Fallout: New Vegas quest troubleshooting (spoilers)

FearMonkey said:
I don't think that's hypocritical [...] right?
Actually, that is THE hypocritical excuse.

If you think you're playing the game according to your personal rules and not breaking them, no amount of their being broken pointed out to you will convince you otherwise. We've already been over this; it's believing over knowing. I just try (in vain) to reason with you whenever the absurdity reaches epic obviousness.

And no, sleeping with him does NOT retrieve the chip. The only way to get the Platinum Chip is off of Benny's cold, dead body, or from *cough* someone *cough* who prepares him for you for such a fate. You don't magically riffle though his pockets over intercoms or while you sleep in his bed. The Platinum Chip is never "secretly" rewarded to you if you don't strictly pursue it.
 
Just a friendly warning:

Be careful not to do too many quests for Yes Man until you come into possession of the Platinum Chip. Otherwise you won't be able to continue being a pacifist. This is because you need the Chip eventually on an Independent playthrough and doing too many quests for Yes Man will piss off the dude who now owns the Chip if you let Benny run away...
 
Yeah, that happenned to me on my first Run.

[spoiler:8f237472d3] I had to infiltrate the Fort and fight my way through Caesar to get the Platinum Chip. I got Ping Ponged to death so many times by the Praetorians and their Balistic Fists.[/spoiler:8f237472d3]
 
SnapSlav said:
FearMonkey said:
I don't think that's hypocritical [...] right?
Actually, that is THE hypocritical excuse.

If you think you're playing the game according to your personal rules and not breaking them, no amount of their being broken pointed out to you will convince you otherwise. We've already been over this; it's believing over knowing. I just try (in vain) to reason with you whenever the absurdity reaches epic obviousness.

I have a feeling you expect me to play through a game and live with whatever choices I'm making without restoring old saves, etc. I'm not doing that. I would be playing this game forever if that's how I played it. I want to end the game with 0 kills and I'm making choices that will allow for that. There is nothing wrong with that.
 
Verd1234 said:
Just a friendly warning:

Be careful not to do too many quests for Yes Man until you come into possession of the Platinum Chip. Otherwise you won't be able to continue being a pacifist. This is because you need the Chip eventually on an Independent playthrough and doing too many quests for Yes Man will piss off the dude who now owns the Chip if you let Benny run away...

Can I do them but not turn them in? Like I can finish "Volare!" with no issues as long as I don't tell Yes Man what I did for them, right?
 
Yes, you can just finish the quests without delivering them and no one will care, except for the Kahns Quest, that one directly affects Caesar.
 
FearMonkey said:
I have a feeling you expect me to play through a game and live with whatever choices I'm making without restoring old saves, etc. I'm not doing that.
Your feeling would be mistaken. Like I said, I'm pointing out the obvious (as I and others have been, from the start) that you just don't see. All accounts point that you will never see it, so just move along.

And you've already figured out some of the mechanics on your own; you're just not certain about it. But the Oblivion Engine is not a complicated beast; even if the tricks Obsidian used to make a good game out of it were very complicated. If you think a particular action has a particular consequence (not turning in the quest prevent the "life changing" repercussions) you're probably right.
 
Jeez, what the hell is going on? I decided to go back to Jacobstown and for some reason there's a goddamn cazador in the middle of the road. I've been through there at least 10 times before and no cazadors. Now, all of a sudden, there's one right in the middle of the road. WTF? >_<
 
Well, as AI go, Cazadores are nasty little fuckers notorious for meandering. There's a nest not far from where you'll find a frequently refreshing Cazadore spawn point, which is just off the road to Jacobstown (the spawn point, not the nest). So, from time to time, those little bastards can be found not only near Jacobstown, but IN Jacobstown, at times. Irritating, but it happens.
 
I rebooted the game to eat lunch and when I started it up again, the Cazador wasn't there anymore. So now I guess I don't have to deal with it.

