Press:
Nim82 said:
It's is the bloody gaming press imo.
Most people base their buying decisions on reviews/previews to some extent, fix the press and you'd go a long way to re-educating the masses.
True. I however believe that the dev’s influence this too: If a dev notices he gets more good rep from one certain magazine, he will invite that magazine’s reporter with next release too. Although not “correct”, it’s quite normal to act like that, from a business pov.
As with the regular press, the reader/buyer is always presented with the options of going for fast, easy readable and positive commercial info, versus clear, honest and sometimes negative and/or shocking info. Not going too much into politics, the trend of “the mass reading more sensational pulp then facts” has led to some rather awkward misinformed decisions on numerous occasions. Saddening but true indeed. Quite difficult to counter too.
Brother None said:
...there are many gaming forums, none of them are as negative as us, but there's not a single one that is unanimously positive either...
Brother None said:
Well, remember, gaming journalists are losing ground to other media, like fansites, blogs and word-of-mouth. Traditional media are losing ground all around, but gaming journalism's level of quality is making it lose ground quicker.
As for covering "the other side," we're hoping to have at least one thing on that in a while, but we'll have to wait.
Indeed, NMA tends to be rather negative - but, as you stated in the other post, there has to be a medium that counters the "promo talk" and over-enthusiasm of some journalists.
Especially since people turn to media such as NMA to get an opinion from "experts", being the still very active fans of an old franchise, in this case.
General “fallout&gaming”:
Making multi-platform games tends to drop quality in some areas, especially true for RPG games (and strategy, and some other genres). However, for the console gamer, I think F3 could be as unique, innovative and mind-opening as F1 was for the PC (c)RPG player. Opening a market spot for spin-offs, more sequels, ... Hopefully also for the PC world.
Looking at the presented F3 info from a “not expecting isometric, tb c rpg” viewpoint, I guess I like what I see. We all knew that those points weren’t to be expected. Crying over isometric won’t help, it’s too far in development for that.
There is a good chance that Bethesda will fuck it up for the die-hard Fallout fans. If the game sells and the market spot opens, there also is a good chance that some (other) developer will listen to the fan's cries for a "worthy" Fallout follow-up, or even that a mod team with new tools (the F3 tools, hopefully) creates something that gets more popular than the game itself - look at what CounterStrike did for the Half-Life franchise, something not thought possible before. As somewhat stated by zioburosky13.
Expecting a cRPG pen&paper conversion in 3d FP seems somewhat of an utopy in today's gaming world. We kind of knew that it wasn't going to be that. After the bad rep BOS and POS caused, I guess they needed more "retro F1 & 2" elements, but with still some "open" items towards newbies in the genre. I don't think newbies to the Fallout style of RPG would even have heard of pen&paper ("what, people sit in a basement, playing games in their mind while shouting -I attack Droid with Laser-?? What, people even dress up like knights to re-enact medieval settings???").
I guess that the only thing left to do, is to accept what is inevitable in Beth’s making of Fallout (3d fp/3rd p) and try to create some fuss about the things we can still affect, like turn-based - by mass crying, mass suicide, mass jump so that the world shifts in it orbit, or whatever.
Anyway, about the article:
Pro:
Special
Detailed aiming of bodyparts
Mature content, blood, gore, kids, chems (drugs & alcohol?)
Game setting (dark, it is Fallout in a way - not POS with flashy armor)
3d first person
Water, food & rad count
Con:
3d first person (unclear what that will give)
Not having a true turn-based option for the PC users is a mistake imo.
Possibility (…) of Beth messing with the feel
unclear of BoS presence (reason, history)
How would a pipboy pick up 50's music (some after war scavengers found vinyl and somehow got it working with a FM-studio? Has Pip got mp3 support - for 50's music???)
Nuclear catapult
I admit always having dreamt of wandering through the wastelands in 1st person. It may not give a tactical overview, but a part of RPG is about immersing. Isn’t that more easy when you look through the eyes of the very role you’re playing?
I don’t see that as bad –per se-, but yes, it could be badly implemented (Oblivion with guns, yeah).
Seeing the inside of a vault with the third dimension added is sweet though... I've also read that the artists had to make everything "functional", e.g. a pipe isn't just hanging there, but leading to a water tank, with a valve on it. That shows some good thinking, more than "let's add guns to Oblivion".
The nuke is somewhat odd, to say the least. If it’s balanced (VERY rare ammo, only usable at mid to long distance, it rads you for quite some points unless using PA, turns NPC’s hostile if fired close, …), it may be a bit justifiable… Although it seems like a cheap “wow sweet killer weapon” promo, reminding of Doom’s BFG. Hence, balance is VERY important.
Btw, the Vault-boy displayed in Pip-boy: I think the good old "chardex" was also a part of Pipboy 2000, like "vault tec" software (which measured a vault resident’s stats, as said in the article) loaded on the pipboy. This is, imho, why we see a vaultboy on a pipboy display
Good for Beth’ that they figured that out by themselves. If they did so.
Ps: While typing, some of my writings were already discussed by others, I noticed. Sorry for repeating, I’ve deleted most obsolete items or referenced the poster.