Game Informer Fallout 3 article scans

Neal said:
Um The entire Fallout series Is more or less in movie terms a Cult Classic it was never a mainstream game it was one of those games that was spread by word of mouth. I heard about from a friend and so did he and I have talked to many fans of Fallout and they have similar stories. Bethdusa is trying to make fallout mainstream which is something that fallout is not. Interplay already tried this and look were it got them.

Fallout, as a series, stopped being a cult classic sometime between it's release and when news of it's newest sequel started trumping Starcraft 2 for the cover story of various large video game magazines, like GI.
 
DirtyDreamDesigner said:
Finally I've read through this whole thing...

Have too much to say to say it, but I will say this; I've seen all kinds of retards, morons and failed abortions on these forums but that one guy who said that Fallouts dialogue system is just like Oblivions takes the fucking cake. That's professional level idiocy.

Please, feel free to show me the difference.

Vault 13 said:
Diebold said:
5) Has Ron Pearlman been confirmed as a definite voice actor? :twisted:

What difference does it make when the game looks like shit ?!
I really hoped to hear Ron Perlmans Voice again but now that i have seen some actual screenshots from the game i dont care anymore .

Given that Perlman recorded part of the teaser trailer - it's a NEW recording, btw -- I would say it's a pretty definite confirmation.

But then again, them using Ron Perlman "War. War never changes." is just them screwing up Fallout 3... somehow... right?
 
Innuendo said:
Ow well, it could be worse. It could look like this:
*snip*

It already looked so bad that it took me more than two minutes before I even noticed the shield...It looked almost like a "normal" feature if you like. :?

Xython said:
Please, feel free to show me the difference.

:?

Did you actually play both games ?
 
MrBumble said:
Xython said:
Please, feel free to show me the difference.

:?

Did you actually play both games ?

Why no, I haven't had a chance to play Fallout 3 yet. :P

It's been a good long while since I have played Fallout 2, as well. A few years, to be honest. I'm going out today to pick up a copy of "Fallout: The Ultimate Collection" -- the one with Fallout 1, 2, Tactics, and the new Fallout Tactics Expansion.

But what I do remember of Fallout's dialogue system could easily have been done with Oblivion's engine. They were remarkably similar.

Take a look at these:

http://image.com.com/gamespot/images/screenshots/6/63576/falltwo_screen004.jpg
http://www.winmobiletech.com/kuvat/Fallout002Discussion.jpg

Both of those screenshots could have just as easily been done in Oblivion's engine. Or am I just missing some fundamental difference between the two?
 
I am too tired to read through 31 pages of discussion(stopped at 7), especially when some of them don't know anything about anything.

I'll give me 2 cents worth though.

2 words.

Final Fantasy.

(with a little bit Resident Evil thrown in)
 
Xython said:
Please, feel free to show me the difference.
.
.
.

Okay. I've got my nice day.

Fallout:
Hallo, what can I do for you?

+I'm new to the town. Where can I barter here?
+Hi, my name's None. The other town guys told me to do this and t.h.a.t. for them. Where can I find this? And whats t.h.a.t.?
+Thats not your buisness, butthead!
+I've come to chew gum and kick asses. And I'm out of gum!


Oblivion:
Hallo, what can I do for you?

+Barter Information
+About t.h.a.t.
+End
 
And you don't see how they could just expand Oblivion's chat system into the Fallout style of dialogue?
 
Sorrow said:
boer_kameel said:
For Alec & Darklegacy: What was the bar in the bottom of F1 and F2? Wasn't that part of the Pipboy?
It uses the same rusty look with red buttons and bolts. This leads me to conclude that the "chardex" and "skilldex" parts are also incorporated in Pipboy.
No they were a part of a heavily stylised interface. Of course, there's a big possibility that Pipboy had weapon fields, and had a special televisor interface that allowed the character to talk with people. And that the start menu was a part of a Pipboy too just as the save game menu. Because they had the same rusty look with red buttons and bolts.

Ok, possible... Still, as the Vault-Tec PC's have a pipboy slot (the room next to the Overseer room at least), so it's possible that the Chardex was a part of Vault-Tec software, right?
Bethesda could have chosen to make the Chardex a button separate from the Pipboy interface, but imo, that's just a detail. It's possible.

Sorrow said:
boer_kameel said:
About the nuke launcher:

*snip*
Err...
There's one problem here.

The Fallout setting - note that the energy weapons are an important part of the Fallout setting and they make sense within the setting - they are powered by fusion cells that are a byproduct of the Power Armor armor program and were also used to power cars.
There are no nuclear weapons used except bombs, which still are very similiar to those dropped on Hiroshima and Nagasaki.

