Game Informer Fallout 3 article scans

Neal said:
I like how he tried to quote the fallout bible, he is also being very exact with his words unlike most people.

1950's era look yes technology not really, a nuke catapult. I don't remember that from a Fo1 or 2 and a catapult if they were going for some sort of BFG it should at least be some sort of rocket launcher

oh and I agree with you Bluurg it was more artistic intent otherwise they could have made it more realistic if they wanted especially for the time they could of went for a quake or tomb raider look which looked more realistic for that time

I really don't think it's realistic for us to demand that we only see stuff from FO1 / FO2... And while we didn't see something like that in FO1/2, it's definately the kind of irresponsible use of nuclear technology that would have fit right on in.

In addition, the timeline has surely progressed forward -- new stuff would have to have been dug up, new mutations, etc. In addition, the game takes place near Washington DC -- the reaaally cool toys would have to be buried around the Pentagon, I would at least think. :)

What I'd really like to see them do is recreate a map from Fallout 1 or 2 in their new engine, just to see how it would look. I think we'd all be a little surprised.
 
Slicerdicer said:
Hrmm the term plant come to mind. Beth's plant. :roll:
that was the first thing i thought of when I saw his first post on this thread

That is a good point about it being near DC that there could be some more advanced weapons that didn't make it to the west coast.

about the doom oblivion hybrid its from more of what it looks like especially the super mutant being something that could of came from doom and the overall look looks like Oblivions with fallout skins
 
Neal said:
I like how he tried to quote the fallout bible, he is also being very exact with his words unlike most people.

1950's era look yes technology not really, a nuke catapult. I don't remember that from a Fo1 or 2 and a catapult if they were going for some sort of BFG it should at least be some sort of rocket launcher

oh and I agree with you Bluurg it was more artistic intent otherwise they could have made it more realistic if they wanted especially for the time they could of went for a quake or tomb raider look which looked more realistic for that time

I'm sure the name Fat Boy is related to the nukes dropped on Japan Little Boy and Fat Man. A play on words. The only 40's-50's era connection I can see to it. Those nukes had to be dropped from a plane though and not a wrist rocket catapult. :roll:
 
Neal said:
Slicerdicer said:
Hrmm the term plant come to mind. Beth's plant. :roll:
that was the first thing i thought of when I saw his first post on this thread

I am not a plant.

I do not work for Bethesda.

I actually work in tech support for a major US computer maker, and years of writing letters to customers kinda ingrains a certain level of politeness to one's "speech". :)

Anyway, I really just wanted to counteract the negativity in this thread, and maybe try and get some of you guys to examine exactly what you guys are upset about and what you guys truly want out of Fallout 3. I mean, when I read that article, the first thing I thought was "Woah, it's like Bethesda read the NMA forums and decided to make the closest thing to the old Fallout games they could." But, uh, you guys are somewhat... "less than impressed."

I'm just trying to figure out why. That's all. :)
 
Xython said:
As for using the Fatboy, no, I'm more of a sniper player than anything else. Called shot to the eyes / groin? Yes Please!

HEH. Sorry to break your bubble, but I am most surprised that you (being such an avid fan and all) haven't yet noticed that you CAN'T target the eyes or groin in FO3... does that kinda break the spirit at all for you?

Look for the picture of the Uruk Hai to see where you can and can't target..
 
I joined NMA solely to say that I'm embarrassed because of you guys. As a Fallout fan, I think you guys are taking this way too far. Deus Ex fans disliked Deus Ex 2 but still played it and accepted it as an addition to the franchise. Compared to the outrage over so many other gameplay-changing decisions (especially 2D to 3D ones), the way you're acting is irrational and overly sensitive in the extreme.

I'm so glad you guys aren't Metroid fans instead.
 
Nim82 said:
Xython said:
As for using the Fatboy, no, I'm more of a sniper player than anything else. Called shot to the eyes / groin? Yes Please!

HEH. Sorry to break your bubble, but I am most surprised that you (being such an avid fan and all) haven't yet noticed that you CAN'T target the eyes or groin in FO3... does that kinda break the spirit at all for you?

Look for the picture of the Uruk Hai to see where you can and can't target..

I see a supermutant with a camera zoomed too close to the upper body for the groin and leg targets to be available.

Or do you believe we can't target the legs, either?

It's entirely possible they removed the eye targeting, for balance reasons. I mean, it was pretty silly later on when you could just sit there getting crits over and over again, y'know?
 
Ok... for all you numbnuts bemoaning the nuclear catapult...

