Actually technically it isnt, or it would be turn based and top down
I don't think game mechanics should dictate what a sequel is.
Otherwise GTA 3 through V wouldn't be true GTA games since the first four games were top down.
Actually technically it isnt, or it would be turn based and top down
As far as games goes, yes a Sequel DOES have to be mechanicaly similar to be a Sequel. Or it doesn't provide you with the same experience as previous games did.
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As far as games goes, yes a Sequel DOES have to be mechanicaly similar to be a Sequel. Or it doesn't provide you with the same experience as previous games did.
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Now whether Bethesda did a great or a poor job at making a good RPG game is another discussion. But it's not bad or good because it's first person.
This was probably asked but did we know more or less about Skyrim when it came out when compared to Fallout 4? I can't believe it's two weeks until launch.
As far as games goes, yes a Sequel DOES have to be mechanicaly similar to be a Sequel. Or it doesn't provide you with the same experience as previous games did.
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I really disagree. The unique selling point of Fallout 1/2 is it's RPG mechanics/story. Not the fact that it is top down or turn based. Firstly it's an RPG and secondly it's top down.
So long as the sequel to Fallout is a RPG game that captures that same feeling of Fallout it's a Fallout.
Now whether Bethesda did a great or a poor job at making a good RPG game is another discussion. But it's not bad or good because it's first person.
Fallout: combat
When asked to talk about Fallout's combat system, Tim Cain has noted "I think the strength of Fallout's combat system is that it was easy to understand and use, but still complex enough to give you many options on how to fight. Turn-based combat gives you more time to think of battle tactics, so combat feels richer - and a lot of people responded to that." (ref) Additionally, Tim explained "It also showed how popular and fun turn-based combat could be, when everyone else was going with real-time or pause-based combat." (ref) Feargus Urquhart later added "If you want to exactly represent GURPs, D&D or most other PnP RPGs then you have to go turn based, which was the decision for Fallout when it was GURPs." (ref)
Fallout 3
Did you guys have a story ready for a Fallout 3? Or what was your plan?
Leonard Boyarsky: We had a few different things we were tossing back and forth, but nothing concrete. We were thinking more along the lines of overall gameplay, functionality, etc. than story at this point.
Would you have made Fallout 3 isometric and with Turn Based combat or would you have followed the same principle that you're using on this PA title?
Leonard Boyarsky: I don�t know how I would have felt about making FO3 anything but isometric and turn based. We did have an extremely high budget idea for another approach, but even in that scenario combat was isometric and turn based. Of course, it�s easy for me to say I wouldn�t have done a paused real time FO3 now, but I don�t know what I would have said if the offer was made.
Dragons are fucking boring, they are the most generic "Boss Monster" that you can get. No idea what's people obssession with them, same with Zombies.
You guys are ridiculous.
You guys are ridiculous.
I hope you're joking, but if you aren't that's fine.
Though coming from a gun nut who said that guns could be used for loads of reasons....