Game Informer Fallout 3 article scans

Sander said:
Actually, considering the fact that I'm an administrator, I *do* have that right.
I do dream of ethics though...

But also note that I didn't force anyone to talk about one thing or another. I was pointing out that someone was warping an already ongoing discussion.
Well noted! I did read the posts previous to the ones I quoted but I didn't get that correlation. :D (I was going to use :idea: then I realized it was a light bulb and not a smiley that just chomped on a raspberry.
 
Xython said:
alec said:
Realism doesn't matter in the Fallout universe. That's one of the things that makes it so special and, apparently, so hard for outsiders to understand.

And now it's Bethesda's brainchild. And they've decided to add a little more realism to it. That's inevitable when you go from 2d to 3d. You cannot do cartoony 3d without it looking bad -- the sole exception is Mario, and that style would not work for a post-apoc CRPG.

Fallout was never, and never will be, Bethesda's brainchild. Fallout is Fallout because it wasn't created by any other company.

I really don't understand why it's so hard for people to understand that when you replace elements of a game, it doesn't continue being the same game; it's an abortion of the original idea wrought by extraneous forces (Bethesda is this case).

Thus, this game is not "Fallout" let alone "Fallout 3." It's "Bethesda's Post-Nuclear FPS."
 
Sorrow said:
Vault 69er said:
Sorrow said:
NWN atmosphere was damaged mostly by the use of inappropriate special effects, stupid "magical" shining and an elven whore portrayed on loading screens.

Oooooh you did NOT just call Aribeth a whore. :evil:
You sir are a cad!
Aribeth was such a slut that she needed to show off her breasts even in a plate armor. I bet she slept with every student in that academy of hers. Even with gnomes.
Especially with gnomes.

As a gentleman I shall refrain from abject displays of violence and instead slap you with this trout. Ha! You didn't see that coming!

Pariah said:
I really don't understand why it's so hard for people to understand that when you replace elements of a game, it doesn't continue being the same game; it's an abortion of the original idea wrought by extraneous forces (Bethesda is this case).

Because they're modernizin, man!
You just want a carbon copy of Fallout 1 you hardcore geek! First-person view is the result of advanced technology! The fact that first-person views predate isometric is just a giant coincidence! Really!
 
stooge4444 said:
Punter X said:
sorry if i'm a bit confused here but it seems to me that you're saying that it's not beth's own people doing Fallout 3 but rather that it's the original team who have suddenly changed their mind as to what Fallout is. in which case err... what?!?
The original team have not changed their mind but, however unfortunate, Beth has their own. A designer, whether original or not, has the right to do whatever they want. Again, I don't agree with some of their choices; this thread (and community reaction) should be a testament that they ought to re-look at some of their design decisions.

are you perhaps suggesting that every post in this thread is directly linked to the title and that none have been about "the original design of Fallout" or "whether or not it would be a worthy Fallout sequel" ?
No, but no one (not even our moms) has the right to say exactly what we should be discussing...

aha now i get you. you're using the tired old argument that beth has the legal right to make the game in whatever form they will (something that i don't believe people ever said they didn't)

as for your second point it appears you're arguing against your own stance as it was you that seemed to suggest that any discussion in this thread be directly linked to the title so while i appreciate your explanation in regards to the first point i fear that i am now confused as to the second

edit: i know it's childish but both me and my brother couldn't help but laugh at the "Wasteland Volleyball with boobs" comment
 
i'm not afraid of change. obviously a new direction is as good as a new coat but they're not giving it a new direction they're raping the game. this won't be a sequel to fallout at all.
 
Punter X said:
as for your second point it appears you're arguing against your own stance as it was you that seemed to suggest that any discussion in this thread be directly linked to the title so while i appreciate your explanation in regards to the first point i fear that i am now confused as to the second
My comment is not relevant anymore because I misunderstood the context of Sander's comment. Sorry for the confusion...

Edit: grammer...just joking...gammar....crap....grammars....
 
Why am i not mad?

I'm... not mad?

WHAT THE FUCK?!

It isn't PURELY turn based or isometric... but i'm not mad?

To be honest, i was laughing insanely while looking through the magazine.

Why am i happy?
 
Fallout 3 Looks Pretty Good

I haven't heard a lot of good things about FO3 in this forum. I really liked the magazine scans I read. I don't think I'll care for the VATS system but I love some of the little touches they added. The PipBoy is an actual device strapped to your arm. The targeted shot system that zooms in instead of giving you a wireframe, which is a great way to show off some of the amazing models in the game. From the vault dweller to the super mutants and townspeople, everything looks gritty and hazardous, and creates a pretty nice fallout-y atmosphere. High hopes here.
 
