Kan-Kerai said:
PS: I pretty much nailed the combat system in the last thread. Whatever, go me. It still isn't washing away the dirty feeling coming from seeing the prediction come true. I'd almost managed to fool myself into believing it could be really good.
They managed to make it sound worse than I could've imagined.
Where did you describe the system? I roughly recall your espousing a RT with power-up mode, which it doesn't seem to be.
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Giant ants and mushroom clouds? Hmm
I am very annoyed that there isn’t a proper dialogue option screen. Diplomacy is vague.
Seeing that they are using voice acting and designing for consoles, it looks like speech will be severely cut down.
Degrading weapons and the survival elements sound like good ideas that will be implemented horribly. What about resting to heal?
G.O.A.T. sounds like a chore. Fallout 3: Gimped by Gimmicks
The spin on role-playing, such as multiple paths, quests and consequences sounds good, but I’ll believe it when I see it. The morality in the narrative seems pretty black and white. Perks every other level is Ok. There are traits.
We should still have the option to manipulate the camera, but it looks like it will be fixed so the poor artists don’t feel unappreciated. This leads to the small world and likely lack of proper desert wastes.
What’s with the GTA-style radio? Does that mean we won’t have any ambient music?
No level scaling is good, but Radiant A.I.’s mutated progeny will likely fail.
“It’s not an action game, it’s a role-playing game.” Then why have frequent slow motion, gratuitous violence? Infantile cinematic bullshite.
So the teaser was the intro. Heh