The 50's and 60's had all kinds of research going into portable nuclear devices.
The Davy Crockett was a portable nuclear launcher that was developed in the 50's with the threat of the cold war looming...

check it out...
http://en.wikipedia.org/wiki/Davy_Crockett_(nuclear_device)

I don't necessarily think its a great idea for inclusion as a fallout weapon... I'm just trying to show that they didn't just pull this idea outa there collective asses
 
Xython said:
Neal said:
Slicerdicer said:
Hrmm the term plant come to mind. Beth's plant. :roll:
that was the first thing i thought of when I saw his first post on this thread

I am not a plant.

I do not work for Bethesda.

I actually work in tech support for a major US computer maker, and years of writing letters to customers kinda ingrains a certain level of politeness to one's "speech". :)

Anyway, I really just wanted to counteract the negativity in this thread, and maybe try and get some of you guys to examine exactly what you guys are upset about and what you guys truly want out of Fallout 3. I mean, when I read that article, the first thing I thought was "Woah, it's like Bethesda read the NMA forums and decided to make the closest thing to the old Fallout games they could." But, uh, you guys are somewhat... "less than impressed."

I'm just trying to figure out why. That's all. :)

Read my reply a few posts back. It lays out the simple expectations of calling it Fallout:3. Any other name ie Fallout: East cost story/ Whatever you like and it looks and sounds like a great addition to the Fallout verse. I actually look forward to the game in a purest sense just wished they named the damn thing Fallout: something fucking else. They bought the rights so ya they can use "Fallout" and it's hallmarks but don't make it "Fallout:3" if you can't make all the connections to the first two.
 
JulesN said:
I joined NMA solely to say that I'm embarrassed because of you guys. As a Fallout fan, I think you guys are taking this way too far. Deus Ex fans disliked Deus Ex 2 but still played it and accepted it as an addition to the franchise. Compared to the outrage over so many other gameplay-changing decisions (especially 2D to 3D ones), the way you're acting is irrational and overly sensitive in the extreme.

I'm so glad you guys aren't Metroid fans instead.


Never mind the weeds here it's the plants that need to go! :lol:
 
I'm not any sort of planted person. I started visiting NMA around the time the Fallout 3 trailer was debuting to see what the reaction in the fan community was. I kept visiting because there was some interesting criticism, but now I'm horrified with the way everyone is lashing out.

Being a hardcore Metroid fan I had a similar reaction when Metroid Prime was revealed to be in first person. I waited ten years for that game as well, but I was satisfied with the end result because I realized it was a different take on an already perfect formula. I even screamed bloody murder when they added multiplayer to Metroid Prime 2, but I enjoyed it. Having Metroid Prime Hunters be almost exclusively multiplayer didn't even phase me.

Nothing I'm saying is changing anything, but it's almost making me ashamed to say I like the Fallout games now.

Notice how I never said my opinion on the game because I can't make it based on a few pages in a magazine and a second-hand account of the game.
 
madmonkeyzoom said:
Ok... for all you numbnuts bemoaning the nuclear catapult...

The 50's and 60's had all kinds of research going into portable nuclear devices.
The Davy Crockett was a portable nuclear launcher that was developed in the 50's with the threat of the cold war looming...

check it out...
http://en.wikipedia.org/wiki/Davy_Crockett_(nuclear_device)

I don't necessarily think its a great idea for inclusion as a fallout weapon... I'm just trying to show that they didn't just pull this idea outa there collective asses

The warhead was tested on July 7, 1962 in the Little Feller II weapons effects test shot, and again in an actual firing of the Davy Crockett from distance of 1.7 miles (2.72 km) in the Little Feller I test shot on July 17. This was the last atmospheric test detonation at the Nevada Test Site.

Production of the Davy Crockett began in 1956, with a total of 2,100 being made. The weapon was deployed with U.S. Army forces from 1961 to 1971.

Versions of the W54 warhead were also used in the Special Atomic Demolition Munition project and the AIM-26A Falcon

Just imagine that there 2100 of these things laying around somewhere. Hopefully Al-qeada or other religious nutters don't find them. Jericho for real. :shock:
 