Punter X said:
edit2: @concernedcitizen: just out of curiosity do you have different standard for a direct sequel as opposed to a game in the same universe? the reason i ask is that it almost seems like you are making a conscious effort to refer to a "fallout game" so if i may be so direct i suppose what i mean to ask you is "do you think that Fallout 3, as far as has been shown, will be a "worthy sequel" to the original games?"
I'd say that's a fair observation to make, yes I'm hesitant to call it a "worthy" sequel, but I've already said as much; I'm waiting till I know enough to make up my mind, and that'll be when I play it, but at this stage I am attempting to be optimistic. I'm open to the idea of a "worthy" Fallout sequel using different gameplay mechanics, but I think the chances are probably limited. In that way, assuming Beth don't succeed in making a game which meets my expectations, I would expect that the new Fallout will only achieve the rank of a Fallout spin-off type game, rather than a true and worthy addition to the series, similar to BoS. So I guess it's relegated to "a new Fallout game" instead of "Fallout 3", in my mind, until I play it and see how it turns out.

Sander said:
And yet again a newbie misses the point entirely. This is not about opinions, but about facts and objectivity. And yes, the game's core design has been designed objectively. Yes, that design includes turn-based combat and an isometric viewpoint. How you can look at that and then say 'Eh, it's all subjective' is absolutely beyond me.
As I said, by my reckoning the "core design" was not a factor in my enjoyment of the originals game as far as I can tell. Why would I care for it now? With all your swearing and talk of objectivity, you do not appear to have addressed this directly, aside from by telling me that I've missed the point, which is in this case synonymous with "I am too filled with rage to read your post and respond in an appropriate fashion".

Sander said:
And *yet a-fucking-gain* you miss the point entirely.
If you can't understand the words "I do not care especially for the original design, what I am hoping for is a game which in some way lives up to the experience I had playing the first game, via conjuring up a connection through means other than gameplay mechanics" then this "conversation" is going nowhere.

Sander said:
I'll try this once more: Fallout's design has been objectively defined and it includes turn-based combat and an isometric point of view.
Correct so far... but it goes downhill from here.

Sander said:
This has absolutely nothing to do with taste or what one person values in the game, but about the objective, core design.
No, the "objective definition of Fallout" does not have anything to do with values. As noted though, I'm not being objective in discussing my preferences, because they're not objective, in that they were formed through *my* experiences with Fallout. You fail to point out exactly why the objective design of the game should actually matter to me at all, when core design is not something I care for when defining what I got out of Fallout. To preempt the next response, also, "because it's (swearing) the way it was objectively defined" does not clarify this reason.

Sander said:
Maybe you would've enjoyed the game in a first-person perspective with real-time combat, *but that's not the fucking point*.
If I'm saying what I might enjoy from the new Fallout game, you're actually mistaken, as that pretty much is the point. If I say "Hey, maybe I can get a bit of enjoyment out of a Fallout game even if it's not isometric and turn based", that IS my point, no matter how abusive you are, or how much you call on objectivity and the core design of Fallout games to justify your attack.

Sander said:
Fallout was not made to be that game, so why are you trying to make it that game?
I'm not, Bethesda are, I'm waiting in the wings to see how it turns out, and am hopeful that it might in some way be as enjoyable as the original Fallout games. As noted, obviously it won't hold a candle to them, but that's not part of my expectations, and as such I'm still optimistic that they can make something worth my time.

Sander said:
Let me say this once more: this will be a full sequel. Hence, as a full sequel, it should share the core design of the original game. Otherwise, it should be a spin-off.
Understand that?
Yes I understand this completely, and let me point out once more that this reflects your opinion on what a sequel should entail, and what elements of the Fallout games you demand to see maintained in anything with the Fallout name applied. If that works for you, then fantastic, but it's pretty obvious that it's an exacting standard and one which will not be lived up to. Again, that's fine, but it does naught to invalidate my expectations of a Fallout game. I do not expect a sequel to be cast in the exact image of the originals, though I'm aware that many people do.

Perhaps one example of this is Bullfrog's Syndicate and Syndicate Wars. I enjoyed the latter of these immensely, though I do recall many people being upset by the departure from the original. For me however, the mood and aesthetic from the original was very much in tact and I enjoyed it at least equally, if not more. Does this mean that those who didn't like it because of the change were wrong, or that I was? No, It means that we have differing expectations, mine were met, but those of others were not; no more and no less.

