Game Informer Fallout 3 article scans

Fallacy said:
The nuclear catapult does sound silly, but then again so is a gatling laser

No one is saying that everything in the true Fallout world was completely logical, that would be idiotic. But using a nuclear warhead for close combat? That's just fucking retarded no matter how you look at it.
 
The most disturbing thing in the GI article, looking beyond how much Bethesda fucked up, is the overall impression of: 'look how we corrected our mistakes from Oblivion'...as opposed to 'look how we try to do a proper Fallout sequel'...

Hello?...this is Fallout, you cretins!!...who the fuck cares about anything TES related in a totally different game series...

All the damn cross-referencing with Oblivion makes it abundantly clear what kind of mindset they had, going into the development of this game...it was doomed from the start to be nothing but TES V: Oblivion with Guns...sad really...
 
Karak said:
The most disturbing thing in the GI article, looking beyond how much Bethesda fucked up, is the overall impression of: 'look how we corrected our mistakes from Oblivion'...as opposod to 'look how we try to do a proper Fallout sequel'...

That's similar to what I was saying, it looks like they're trying to make Fallout 3 into what Oblivion should have been but in a PA setting.
 
Why don't we make our own sequel to Fallout 2? Bethesda's going to release modding tools, and Oblivion has shown that it's possible to do total conversions. How about a NMA/D&C community-run revival of the Van Buren project?

It is possible to have isometric views on the Oblivion engine. That's what The Guild 2 did.
 
Finally I've read through this whole thing...

Have too much to say to say it, but I will say this; I've seen all kinds of retards, morons and failed abortions on these forums but that one guy who said that Fallouts dialogue system is just like Oblivions takes the fucking cake. That's professional level idiocy.
 
ThierryHenry said:
Why don't we make our own sequel to Fallout 2? Bethesda's going to release modding tools, and Oblivion has shown that it's possible to do total conversions. How about a NMA/D&C community-run revival of the Van Buren project?

It is possible to have isometric views on the Oblivion engine. That's what The Guild 2 did.

We'll make the Counter-Strike of RPGs!

If anyone wants my help, just ask. I barely know how to program in PASCAL and if given time I can draw up a proportionate stick figure.
 
- Dialogue... Can you honestly tell me the difference between Fallout's dialogue system and Oblivions? They seem remarkably similar to me.
That was a good one.

The thing that I'm pissed about is not the bloody GI stuff that everybody was expecting (OK, I wasn't expecting nuclear ... catapults...). It's the bloody trailer I'm pissed about, that brought my hopes up. Before that thing was released I was pretty sure it's going to be what-beth-does-the-best, oh well. But the trailer gave me this damn feeling that maybe, who knows, that looks good, wait, so it's not going to be kill-em-all-and-have-some-jet, wow... and then the GI-slap-to-the-face. Well, the hype got me, what can I say...
Whatever, It'll be a fun game, GOTY and all, wohoo.
I just still don't see why the hell did they have to buy a license of a TB, TrueForm, PA RPG to make a RTwP, Action, PA RPG...
 
I really hope they didn't show dialogues because there is nothing to show YET. Maybe they're just playing with grathics (and orcs) and have not started working with plot. Because we all know that shinny graphics is everything in video games. ;)

Speaking about turn-based anc apocalyptic stuff. You really should check new indie tbs iso game called "Urban Legend": http://euthanize-today.com/
 
alec said:
Well, he said it would suck, didn't he? And it sucks, doesn't it?

'Nuff said. Rosh rules. Move along now.
Speaking of Rosh...
In one of threads on Codex he claimed that Tim Cain and Leonard Boyarsky explained the Fallout's design to him in details.
Can anyone confirm that? His posts usually contain a lot more details than interviews that are publically avaible, it would be nice to know how much of it is his own thoughts and how much was told by the original developers...

alec said:
Although the idea of primitive radio-stations is actually pretty nice, it does not diminish my dissatisfaction with the fact that they thought they'd could just get away with introducing a new and improved PipBoy (RobCo) that features images of Vault Boy (Vault-Tec). That's like Coca-Cola using the Michelin mascot in their commercials, for fuck's sake.
Or changing the Nuca Cola blue into the Coca Cola colours. A lot of people seem to have a weird compulsion of changing things, even things that shouldn't be changed for a reason.
I think that any succesful developer of a Fallout sequel should be an active member of NMA for a few months and educate himself about Fallout first.
It's interesting that the Bethesda devs claim that they are great fans of Fallout. If they were, they would be NMA members for a long time and they would take part in learned debates about Fallout to increase their understanding of Fallout. Or they would talk with original devs about the details of Fallout design.

