I did not said "Evil" characters. Of course the REAL ideas behind playing evil characters is not really exploited enough in most games. Particularly RPGs. But I was talking about a "psycho" I think that could be somewhat defined by the way how you kill and that you dont care about death or life. The evil character which is doing something with a target is a different kind of player.Lexx said:What I don't like at this post: You say that beeing a psycho in games means that you kill everything (even children). This leads me to my next point: Why the fuck means beeing evil in a game always kill everything and everyone? IMO, this is a very cheap way of doing "evil" characters. "Good" helps everyone and "evil" kills everyone. Bleh, how boring..
Its more about the fact that Fallout 3 pretty much used violance as a "selling point". Yet you could not use this "violance" against very many characters ... making it somewhat a hypocritical point in my eyes. I slaughtered once everyone in the Pentagon just for the fun of it ... just to run in 2-3 unkillable characters ... how awesome is that !