Sander said:
And again: this is not what defines Fallout for me, that is what defines Fallout *objectively*.
You're discussing Fallout's original design, ok, so far so good. You're saying that that's what really defined the games for you, ok, still doing well. You're saying that that's what should define Fallout for everyone, because that's how it's meant to be; not so good.

When I played the games originally, and when I play them now, I didn't, and don't, do it because I'm infatuated with a turn based interface, or because I crave an isometric perspective once in a while. I do it because I want to experience the game again, go through the ruined areas, be amused by the jokes, to follow the story through one more time, and maybe make a few decisions differently. To me, these concepts (and others like them), are the defining points of Fallout, and I don't see them as being any less valid than your fixation on how great the game's core design was, and how important it is that that be preserved.

What this says is that I took different things away from my interaction with the Fallout games, and perhaps these are rare in that I seem to value things which are different to what you, the original designers, and perhaps many others here do, or even the majority. Again, that does little to invalidate what I'm saying. We've all experienced the games in different ways, and taken away different things that made it especially enjoyable by our own standards. Why on earth would, or should an "objective design" override these experiences and values, in guiding what it is that I personally want from a new Fallout game?

I would hope that I am about to state the obvious, but I will do it in the hope that perhaps you understand what I'm saying, instead of responding with another abusive post about objective design. With so many things in life, opinions and preferences are understood and widely discussed. Reviews, for example, hinge upon this, and the huge variations you see in reviews for some games indicate that people play games looking for different things. In the same way, it is very apparent that you and I have differing things we look for in a Fallout game, and also that you have decided that your expectations should be guided by the objective design of the originals. To me however, this is a factor of diminished importance, at least as far as I can tell so far, only time will tell whether I do enjoy the new Fallout game, and this has always been my approach, optimistic but cautious.

So in short, yes, your opinion is clear to me. No, I don't particularly agree, and no, that doesn't make either of us "wrong" in our opinions. Of course, maybe a game with the same design *would* have been nice, but evidently it's not happening, and as I've said, I may be prepared to settle for less if it yields an enjoyable experience by my standards (not yours, not those dictated by objective design, not those of the church of scientology, and not that espoused by popular gaming media or anywhere else).

Maybe I won't enjoy the game if it's crap, I'll decide when I play it. I won't be told that the game is an abortion this long prior to its actual realease though, and certainly not by someone swearing at me and calling upon objectivity to justify their actions, when in reality what you're doing is discussing your opinion (fueled by objective design as it may be, it still amounts to an opinion, albeit one which is shared by many).

Edit: redundant words.
 
Whether you like or don't like Fallout's original design is irrelevant; that's what Fallout was.
Yeah I'm sure many will enjoy this FPS post-apocalyptic adventure but the question arises yet again: Why call it Fallout?

Edit: I'm really baffled as to how people think you can change the entire core design of Fallout and still regard it as Fallout.
Look at it this way, chess is a turn based game. There are computerised versions of chess, which are also turn based.
Now imagine if someone comes along and makes Chess 2, in first-person real time! Sure, it has a checkerboard, and all the pieces. But if some asshat just swiped away all it's rules.. how the hell is it chess anymore?
 
Hello Vault 69er,

Other posters already went for the new and improved real time version of chess, no need to repeat it

As this for being something else than Fallout 3, but rather a game a group of Fallout fans at Bethesda made to emulate one of their favorite series while we all wait for Fallout 3, I would have been a lot more positive.

"Well it is not a RPG like most would like it, but I enjoy Action-Adventures with stat building elements so I am definitely considering giving it a try, that keeps me occupied while I wait for Fallout 3."

Bethesda lost a serious chance here, they could actually have made their very own PA game, taking place in a world of their own design, which could have attracted a portion of the Fallout fans who want to sate their interest in a PA game during the long wait.

The exploding nuclear cars and the nuclear catapult would still have been way over top but I would have accepted it as little brainfarts on the developers' side.
 
Jesus tittyfucking Christ that nuclear-powered car exploding pisses me off. The first thing the engineers of such a car would do before ever releasing it would be to make sure that in the event of a crash it wouldn't blow up. Fuck, all nuclear technology is designed that way - remember the Kursk Russian submarine: it fucking EXPLODED (not a bullet hitting it, no; it was half a dozen goddamn torpedoes EXPLODING), it sank, it corroded in sea water, and still had no nuclear leaks, fallout or detonation. Why on God's green earth would a nuclear powered car, that was presumably approved for public sale after rigorous safety testing, explode when you hit it with a measly bullet? Dammit, I won't even touch the issue that a nuclear-power-generating application works on an entirely different principle that an nuclear-weapon application, with neither the material type nor critical mass being there to allow any kind of "mushroom cloud".