Xython said:
It only looked cartoonish because of the technology of the time. They couldn't exactly go nuts with the graphics with sprites, after all.
Bullshit. The fact FO and FO2 looked cartoonish had nothing to do with "the technology of the time". It had to do with the setting, which was pretty damn consistent (though less so in FO2). The cartoonish flavour of FO and FO2 is not a result of the limited possibilities of that time, it's the product of a well-defined and structured setting. That's what most recent posters fail to grasp. The Fallout universe is a system. It's a world of retro-futurism, based on EC comics, 50's architecture, technology and so on. It was Boyarski's brainchild. If it had been more complex to mould, the original FO team would still have been able to do it, I have no doubt about that whatsoever. That's because the gamer's ethics were different back then. They didn't go for the easy win, the *kaching* $$$$, no, they wanted to structure an idea, a setting, a story, something they believed in. The FO and FO2 talking heads are still superior to lots of things you see in games nowadays. They had a vision. And that's one of the things I like so much about FO and FO2. You see creativity taking shape. You see a brilliant idea materializing. Don't you ever think they took the easy way out. The original FO team was probably one of those rare moments in game history when a group of people came together and everything just made sense. The chemistry was there.

If certain things look cartoonish to you, then you can bet your arse they were meant to look cartoonish. Take the Supermutants, for instance. They didn't want to confront the player with creatures that were biologically feasible, no, they wanted to confront you with creatures that would have made sense in 50's comics or 50's movies. Realism doesn't matter in the Fallout universe. That's one of the things that makes it so special and, apparently, so hard for outsiders to understand.

The original FO team went nuts with the technology of the time. The talking heads are amongst the most beautiful things I have ever seen in a computergame. They're art, if you ask me. They are the proof that, back in the good ol' days, developers weren't afraid to explore the boundaries of what was technologically possible at that time. Nowadays, it's all the same. A little more polygons maybe, a better set of skins maybe, but the effort or even the lust to aim for what is still technologically feasible is gone. No more exploring the boundaries. No more exploring new possibilities. It's all about emptying people's pockets now, not about constructing a solid statue that will stand for years to come.

Xython said:
It looks fine. They even got the random propaganda and 1950s-era technology right.
No, they have not. They have failed. Miserably. The 'new' Vault of the Future posters look like shite when you compare them to the original ones. The style is completely wrong. I don't know if they've contracted crappy artists or what, but they've got it all wrong. Look at how they implemented Vault Boy. That looks like copy and paste to me. The clear line style of Vault Boy does not match with the 'withered by the seasons' style of the billboards. Even the colour scheme doesn't match. Even I could do better with my Paint Shop Pro 8. Which only costed me 40 euros.
Take a look at the PipBoy 3000. How does that contraption look? Does it look like something that withstanded 200 years of fallout and (ab)use? Does it look like something the 50's could have come up with? No. Not only does it incorparate a Vault-Tec Vaultboy into a Robco product, it also manages to fuck up the setting by looking so modern (it would not have been out of tune on the wrist of the Predator) it makes my lonely heart ache.
I don't even feel like discussing the handheld nuclear catapult or the Supersledge that looks like someting the Goths would have forged in their main camp.

The more I look at those screenshots, the more pissed off and angry I get.
I am not buying that piece of capitalist crap.
I hope the Bethesda headquarters go up in flames, including the staff.
 
JulesN said:
I joined NMA solely to say that I'm ashamed of you guys. As a Fallout fan, I think you guys are taking this way too far. Deus Ex fans disliked Deus Ex 2 but still played it and accepted it as an addition to the franchise. Compared to the outrage over so many other gameplay-changing decisions (especially 2D to 3D ones), the way you're acting is irrational and overly sensitive in the extreme.

I'm so glad you guys aren't Metroid fans instead.


Err... us DeusEx fans thought InvisibleWar was a crock of shit and shunned it - hence it being the end of the line for the series, and Ion Storm going tits up not long after. Had heard a rumour Eidos were going to dig it up, but Warren has done a runner... A better example would be FO: Tactics, whilst not great a lot of us have accepted it as part of the series, if as a bit of a bastard child. But wait that shows us in a positive light, cant be having that.

Xython said:
You can see his groin just fine, if it were any lower he would kick it when he walks. I never commented on the legs, but assume you can target them, quote me saying otherwise... I like the way your now trying to make excuses regarding the eyes, FO had the balancing fine - have they screwed it up or something, is that what your saying?

Blinding guys with the RedRyder LE was a rather enjoyable aspect of the game to me, how about you?
 
JulesN said:
I'm not any sort of planted person. I started visiting NMA around the time the Fallout 3 trailer was debuting to see what the reaction in the fan community was. I kept visiting because there was some interesting criticism, but now I'm horrified with the way everyone is lashing out.

Being a hardcore Metroid fan I had a similar reaction when Metroid Prime was revealed to be in first person. I waited ten years for that game as well, but I was satisfied with the end result because I realized it was a different take on an already perfect formula. I even screamed bloody murder when they added multiplayer to Metroid Prime 2, but I enjoyed it. Having Metroid Prime Hunters be almost exclusively multiplayer didn't even phase me.