This time. >_>

Also, there are a lot of misspellings of the city Tucson. They spell it 'Tuscon' in the game. I can't believe this got through QA either. Of course, if it's Bethesda's QA, then I guess I can believe it. <_<

I'm really only ragging on it because I lived in Tucson for 13 years and my mom still lives there. I take this kind of thing seriously. :p
 
I can comfort you, actually Raul pronounce name correctly and he make a point about that. :)

Also, you shouldn't ragging about that. In Fallout 1 Bakersfield is named Necropolis and Los Angeles a Boneyard, what about that? ;)
 
Languorous_Maiar said:
Also, you shouldn't ragging about that. In Fallout 1 Bakersfield is named Necropolis and Los Angeles a Boneyard, what about that? ;)

I've been to both places and they seem apt enough descriptions to me. :p
 
FearMonkey said:
Stanislao Moulinsky said:
I think there is another option to get the Platinum Chip without having to kill him. Did you talk with the guy at the front desk? The one near the guy that asks for your weapons when you enter the casino?

I talked to Swank and convinced him that Benny is up to no good. So he distracts Benny while I go up to his room to find more evidence. Yes Man is the new evidence. So I go down to tell him and then he asks me what I'm gonna do about it. I can say "confront him", "kill him", or "I have to think about it". That's all Swank does. Though he also lets me carry weapons inside the casino in order to keep Benny bodyguards in check or something.

Then when confronting Benny I can either kill him to get the chip or try to talk to him about it. Talking to him either sics his guards on me and I have to escape, or I can convince him to let me live. Either way, I don't get the chip right away unless I kill him. And I think that's what's intended for the pacifist playthrough. *shrug*

I'm sure that there is the option to lure Benny alone in his room.

/reads the Vault

Yeah, if you choose to "kill him" you confront him alone and actually can leave him alive. I don't remember if he keeps the Chip or not, though.
 
Btw i'm not sure if you are up for this kind of "cheat" but if you untie benny and give him a stealth boy you could "wait" for 1 hour so he runs out before alerting any guards in there. Not sure if it works for Benny but i did use that trick when i saved the powdergangers from the camp on my legion friendly playtrough.
 
Probably not, he'd have to sneak through different cells to escape completely, whereas the powdergangers just have to run.
 
Joelzania said:
Probably not, he'd have to sneak through different cells to escape completely, whereas the powdergangers just have to run.

When they start to move they should get to their destination when you wait 1 hr. Could try it myself but i don't think i have a save around that part of the game.
 
FearMonkey said:
I rebooted the game to eat lunch and when I started it up again, the Cazador wasn't there anymore. So now I guess I don't have to deal with it.

This time. >_>
Yeah, as I mentioned earlier on (page 8 of) this thread:
SnapSlav said:
Additionally, because of the engine's shittiness (yes, we just can't escape it) it's very, VERY dangerous to save while out in the field, or at least certain contiguous sections of outdoors, because loading can (and often will) cause new batches of creatures to spawn. You wouldn't want to make it past a couple trees, having successfully avoided a group of Cazadores, saved, then accidentally aggro'ed some others, only to reload and find yourself staring down a new group of 5 that will always be there when you reload again. That happens, and once you get caught in the loop, the only escape is an earlier save (or lightning-fast murder/escape).
THAT happens. But as you experienced, it CAN go both ways. Basically sometimes when you save and reload, there will be a random spawn where you loaded, and often times it will repeatedly continue to spawn after every reload attempt. But sometimes you'll load and there will be a spawn, then reload and like the Joker's magic trick, "It's...... gone!" *wavy hands*

The best example of this is Freeside. Because the violent thugs typically spawn once every day, but have a randomization to them, if you arrive in Freeside and walk near a spawn point, only to find no thugs spawned, you can save and reload, and almost assuredly the thugs will be there.

So, back to NOT spoiling stages of the main quest that he's not at yet...
 
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