About game magazines:
Game magazines can't be objective until they are reliant on what game developers provide them.
It should be made known everywhere that game magazines are lying and hyping because otherwise they would have trouble with getting games to review.
Also, the Exclusive thing - it's the most vile thing that I've seen when reading game magazines - how a game magazine can be objective when they have a special deal with a developer?
It's an open corruption of supposedly informational media and IMO deserves a criminal persecution.
Not to mention a chronic lack of professional reviewers. By professional I mean people who can think critically and can look beyond "teh FUN!".

Davaris said:
Brother None said:
Pffft, "boycots" are ineffectual, anyway. If you want to make a difference, make sure people know "the truth".

You're right there. Word of mouth is everything these days.
Word of mouth is worthless without consequences - i.e. "boycotting" certain games.

Acerbial said:
Speaking about turn-based anc apocalyptic stuff. You really should check new indie tbs iso game called "Urban Legend": http://euthanize-today.com/
*Peeks at screens*
It looks soooooooooo cute :) . I'll try it out today, thanks for the link :) .
 
- Dialogue... Can you honestly tell me the difference between Fallout's dialogue system and Oblivions? They seem remarkably similar to me.
WTF ?!!!!...Please ...Do me a favor and shoot yourself in the Head !
 
Can't log into my old account anymore, don't remember account details, as I'm not in the navy anymore and besides, they sank that ship. :/

Ok, where to begin?

1) I see many people complain about the fixed starting age. They feel that it's railroading. "Where's the open-ended gameplay if we are locked into a set age at the beginning of the game?" they simper.

*knock on brain-pan* Hello, McFly?! Think, McFly, Think!

Finding the water chip/shutting down the mutant base/Finding the G.E.C.K./Traveling to Vault 13 to get the FOB/Destroying the Enclave.

ALL of those were fixed gameplay elements. *gasp* Yes, Virginia, Fallout 1 and 2 railroaded the player.

Changing the age in Fallout 1 or 2 didn't do shit IIRC, and certainly didn't make anything look different.

If anything, I'd be more pissed about the probability that the sexuality would be toned down in this game. No more sucking cock as a fluffer in New Reno, er, New D.C.

2) Fatman. Ok, I agree with almost everyone here. WTF?

3) Despite what the author of the article said, I get the definite impression he doesn't have a fucking clue what Fallout was.
That said, just because something is described a certain way in the article don't assume that is the thinking that is going on at BS.

Actually, I'm surprised that the writer managed to type the article up with Bethesda's cock jammed so far into his mouth. I would figure the teabagging would lend itself to more spelling and grammatical mistakes. Kids these days. :roll:

4) Orks? You guys are being too harsh in the WRONG direction. If you are going to complain about anything, you should complain about the lack of vices, straps and rubber bands holding together the supermutants.

5) Has Ron Pearlman been confirmed as a definite voice actor? :twisted:

6) It's not Fallout 3 without the Velvet Elvis!

*sigh* at least I have Bioshock to look forward to!
 
Diebold said:
5) Has Ron Pearlman been confirmed as a definite voice actor? :twisted:

What difference does it make when the game looks like shit ?!
I really hoped to hear Ron Perlmans Voice again but now that i have seen some actual screenshots from the game i dont care anymore .
 
Ow well, it could be worse. It could look like this:

falliviontd7.jpg


Fallivion :?
 
HM, my previous post seems to have moved about 8 pages back... This thread is gong fast for sure (DirtyDreamDesigner, you went through this whole thing? I'm glad I got 70% off it!).

Let me re-phrase some of that post, as some don't seem to get it.

For Alec & Darklegacy: What was the bar in the bottom of F1 and F2? Wasn't that part of the Pipboy?
It uses the same rusty look with red buttons and bolts. This leads me to conclude that the "chardex" and "skilldex" parts are also incorporated in Pipboy.