Nothing I'm saying is changing anything, but it's almost making me ashamed to say I like the Fallout games now.

Notice how I never said my opinion on the game because I can't make it based on a few pages in a magazine and a second-hand account of the game.

I've played and liked Metroid and I found nothing wrong with the first person perspective. It's a platformer gone first person shooter, nothing disgraceful about that. BUT, Fallout is a down through the bone marrow deep pen and paper based cRPG, and the shift from pen and paper to FPS is.. impossible.

As for Bethesda at the moment, I can only say that I'm deeply dissapointed in them, where I at least expected a droplet of competence, I was given just what I had recieved last time pre-Oblivion release.

It's hard to have a company producing good games when the main programmer is a console junkey. That's right, Todd Howard is a major console gamer. I still remember the Oblivion photographs and how he mentioned he kept a projection TV in his living room with an Xbox360. But still, I mean - to lie about being a Fallout fan?

That's just a new low.
 
alec said:
Xython said:
It only looked cartoonish because of the technology of the time. They couldn't exactly go nuts with the graphics with sprites, after all.
Bullshit. The fact FO and FO2 looked cartoonish had nothing to do with "the technology of the time".

So what would have made you happy, Alec? If they had released screenshots of a modern game with 2d isometric sprites?

They would have been laughed out of the screening room.

alec said:
Realism doesn't matter in the Fallout universe. That's one of the things that makes it so special and, apparently, so hard for outsiders to understand.

And now it's Bethesda's brainchild. And they've decided to add a little more realism to it. That's inevitable when you go from 2d to 3d. You cannot do cartoony 3d without it looking bad -- the sole exception is Mario, and that style would not work for a post-apoc CRPG.

alec said:
Nowadays, it's all the same. A little more polygons maybe, a better set of skins maybe, but the effort or even the lust to aim for what is still technologically feasible is gone. No more exploring the boundaries. No more exploring new possibilities. It's all about emptying people's pockets now, not about constructing a solid statue that will stand for years to come.

Isn't it a bit early to be saying that? Since all we know about Fallout 3 can be summed up in like, 8 bullet points?

alec said:
No, they have not. They have failed. Miserably. The 'new' Vault of the Future posters look like shite when you compare them to the original ones. The style is completely wrong. I don't know if they've contracted crappy artists or what, but they've got it all wrong. Look at how they implemented Vault Boy. That looks like copy and paste to me.

What new ones? We see two. One in page 3 of the article, which looks perfectly fine, and one in the bus.

alec said:
The clear line style of Vault Boy does not match with the 'withered by the seasons' style of the billboards. Even the colour scheme doesn't match.

Every one we've seen so far has been damaged and weathered. Weathering damages the colors.

Or would you prefer the scenery be...

1. Destroyed Car
2. Wrecked building
3. Ruined fence
4. Absolutely perfectly preserved billboard with the Vault-tec character on it
5. Stack of burning tires
6. Dead dog

?

alec said:
Take a look at the PipBoy 3000. How does that contraption look? Does it look like something that withstanded 200 years of fallout and (ab)use? Does it look like something the 50's could have come up with? No.

Actually, it reminds me a LOT of Fallout 2's menu system. It almost looks like they lifted it from them straight off.

As for it looking like predator equipment... uh... no? It looks like an monochrome EGA monitor from the 1980s, if that.

alec said:
I don't even feel like discussing the handheld nuclear catapult or the Supersledge that looks like someting the Goths would have forged in their main camp.

Yes, lets ignore the Davy Crockett for now.

The SuperSledge I like. The old Super Sledge sprite would have looked INCREDIBLY underwhelming in 3d. Absolutely hideous.

alec said:
I hope the Bethesda headquarters go up in flames, including the staff.

Yes, because wishing innocent people harm has solved SO MANY debates. :)
 
Picture the prologue:

Ron Pearlman's voice:
War. War never changes.

you wake up in a sewer.
you start walking.
you see rats. quest: kill them.
rats are fuking eachother. give up quest.
you continue walking.
you see a mini nuclear catapapult on ground. you collect it.
you continue walking.
you see light at end of tunnel.
a supermutant using daedric sledgehammer or oblivion +7 shows up in front of you.
he says to you (Liam voice):
I am your father ...! help meee
chat options:
nuke the supermutant.
exit.
--- game paused ----
--- you sure want to quit game?---
--- control panel---
--- uninstall---
--- cry ---
 
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