Vista 64). Only thing I needed to do was change the resolution from the ingame option menu.

Here's hoping I'm not thwarted by the Glow/Cathedral bugs as I've had trouble with them in the past.

Keep up the good work dude.
 
Sduibek said:
Yeah that sounds like the Too Many Items bug to me as well.
No, to be honest I don't think that bug exist in Fallout 1, but even if it does, this is definitely not it.
The "too many items" bug corrupt the maps, which is something FALCHE doesn't touch. If FALCHE can fix it the bug lies in SAVE.DAT.
Also, unless my memory is messing with me, you don't get an error message from that bug.
Could be the explosives bug or from saving in combat perhaps?
 
An update.

Getting a repeating crash just after having the recorded/bugged conversation with Gizmo about his assassination attempt on Killian.

It happens when you click done, just after Izo shows you out the door with "Izo moves his hand across his throat in a cutting motion" text.

The screen fades out and back again and then the game freezes, followed shortly by an Illegal Operation.

Ta
 
Darek said:
Sduibek said:
Yeah that sounds like the Too Many Items bug to me as well.
No, to be honest I don't think that bug exist in Fallout 1, but even if it does, this is definitely not it.
The "too many items" bug corrupt the maps, which is something FALCHE doesn't touch. If FALCHE can fix it the bug lies in SAVE.DAT.
Also, unless my memory is messing with me, you don't get an error message from that bug.
Could be the explosives bug or from saving in combat perhaps?
1) No idea what you're talking about with an "Explosives bug" :scratch:

Reference and/or citation please, i'll see about fixing it if I can...


2) I save in combat all the time and i've never ever had a problem with that, other than it sometimes ending the turn right when you load, but then you just re-load so it doesn't matter anyway.

3) I can almost guarantee you the items bug exists in Fo1, or, an almost identical bug with almost identical issues ;). Google for it and you'll find literally hundreds of threads about such crashes in Fallout 1, such as:

http://www.nma-fallout.com/forum/viewtopic.php?t=10968&highlight=glow+fallout++elevator
http://www.gametap.com/forum/post166161.html
http://www.nma-fallout.com/forum/viewtopic.php?t=6911
http://gaming.stackexchange.com/questions/3915/any-way-to-fix-cathedral-crash-in-fallout
http://www.nma-fallout.com/forum/viewtopic.php?t=58667&highlight=
 
popej-- For bugs/crashes/suggestions if you would kindly copy that post into the Feedback thread for my mod instead, so we can keep them all in one place :)

http://www.nma-fallout.com/forum/posting.php?mode=reply&t=58086

Not a big deal, if you don't want to that's OK.


EDIT: Sorry, forgot to say thank you for that report, I wasn't aware of that bug previously. I implemented that thing with Izo so I must've messed up in my script's code somewhere...
 
Copied from release thread:

"An update.

Getting a repeating crash just after having the recorded/bugged conversation with Gizmo about his assassination attempt on Killian.

It happens when you click done, just after Izo shows you out the door with "Izo moves his hand across his throat in a cutting motion" text.

The screen fades out and back again and then the game freezes, followed shortly by an Illegal Operation.

Ta"
 
@ Sduibek,
Before I say anything else I have to admit I don't have much experience with Fallout 1 modding. I just assume most of the inner workings are the same as with Fallout 2. Also, it's been a long time since I last played it (before I did any Fallout 2 modding).

1. If you look at the first link you gave me, you'll find that Silencer mentions a problem with explosives. :)
Anyway, it goes like this:

Plant some explosives on/near someone, then hang around on the map until it goes "boom". If someone dies from the explosion, the game will crash. - I have verified that this happens in Fallout 1.
Plant some explosives on/near someone, then leave the map to set it off. The game will not crash but instead corrupt the map you were on. Going back to that map will crash the game. - This seems to only concern Fallout 2 or at least I couldn't recreate it in Fallout 1. If this is true, explosives obviously can't corrupt saves in F1.

Note that the explosives bug only happens on maps you haven't loaded from a save or been in combat mode on.
Going into combat mode before or after you have planted a bomb (but before it goes off) will prevent the bug.

2. Well, it seem to happen in Fallout 2 sometimes anyway. The combat section in save.dat can get corrupted and cause a crash (you can clear all the data in there with vad's save editor to make it work again). On someone else's save I had a look at I had to remove every enemy critter from the map (including dead ones) to get it working.

I'm not sure if saving in combat by itself is bad, it may just be that bad things can happen while you fight, and if you save that state your save is ruined instead of just getting a crash.