I believe that the Chardex part is software made by Vault-Tec, uploaded on Robco's Pipboy hardware. Hence why we see a Vault-Tec visual on Robco hardware. I can also upload Windows visuals on my (some other brand) PDA...



About the nuke launcher:

Technical possibility:
I stated that if implemented, it has to be well-balanced. Fire at only mid to long range, radiate the environment (and player, if too close), turn nearby NPC's hostile.

Canon possibility:
As Fallacy stated, a gatling Laser could be considered "silly" as well. Still, in the 50's, if a nuclear portable launcher was existing, they could imagine making those devices even more portable.
As the mentioned link states however, the real word device was made with the smallest payload nuclear charge possible... WHich leads me to believe that this is or a "dirty bomb" (which can fit in a briefcase), or a sci-fi element. Dits in the 50's sci-fi setting afaik.
Thanks Madmonkeyzoom for the link, good research!



About the Super Sledge:

I agree that the one in the pics looks like a Warhammer +3. I used quite some real life sledges, those things cannot be lifted up by a small framed person. At least not the super versions.
A mutant may be huge, but the sledge should be at least the length of it's arm - if a mutie is about 2m30 tall, the sledge is at least 1m or 1m50. Half the mutie's height.
That thing looks somewhat scavenged, but who would want to make the thing heavier with a METAL Pipe? And it should crumble walls and hammer poles in the ground, so it should have a square & flat contact surface. MAybe with a kinetic chamber, but not with some junk on the end of the bar.



Mikael Grizzly said:
TheSarge said:
A level cap of 20? That's stupid!

Fallout 1 had a level cap of 21, grasshopper.
Yeah, and F1 was time-limited. Using SPECIAL in a non-time limited Fallout would have to have a higher cap. IMHO. I like to wander around some in the late game of F2, until I can easily take out Enclave squads and have found all random encounters (Alien Blaster, Solar Scorcher!).
I hope F3 won't have a fixed time for the final quest.


Don't get me wrong, I love F1 & 2, and I will always hope for a real canon follow-up with the original mood and setting. Again, as stated, this needs Fallout's original devs.
Beth doesn't have those devs, so they will make their own version.

You can polish yourself for another 10 year to become an even more glittering gem of hatred, but what will that give you?

I think, realistically speaking, that it's more useful to concentrate now on what Bethesda can really improve in their F3 incorporation. It may not be what you wanted at all, but you can help polishing it.

It may also clear the path for a new market niche of post-apoc games. Ok, that could yield some more crappy spin-offs. It may also tickle an indie or other dev studio to take up the good old cRPG spirit and make a isometric gem of pure old Fallout delight.

Sometimes I think that the only thing you want is or wait 20 years more for a real Fallout (then you can play it when you face retirement), or nothing at all. Be glad that there is once more interest in the Fallout universe - even bad commercial is commercial, and some people do learn from (others') mistakes. Let Bethesda create and fail, it will have some influence.
 
boer_kameel said:
Don't get me wrong, I love F1 & 2, and I will always hope for a real canon follow-up with the original mood and setting. Again, as stated, this needs Fallout's original devs.
Beth doesn't have those devs, so they will make their own version.
Sorry, now you have the honour of the stupidest post of the day, no doubt someone else will top you by tonight though.

So it's okay that Beth are killing Fallout because they don't have the talent to do any better? So it's alright that the surgeon killed your loved one on the operating table because they didn't have the skill needed to operate successfully in the first place?

boer_kameel said:
I think, realistically speaking, that it's more useful to concentrate now on what Bethesda can really improve in their F3 incorporation. It may not be what you wanted at all, but you can help polishing it.
Fallout would be better off with a shot to the head to put it out of it's misery.

boer_kameel said:
It may also clear the path for a new market niche of post-apoc games. Ok, that could yield some more crappy spin-offs. It may also tickle an indie or other dev studio to take up the good old cRPG spirit and make a isometric gem of pure old Fallout delight.

Sometimes I think that the only thing you want is or wait 20 years more for a real Fallout (then you can play it when you face retirement), or nothing at all. Be glad that there is once more interest in the Fallout universe - even bad commercial is commercial, and some people do learn from (others') mistakes. Let Bethesda create and fail, it will have some influence.
There are indie developers who'll carry on the torch, they don't need Beth to kill everything good about Fallout's memory to do that. All you'd be encouraging is a slew of crappy copies and spin-offs.
 