Note how you don't see any Flash Gordon/Foundation style Atom Blasters and similiar portable atomic weapons.
They used Plasma and Laser weapons. Instead of atomic grenades/rockets there are Plasma Grenades that generate a very high temperature but no atomic radiation.

Fallout setting isn't just any 50s setting. Fallout setting is the Fallout setting.

That's your impression of the Fallout setting. We've had 2 very similar Fallout games now, and 2 offspring that incorporated the same stuff.
I don't want all the exact same weapons all over again, something new would be nice. Something innovative too.
True that this is a doubtful weapon, hence, balance is important. Fallout hasn't got one single uber weapon.
The history, come to think of it, is also very important. If Beth succeeds in placing the nuke launcher in a correct Fallout development timeframe, then it's fine for me.
I understand the fear of this being a weapon that's quite sloppy implemented in the universe, but we just don't know how it's done now.

boer_kameel said:
Don't get me wrong, I love F1 & 2, and I will always hope for a real canon follow-up with the original mood and setting. Again, as stated, this needs Fallout's original devs.
Beth doesn't have those devs, so they will make their own version.
In other words Bethesda has bitten more than they can chew. If they aren't able to make a real canon follow-up with the original mood and setting, the logic dictates that they should have made their own setting and say that it was strongly inspired by Fallout.
Basically, making "their own" version, when they don't want to recreate basic elements of Fallout, both in gameplay and aesthetics isn't anything different.

Sorrow said:
boer_kameel said:
You can polish yourself for another 10 year to become an even more glittering gem of hatred, but what will that give you?
I don't know like others, but I'm not hateful. Just slightly disgusted with the whole situation and the direction the game industry have taken.

Don't you think this saddens me? I still play 10 year old games. Including x-com, zelda, JA2, ...
And like to replay lots of isometric turnbased games. Final Fantasy proves that there is a market for (somewhat) isometric (somewhat) turn-based games, although it's much more battle-oriented.
Fact is, as mentioned in this thread, that these kind of games are mostly made by Japanese devs. Western devs focus, indeed, on $$$. Yes, it is sad. But what are you going to do? Boycot everything?

Fight against piracy, then we've got a REAL representation of who plays what. Then no one will think "I've bought Fallout/ Baldur"s Gate / JA2 very long ago, but can't find the CD/CD is broken, I'll just down it". They'll have to buy it, and this will show in sales.
I doubt that the crappy games will generate sales after 10 years. Fallout will.

Sorrow said:
boer_kameel said:
I think, realistically speaking, that it's more useful to concentrate now on what Bethesda can really improve in their F3 incorporation. It may not be what you wanted at all, but you can help polishing it.
Except that I don't have any business in F3 becoming anything except a worthy next part of Fallout (i.e. another great tabletop style RPG with propertly presented Fallout universe.) or a total failure (i.e. Bethesda taking the consequences of not doing the first and not creating its own post-apo franchise.).

Then why do you bother posting here? If you won't take an effort in improving F3 and don't care for a non-Fallout Fallout, and don't open to the even remote possibility that some Beth devs are really trying to do what you want (in fear of being disappointed?), why bother?
Just for the fun of being able to whine? You can do that when you're 60, and quite some years after that.

Sorrow said:
boer_kameel said:
It may also clear the path for a new market niche of post-apoc games. *snip*
Err...
No. Fallout have cleared path for a new market niche of post-apoc games. There were post apoc games like The Fall and Metalheart, etc. And no-one, I repeat no-one have done a post-apo game that is similar to Fallout. That's because they didn't study the Fallout's design.
*snip*
Fallout 3 may clear a new market niche for post-apoc survival horror.
But a market niche for Fallout-like games exists since Fallout.

If F3 is a succes (F1 & 2 were successes for the then not good going RPG world, but not a major sales succes, and not known to tha major public), then this will draw attention to a wide variety of people.
Sure, the most generic developers would make some crappy spin-offs, like horror post-apo 3d shooters and the likes.

Still, there are bound to be more passionate people in this world, much like the people here, the Fallout moding community, indie devs, ...

If Bethesda makes some nice mod tools, the Counterstrike story could be repeated: A mod becoming more succesful, or at least on par with the original game itself.
Imagine what the Fallout community + mod tools could do with F3... A Van Buren revival project V2, with a broad spectrum of new blood (and new skills, rekindled enthousiasm) attracted by F3.

Thinking positive can realize this. Thinking negatively won't do that much - Beth won't cancel F3, NMA alone boycotting F3 won't do that much - except if it gets press attention (or Beth attention, like in the BIS days).

I quite get annoyed of all this negativity. Negativity about bad things is ok, if it results into action. Just whining wn't do a thing.