3. The items bug is only relevant to items with scripts attached. The problem comes from how they are stored and removed (blocks of 16) in the map saves. You need to have 1 plus a block of 16 items with scripts to get the bug. A quick look in the Mapper shows 14 items with scripts for F1, ie not enough to cause a problem. If however scripts get attached to items in-game then it's a different matter.

For example, unknowingly killap added mass-spawning brahmin poo in San Fransisco (each poo had a script) which caused a lot of crashes. :lol:

Anyway, the problems you linked to are not identical, really. ;) I remember the symptoms as being only a frozen spinning globe and nothing else, no error messages or anything.

Out of curiosity, don't you have a fix for the Glow and the cathedral? What was it you fixed? Also, wasn't there a version specific Cathedral crash or something?
 
Darek said:
Out of curiosity, don't you have a fix for the Glow and the cathedral? What was it you fixed? Also, wasn't there a version specific Cathedral crash or something?
Yes -- basically it's just replacing various files in the game with known-good versions of said files.

This includes scripts, maps, variables (.GAM), and track 6 and 8 (don't ask, i have no idea)

I don't believe it's a 100% fix, but based on user feedback from FIXT both in the thread and via emails/PMs to myself, it has fixed it for several users at least. WHich i'm happy about :clap: but can't test because i've never had those crashes with any character I've ever played (which makes sense; AFAIK it's entirely dependant on what version of the .dat files being used)

See here: http://www.nma-fallout.com/forum/viewtopic.php?t=57554&highlight=

EDIT: Hmmm. I should get someone with those crashes to give me their dat files so i can do my own testing
 
Not working

I installed the Fallout Fixit mod but its currently not working. When trying to load it its says "Could not find master data file. Please make sure the Fallout CD is in the drive and that you are running Fallout from the directory you installed it to." When it doesn't say that it says I don't have enough room on my drive and that Fallout needs at least 20.0 megabytes to run. Any help would be appreciated. Thank you.

P.S. My computer is a Windows 7 32 bit system.
 
Not running

I installed the Fallout Fixit mod but its currently not working. When trying to load it its says "Could not find master data file. Please make sure the Fallout CD is in the drive and that you are running Fallout from the directory you installed it to." When it doesn't say that it says I don't have enough room on my drive and that Fallout needs at least 20.0 megabytes to run. Any help would be appreciated. Thank you.

P.S. My computer is a Windows 7 32 bit system.
 
popej said:
Copied from release thread:

"An update.

Getting a repeating crash just after having the recorded/bugged conversation with Gizmo about his assassination attempt on Killian.

It happens when you click done, just after Izo shows you out the door with "Izo moves his hand across his throat in a cutting motion" text.

The screen fades out and back again and then the game freezes, followed shortly by an Illegal Operation.

Ta"

Sduibek - With regards to this crash is there a way I can get round it myself or will I need to wait for a change to the mod/patch?

Thanks

night said:
I installed the Fallout Fixit mod but its currently not working. When trying to load it its says "Could not find master data file. Please make sure the Fallout CD is in the drive and that you are running Fallout from the directory you installed it to." When it doesn't say that it says I don't have enough room on my drive and that Fallout needs at least 20.0 megabytes to run. Any help would be appreciated. Thank you.

P.S. My computer is a Windows 7 32 bit system.

night - I could be wrong here but that sounds like the sort of error you'd get if you hadn't followed a certain step in the manual installation procedure.

http://www.nma-fallout.com/article.php?id=1593 <--- Have you followed step 4. on that list? Most importantly, making sure that you've edited it with the correct path's for where you installed the game.

To be honest I didn't think you needed to do that if you've installed FIXT though? Worth a try.
 
Darek said:
No, to be honest I don't think that bug exist in Fallout 1, but even if it does, this is definitely not it.
The "too many items" bug corrupt the maps, which is something FALCHE doesn't touch. If FALCHE can fix it the bug lies in SAVE.DAT.
Also, unless my memory is messing with me, you don't get an error message from that bug.
Could be the explosives bug or from saving in combat perhaps?
I don't save in combat and I didn't use any explosives :) This problem occurs randomly, without any apparent reason. The most bizarre thing is that once the save suddenly got corrupted as if loading messed it up. Initially it worked fine (maybe it was corrupted, but it became a problem after restarting the game? I don't know).

It happened in Junktown, in a random event map (car dealer) and on a few other occasions I can recall. No problems in Glow.

Sduibek said:
Yeah that sounds like the Too Many Items bug to me as well.

I love that you found that Falche fixes it, thatMs awesome!!! Now players stuck in The Glow can just do that instead of starting over :)
I tried it once and it worked. Next time I'll try to experiment more (with other editors, for example). Other things I've tired like restarting the game or re-saving didn't help.
 
Back
Top