Innuendo said:
Ow well, it could be worse. It could look like this:

falliviontd7.jpg


Fallivion :?
OL TEH LOL ROLL!
Very nice picture :P


And for the guy who said that Oblivion and Fallout had the same dialogue-system:
fallout_3_by_bethesda_admiral_jimbob_rpgcodex.gif

Yeah, you're right!
 
boer_kameel said:
For Alec & Darklegacy: What was the bar in the bottom of F1 and F2? Wasn't that part of the Pipboy?
It uses the same rusty look with red buttons and bolts. This leads me to conclude that the "chardex" and "skilldex" parts are also incorporated in Pipboy.
No they were a part of a heavily stylised interface. Of course, there's a big possibility that Pipboy had weapon fields, and had a special televisor interface that allowed the character to talk with people. And that the start menu was a part of a Pipboy too just as the save game menu. Because they had the same rusty look with red buttons and bolts.

boer_kameel said:
About the nuke launcher:

Technical possibility:
I stated that if implemented, it has to be well-balanced. Fire at only mid to long range, radiate the environment (and player, if too close), turn nearby NPC's hostile.

Canon possibility:
As Fallacy stated, a gatling Laser could be considered "silly" as well. Still, in the 50's, if a nuclear portable launcher was existing, they could imagine making those devices even more portable.
As the mentioned link states however, the real word device was made with the smallest payload nuclear charge possible... WHich leads me to believe that this is or a "dirty bomb" (which can fit in a briefcase), or a sci-fi element. Dits in the 50's sci-fi setting afaik.
Thanks Madmonkeyzoom for the link, good research!
Err...
There's one problem here.

The Fallout setting - note that the energy weapons are an important part of the Fallout setting and they make sense within the setting - they are powered by fusion cells that are a byproduct of the Power Armor armor program and were also used to power cars.
There are no nuclear weapons used except bombs, which still are very similiar to those dropped on Hiroshima and Nagasaki.

Note how you don't see any Flash Gordon/Foundation style Atom Blasters and similiar portable atomic weapons.
They used Plasma and Laser weapons. Instead of atomic grenades/rockets there are Plasma Grenades that generate a very high temperature but no atomic radiation.

Fallout setting isn't just any 50s setting. Fallout setting is the Fallout setting.

boer_kameel said:
Don't get me wrong, I love F1 & 2, and I will always hope for a real canon follow-up with the original mood and setting. Again, as stated, this needs Fallout's original devs.
Beth doesn't have those devs, so they will make their own version.
In other words Bethesda has bitten more than they can chew. If they aren't able to make a real canon follow-up with the original mood and setting, the logic dictates that they should have made their own setting and say that it was strongly inspired by Fallout.
Basically, making "their own" version, when they don't want to recreate basic elements of Fallout, both in gameplay and aesthetics isn't anything different.

boer_kameel said:
You can polish yourself for another 10 year to become an even more glittering gem of hatred, but what will that give you?
I don't know like others, but I'm not hateful. Just slightly disgusted with the whole situation and the direction the game industry have taken.

boer_kameel said:
I think, realistically speaking, that it's more useful to concentrate now on what Bethesda can really improve in their F3 incorporation. It may not be what you wanted at all, but you can help polishing it.
Except that I don't have any business in F3 becoming anything except a worthy next part of Fallout (i.e. another great tabletop style RPG with propertly presented Fallout universe.) or a total failure (i.e. Bethesda taking the consequences of not doing the first and not creating its own post-apo franchise.).

boer_kameel said:
It may also clear the path for a new market niche of post-apoc games. Ok, that could yield some more crappy spin-offs. It may also tickle an indie or other dev studio to take up the good old cRPG spirit and make a isometric gem of pure old Fallout delight.
Err...
No. Fallout have cleared path for a new market niche of post-apoc games. There were post apoc games like The Fall and Metalheart, etc. And no-one, I repeat no-one have done a post-apo game that is similar to Fallout. That's because they didn't study the Fallout's design.

The closest thing to Fallout in gameplay terms is the Omega Syndrome. Maybe several versions in future it may become a really worthy spiritual succesor of Fallout.

