^Heck, I got 4 drops in about 4 hours of playing. All of them weren't that great, though. Nothing like some of the OHKO swords or launchers I've seen around.
Frankly, I don't really like the whole "item upgrade" idea for shooters anyway. Discourages new players. And it's completely unclear how to get the new items, but seems like it's related to good performance in a match. Not very encouraging.
What F2P does is either make you grind for hours to be competitive, or pay money to actually enjoy the game fully. Like I said, TF2 is still bearable, though I'm seeing it being flooded with the said "wallet warriors" in the near future. If it's a PvE-focus game, then it doesn't really matter, but any PvP-heavy game (MMO or not) suffers tremendously from it over time. It's usually a way for owners of dying online games to prolong the agony and milk some extra cash, but I'm kind of surprised that a game as successful as TF2 would adopt the scheme.
Anyway, I'm not complaining, I'll be getting whatever mindless fun out of it that I can, while it lasts. If I manage to get UT to run smoothly on my new laptop, maybe I'll switch to that instead.