Summarize what we really want, get a unanimity on that, and choose a course of action. Get Beth's attention. If that doesn't work, get media attention.
I would hate other media referencing NMA as "they just bitch on Bethesda and are unpleased". If they find a clear list, backed up by a majority here, with realistic goals (not "make it isometric", that won't work now imho - but "have the real turnbased option), they have something that people that don't read to long-assed posts as this one could clearly agree on, and reference clearly in discussions.

We don't all have the time to spend a whole day/night to dig through a thread like this, not even talking about scavenging the web for every bit and piece of further information.

Sorrow said:
boer_kameel said:
Be glad that there is once more interest in the Fallout universe - even bad commercial is commercial, and some people do learn from (others') mistakes. Let Bethesda create and fail, it will have some influence.
Err...
No. Why should I be glad for Bethesda raping the Fallout setting and the principles of the Fallout's design?
The problem with new people is that often they are more interested in Fallout 3 than in the real Fallout.
I don't care for those people interested in "the new Fallout". Those not curious of why it's number 3 in the series, can slowly fade into obscurity afaic.


Sorrow said:
Fallout 2 not only allowed players to become uber-powerful, but also failed to create a sense of danger.
Basically they had an organisation that works on viping out the world but the character has almost infinite amount of time to stop it.

Yeah, you've got a point there! Capping and time-limit can yield quite some more exciting gameplay towards the end... Boosting skills to uber-level, to realize that F2 can be finished without the use of those skills (except speech) on the oil rig, was a bit of a disappointment. Wasn't that very satisfying.
You did have the choice to take on Horrigan solo, it's all about your choices in the end.
 
Xython said:
And you don't see how they could just expand Oblivion's chat system into the Fallout style of dialogue?
If you would have asked me that question one week ago, my answer would be yes.

But after thet GI-Article I'm not that sure anymore.
Just look at the screen where you're father is talking.
What a mess.
 
Xython said:
And you don't see how they could just expand Oblivion's chat system into the Fallout style of dialogue?
Err..yeah, technologically they could. But design-wise, the two are miles and fucking miles apart.
 
janissary said:
Xython said:
And you don't see how they could just expand Oblivion's chat system into the Fallout style of dialogue?
If you would have asked me that question one week ago, my answer would be yes.

But after thet GI-Article I'm not that sure anymore.
Just look at the screen where you're father is talking.
What a mess.

The one on page 54?

That's inconclusive to me. Sure, it's missing a barter and recall button, but as it stands it looks like a modern version of the talking head system.

It's also missing a border to keep it all separate, but... other than that, it looks fine. And a border would look extremely out of place.

When we get to see a video of it actually in action, then we can pass judgment. Until then we're just gnashing our teeth over nothing, aren't we?

Sander said:
Xython said:
And you don't see how they could just expand Oblivion's chat system into the Fallout style of dialogue?
Err..yeah, technologically they could. But design-wise, the two are miles and fucking miles apart.

I will give you that Oblivion and Fallout 2's were, but we haven't seen anything of Fallout 3's, outside of one small picture in an alpha preview. If we could get some more information...
 
janissary said:
Xython said:
And you don't see how they could just expand Oblivion's chat system into the Fallout style of dialogue?
If you would have asked me that question one week ago, my answer would be yes.
Sander said:
Err..yeah, technologically they could. But design-wise, the two are miles and fucking miles apart.

But after thet GI-Article I'm not that sure anymore.
Just look at the screen where you're father is talking.
What a mess.

You just see the father talking... No return dialog option.
Maybe the reply options are chopped off of the screen, like with the mutie (not being able to see whether we can target legs/groin).

As someone stated before, it seems like the Beth interview in GI was somewhat tailored to answer quite some of NMA's questions and fears.
Possibly this is the work of a nifty marketing engine: They could have intentionally left out these items, to "surprise" us every time new material is reviewed.
E.g. next called shot pic could show that groin & leg shots are possible, another one could show the dialog tree.

That could also be a way to try and mask the other flaws, by giving bits and pieces every time, of which they hope it would overthrow the sceptical...

The lack of interaction with Beth is quite disturbing. I'm sorry for not following this myself (rather from lack of time than lazyness), but has anyone seen Beth reactions on the official forum?
The last I saw was that all comments were merged into one thred...
 
Xython said:
Neal said:
I agree that the worst is yet to come.

We are going to slowly see how bethdusa is making an rpgish game with the Fallout title. Were going to see them mash every possible thing from their other games into it thinking that if they take aspects from there games it will make it better.

From the pics in the mag It doesn't look or feel like fallout and the same goes with the teaser concept art that we saw before the trailer. It didnt seem quite right it had the post nuclear war feel but not fallout itself. In my opinion it looked to real. Fallout is a little cartoonish, and the more i think about it blizzard would of done a better job with it than bethdusa but hey they have the ink spots so its ok......

It only looked cartoonish because of the technology of the time. They couldn't exactly go nuts with the graphics with sprites, after all.

