Punter X said:
edit2: @concernedcitizen: just out of curiosity do you have different standard for a direct sequel as opposed to a game in the same universe? the reason i ask is that it almost seems like you are making a conscious effort to refer to a "fallout game" so if i may be so direct i suppose what i mean to ask you is "do you think that Fallout 3, as far as has been shown, will be a "worthy sequel" to the original games?"
I'd say that's a fair observation to make, yes I'm hesitant to call it a "worthy" sequel, but I've already said as much; I'm waiting till I know enough to make up my mind, and that'll be when I play it, but at this stage I am attempting to be optimistic. I'm open to the idea of a "worthy" Fallout sequel using different gameplay mechanics, but I think the chances are probably limited. In that way, assuming Beth don't succeed in making a game which meets my expectations, I would expect that the new Fallout will only achieve the rank of a Fallout spin-off type game, rather than a true and worthy addition to the series, similar to BoS. So I guess it's relegated to "a new Fallout game" instead of "Fallout 3", in my mind, until I play it and see how it turns out.
Sander said:
And yet again a newbie misses the point entirely. This is not about opinions, but about facts and objectivity. And yes, the game's core design has been designed objectively. Yes, that design includes turn-based combat and an isometric viewpoint. How you can look at that and then say 'Eh, it's all subjective' is absolutely beyond me.
As I said, by my reckoning the "core design" was not a factor in my enjoyment of the originals game as far as I can tell. Why
would I care for it now? With all your swearing and talk of objectivity, you do not appear to have addressed this directly, aside from by telling me that I've missed the point, which is in this case synonymous with "I am too filled with rage to read your post and respond in an appropriate fashion".
Sander said:
And *yet a-fucking-gain* you miss the point entirely.
If you can't understand the words "I do not care especially for the original design, what I am hoping for is a game which in some way lives up to the experience I had playing the first game, via conjuring up a connection through means other than gameplay mechanics" then this "conversation" is going nowhere.
Sander said:
I'll try this once more: Fallout's design has been objectively defined and it includes turn-based combat and an isometric point of view.
Correct so far... but it goes downhill from here.
Sander said:
This has absolutely nothing to do with taste or what one person values in the game, but about the objective, core design.
No, the "objective definition of Fallout" does not have anything to do with values. As noted though, I'm not being objective in discussing my preferences, because they're not objective, in that they were formed through *my* experiences with Fallout. You fail to point out exactly why the objective design of the game should actually matter to me at all, when core design is not something I care for when defining what I got out of Fallout. To preempt the next response, also, "because it's (swearing) the way it was objectively defined" does not clarify this reason.
Sander said:
Maybe you would've enjoyed the game in a first-person perspective with real-time combat, *but that's not the fucking point*.
If I'm saying what I might enjoy from the new Fallout game, you're actually mistaken, as that pretty much is the point. If I say "Hey, maybe I can get a bit of enjoyment out of a Fallout game even if it's not isometric and turn based", that IS my point, no matter how abusive you are, or how much you call on objectivity and the core design of Fallout games to justify your attack.
Sander said:
Fallout was not made to be that game, so why are you trying to make it that game?
I'm not, Bethesda are, I'm waiting in the wings to see how it turns out, and am hopeful that it might in some way be as enjoyable as the original Fallout games. As noted, obviously it won't hold a candle to them, but that's not part of my expectations, and as such I'm still optimistic that they can make something worth my time.
Sander said:
Let me say this once more: this will be a full sequel. Hence, as a full sequel, it should share the core design of the original game. Otherwise, it should be a spin-off.
Understand that?
Yes I understand this completely, and let
me point out once more that this reflects your opinion on what a sequel should entail, and what elements of the Fallout games you demand to see maintained in anything with the Fallout name applied. If that works for you, then fantastic, but it's pretty obvious that it's an exacting standard and one which will not be lived up to. Again, that's fine, but it does naught to invalidate my expectations of a Fallout game. I do not expect a sequel to be cast in the exact image of the originals, though I'm aware that many people do.
Perhaps one example of this is Bullfrog's Syndicate and Syndicate Wars. I enjoyed the latter of these immensely, though I do recall many people being upset by the departure from the original. For me however, the mood and aesthetic from the original was very much in tact and I enjoyed it at least equally, if not more. Does this mean that those who didn't like it because of the change were wrong, or that I was? No, It means that we have differing expectations, mine were met, but those of others were not; no more and no less.
Sander said:
And again: this is not what defines Fallout for me, that is what defines Fallout *objectively*.
You're discussing Fallout's original design, ok, so far so good. You're saying that that's what really defined the games for you, ok, still doing well. You're saying that that's what should define Fallout for everyone, because that's how it's meant to be; not so good.
When I played the games originally, and when I play them now, I didn't, and don't, do it because I'm infatuated with a turn based interface, or because I crave an isometric perspective once in a while. I do it because I want to experience the game again, go through the ruined areas, be amused by the jokes, to follow the story through one more time, and maybe make a few decisions differently. To me, these concepts (and others like them), are the defining points of Fallout, and I don't see them as being any less valid than your fixation on how great the game's core design was, and how important it is that that be preserved.
What this says is that I took different things away from my interaction with the Fallout games, and perhaps these are rare in that I seem to value things which are different to what you, the original designers, and perhaps many others here do, or even the majority. Again, that does little to invalidate what I'm saying. We've all experienced the games in different ways, and taken away different things that made it especially enjoyable by our own standards. Why on earth
would, or
should an "objective design" override these experiences and values, in guiding what it is that
I personally want from a new Fallout game?
I would hope that I am about to state the obvious, but I will do it in the hope that perhaps you understand what I'm saying, instead of responding with another abusive post about objective design. With so many things in life, opinions and preferences are understood and widely discussed. Reviews, for example, hinge upon this, and the huge variations you see in reviews for some games indicate that people play games looking for different things. In the same way, it is
very apparent that you and I have differing things we look for in a Fallout game, and also that you have decided that your expectations should be guided by the objective design of the originals. To me however, this is a factor of diminished importance, at least as far as I can tell so far, only time will tell whether I do enjoy the new Fallout game, and this has always been my approach, optimistic but cautious.
So in short, yes, your
opinion is clear to me. No, I don't particularly agree, and no, that doesn't make either of us "wrong" in our opinions. Of course, maybe a game with the same design *would* have been nice, but evidently it's not happening, and as I've said, I may be prepared to settle for less if it yields an enjoyable experience by my standards (not yours, not those dictated by objective design, not those of the church of scientology, and not that espoused by popular gaming media or anywhere else).
Maybe I won't enjoy the game if it's crap, I'll decide when I play it. I won't be told that the game is an abortion this long prior to its actual realease though, and certainly not by someone swearing at me and calling upon objectivity to justify their actions, when in reality what you're doing is discussing your opinion (fueled by objective design as it may be, it still amounts to an opinion, albeit one which is shared by many).
Edit: redundant words.