Fallout 3 may clear a new market niche for post-apoc survival horror.
But a market niche for Fallout-like games exists since Fallout.

boer_kameel said:
Be glad that there is once more interest in the Fallout universe - even bad commercial is commercial, and some people do learn from (others') mistakes. Let Bethesda create and fail, it will have some influence.
Err...
No. Why should I be glad for Bethesda raping the Fallout setting and the principles of the Fallout's design?
The problem with new people is that often they are more interested in Fallout 3 than in the real Fallout.

boer_kameel said:
Mikael Grizzly said:
TheSarge said:
A level cap of 20? That's stupid!

Fallout 1 had a level cap of 21, grasshopper.
Yeah, and F1 was time-limited. Using SPECIAL in a non-time limited Fallout would have to have a higher cap. IMHO. I like to wander around some in the late game of F2, until I can easily take out Enclave squads and have found all random encounters (Alien Blaster, Solar Scorcher!).
I hope F3 won't have a fixed time for the final quest.
The problem with a lack of time limit is that you don't have any real reason to roleplay a character that has to do a specific quest - saving the world from a psycho that wants to destroy it for example.
Fallout 2 not only allowed players to become uber-powerful, but also failed to create a sense of danger.
Basically they had an organisation that works on viping out the world but the character has almost infinite amount of time to stop it.
 
FeelTheRads said:
First, I am sorry that you feel that my comparison has no respect or praise. What I was drawing comparison on what partly what you said and the fact that as Sam n' max fans, we had the same fears that the SnM name would be "bastardized" by the new incarnation. What I was demonstrating with 3D vs 2D and full game vs. episodic is that those are novel innovations for the Adventure game genre that are mostly untested (not tried and true.) However, despite not a single clue on how it was going to turn out until, quite literally, the very end and not having the "Adventure game" formula, the vast majority of Adventure gamers thought that the novel additions worked very well. These points alone draw an immediate comparison to F3.

3D isn't that much of an innovation, even in the adventure scene. And the fact that it's episodic doesn't have anything to do with the gameplay or the style of the game.

I'd rather take another example in the adventure scene, one that shows how you can go wrong with "innovation", and that's Broken Sword 3. Not only did they make it 3D, but they've made it keyboard based entirely and also included really poor action sequences. Seems though that Revolution is not quite as retarded as Bethesda, and they realized this way they're going to lose the fans and came with Broken Sword 4, which is again point&click and apparently also removed the action parts, although I just started playing it so I can't be sure of that. Yeah, I'd rather not read moronic reviews this time, like the ones that masturbated over Broken Sword 3, even it wasn't much more than a Sokoban 3D, but I'll play the game and see if it's worthy of the name. And it seems to be so far.

As long as we are talking adventure games here, let me say this:
The PnP interface in Broken Sword 4 was not that good, you could either use the mouse or the keys to move your character around in the game world; both choices were really horrendous ones, imo.
Apart from that not all dialoque functioned properly and they seem to have lost that cartoony feel that we all knew and loved - that still were in Broken Sword 3, though. The action scenes in Broken Sword 3 weren't really action scenes, they just consisted of shoving crates around for a very long time - not fun :( . I liked Broken Sword 3 better than Broken Sword 4 - especially because of the controls that felt more intuitive and correct to me.

As for the Sam n Max games, Telltale has moved the game into 3D with succes, simply because they understood the need to respect and preserve the original games' grotesque humour and the hilarius punchlines that often was a result of the ping-pong between Sam N Max. Much of the art style is apprently the same as in the original game...

Contrasts this Beth's take on FO3: They took one look and saw a survival horror game. In principle, it could have been this game
Call of Cthulhu - Dark Corners of the Earth or the game STALKER - Shadow of Chernobyl.
 
The action scenes in Broken Sword 3 weren't really action scenes, they just consisted of shoving crates around for a very long time - not fun

I was rather talking about the parts where you have to walk on narrow edges for example, and come on, at the end you had to fight a friggin' dragon... in what was as action as it can get in a game that's supposed to be an adventure.
Also, George almost made me hit my head on the wall with the constant (as in every goddamn sentence he uttered) tries to say something funny. It really was some of the worst attempts at humor I've seen. This also looks better in BS4. This time his witty humor is back.
 
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