It looks fine. They even got the random propaganda and 1950s-era technology right.

I'm sorry, but the new Sam n Max adventure game (series) still has the cartoony look that the original game has as well as the wacky humorous jokes and stuff. From the screenshots etc. in the GI article the fallout feel seems gone. It is difficult to pinpoint exactly what the Fallout feel it, but it is about grotesque humour, irony and satire, not (only) about killing xxx amounts of supermutants watching their heads explode...
 
Xython said:
Please, feel free to show me the difference.

The difference? The difference between a system in which you have a strong dialogue tree with multiple paths and options and a system in which your options are based on a choice between Rumors and Goodbye?

Between one where you persuade people by randomly telling jokes, threatening them, hitting on them, boasting and giving them money and one based on your intelligence and skills in which even IN<4 characters have completely different dialogue options?

You can't see the difference between a system in which you are greeted as a savior in the first sentence and upon ending the "conversation" with the generic character you are called a filthy fetcher, and one in which almost every character has a strong backstory and a fully fleshed out personality?

If you can't see the difference than I'm sorry, I've called many people retards, but you are really, really deserving of the title.
 
Isn't it a little early to be declaring Fallout 3 doomed? We haven't seen the VATS system in action yet (the way it's described sounds kind of stupid, but it could work), and all of these shots are early. If I remember rightly the game doesn't even come out until 2008. It's a work in progress. There's no way that they've DEFINITELY decided that's what super mutants are going to look like, they might change them completely. Hell, for all we know that's a boss or unique super mutant, hence the different looks.

I think it's smarter to reserve judgement until we've seen it moving and know we're a little closer to the final product. Aside from anything else, assuming that Fallout 3 will be Oblivion with guns is like assuming Zelda: TP would be like Mario with swords.
 
Well, let's whine:

This hole desaster seems to be nearly the exact thing as Gothic and Gothic 3.
Gothic was kinda the Fallout of Action-RPGs.
Very nice and turning story, an atmosphere which just was THAT fucking great, loveable characters and everything.
Gothic 3: Story was shitty and when you're a fast guy you where able to run it through in 3 hours - at your first try!!
Characters turn into dolls like in Oblivion. No Story bout them. Characters where just to hit and barter.

Aaaaah.
PLEASE, PRETTY PRETTY PLEASE WITH SUGAR ON TOP!
BETHESDA!
Don't do this to me!
I lost my third favorite son (Gothic), my second favorite (Kotor)!
Dont take my oldest and most handsome boy.
 
DirtyDreamDesigner said:
The difference? The difference between a system in which you have a strong dialogue tree with multiple paths and options and a system in which your options are based on a choice between Rumors and Goodbye?

Did you even play Oblivion? It wasn't just "Hi, Rumour! k, k, thanks. Goodbye!" They chose to let you talk to anyone in town, instead of having non-vital NPCs just have text over their heads. That was a design decision, and both are perfectly valid.

DirtyDreamDesigner said:
Between one where you persuade people by randomly telling jokes, threatening them, hitting on them, boasting and giving them money and one based on your intelligence and skills in which even IN<4 characters have completely different dialogue options?

Since we haven't seen any dialogue options yet in Fallout 3, yet alone any involving differing intelligence, gender, faction affilication, etc, it's a bit too early to be raising the pitchforks, aint it?

DirtyDreamDesigner said:
You can't see the difference between a system in which you are greeted as a savior in the first sentence and upon ending the "conversation" with the generic character you are called a filthy fetcher, and one in which almost every character has a strong backstory and a fully fleshed out personality?

Generic Characters in Oblivion had random text. Wasn't that great, to be frank, but since they had voice actors for every line, well, they had to make some concessions.

I donno that much about "backstory" for the generic characters in Fallout. Most of them had 1 or 2 lines of text that popped up over their heads, and that was it.

DirtyDreamDesigner said:
If you can't see the difference than I'm sorry, I've called many people retards, but you are really, really deserving of the title.

Hah. :)
 
Any RPG with a lot of characters is going to require some of them to be cardboard cut outs. The
Rumours
Goodbye

Thing in Oblivion was the equivalent of the 1 line text thing for characters like "reliant" or "trapper" in Fallout. There were a hell of a lot of characters who had plenty to say. The dialogue wasn't as good as fallout, but it was a much less dialogue orientated game anyway.

Personally though I'll be dissapointed if fallout 3 is completely voice acted, I think it makes things terribly inflexible
 
Neal said:
why a shield and a fantasy looking mace what drugs were they on when they did that
It seems you are on some kind of drugs if you see a super mutant wielding shield and mace :shock: (a classic syndrome of fallout die hard fanboy, caused by reading too much "no mutants allowed" forum :P)
 
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