It's one thing to suspend disbelief for whimsical 50's sci-fi ideas - e.g., radiation makes things grow larger and more powerful! How FUN!!; or, aliens crash-landing? Of COURSE they'd be packing Alien Blasters - but it's another thing to put up with lazy, gratuitous shit that's just needlessly stupid.
 
Concernedcitizen,

Instead of trying to define Fallout, how about you take a look at the first two instead and then tell us how what we've seen qualifies as anything similar to them.

I don't think anyone here can accurately define a game without highlighting specific segments of said game and extrapolating dynamic interpretations. While everyone is busy doing this, the fact remains that the only definition that is required is the game itself.

Numerous times, you've made a point to say that this version looks like it has particular qualities, which Fallout had, that you see them preserving and, therefore, see it as a true Fallout game. The problem with this is that segments of a game do not make the game. It, in fact, butchers the game and displaces its harmony as a singular structure.

Because such is the case, wouldn't that mean that you could find any other game with a different title, yet isolating your preferred qualities from FO, to be an appended Fallout game?
 
The even dafter thing (regarding the car) is the simple fact that stuff that goes 'boom' is a commodity item in the FO universe. You'd think scavengers would have nicked anything of value like fusion cells/reactors or whatever from them.

Guess the Post Apoc population in DC didn't put enough points into Int... this is confirmed by the fact you are asked to nuke a nuke (presumably creating a dirty bomb of epic proportions)... Mentats anyone?
 
Has anyone of you ever seen the movie "UHF" with 'Weird Al' Yankovic?

The main story is about some guy who gets to be director of a UHF television station and manages to make it known from coast to coast but that is not important,

During a dream scene he re enacts or parodies a scene from Rambo (probably Rambo 2) during which he attacks a Vietcong base as a pseudo Rambo armed with just a gun.
Whatever he shoots, it explodes.
Wooden houses, they explode.
A soldier who shoots the main guy from very close range, the soldier explodes when shot himself for no apparent reason.

This is probably kind of like that, whatever you shoot, it explodes, probably with a mushroom cloud.
 
Pariah said:
Concernedcitizen,
Numerous times, you've made a point to say that this version looks like it has particular qualities, which Fallout had, that you see them preserving and, therefore, see it as a true Fallout game. The problem with this is that segments of a game do not make the game. It, in fact, butchers the game and displaces its harmony as a singular structure.
I'd agree on this, and that's why I've never said that I expect the new one to live up to the standard set by the old one. All I'm saying is that I hope for something that's halfways enjoyable and has some of the vibe left in-tact. That's not enough for everyone and I can understand that, but for me, it'd be acceptable (though not shining), and it seems to be about all I'll be seeing in terms of additions to the Fallout line any time soon, so I guess when it comes down to take it or leave it, I'm hoping for something that I'm happy to take. I acknowledge the potential, and perhaps even likelihood, that it will seem butchered, but I'm hoping that Bethesda can cook something up which avoids this. Only time will tell in my opinion, because so far I've seen things that make me hope that this is the case, and other things which remind me that it's unlikely.

Pariah said:
Because such is the case, wouldn't that mean that you could find any other game with a different title, yet isolating your preferred qualities from FO, to be an appended Fallout game?
True enough as well, but then that's why I'm not really expecting a "true" Fallout sequel, and not something that's widely embraced as a worthy sequel that fits perfectly, just something that's not utterly worthless, and takes some of the ideas that I enjoyed from the first two Fallout games and does something enjoyable with them.
 
i must say, i do find it quite enjoyable to peruse these writings attempting to define an undefinable quality....

as for the matter of the car...

bang bang boom?

(and it is rambo: first blood part II (Rambo II)) :D
 
The Dutch Ghost said:
Has anyone of you ever seen the movie "UHF" with 'Weird Al' Yankovic?

The main story is about some guy who gets to be director of a UHF television station and manages to make it known from coast to coast but that is not important,

During a dream scene he re enacts or parodies a scene from Rambo (probably Rambo 2) during which he attacks a Vietcong base as a pseudo Rambo armed with just a gun.
Whatever he shoots, it explodes.
Wooden houses, they explode.
A soldier who shoots the main guy from very close range, the soldier explodes when shot himself for no apparent reason.

This is probably kind of like that, whatever you shoot, it explodes, probably with a mushroom cloud.

That movie pwnd and teh girl... oh man, knockout :P
 
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