General Gaming Megathread: What are you playing?

Ausdoerrt said:
Nope, wanted to play vanilla.

It's actually pretty conservative; I wouldn't play without it (but then I've already played official only long ago).

Ausdoerrt said:
You don't even have to "disable" the romances - just play as a female character and don't take Anomen, and you'll be completely free of them.

Also there are many "shut up, bitch" dialogue options that will stop a romance dead.
 
It's actually pretty conservative; I wouldn't play without it (but then I've already played official only long ago).

I know, I've tried it before, plus Unfinished Business. I just felt like playing complete vanilla (well, patched with ToB).

Also there are many "shut up, bitch" dialogue options that will stop a romance dead.

Haha, true, I prefer the more neutral options though, just to be safe - so that the party member doesn't decide to up and leave as soon as I do sth else disagreeable.
 
Azathoth said:
Just finished Doom2, i play it somwhere from 3-10 times a year...
I really really really love it...
I was playing that and D1 yesterday. What do you use to run it? I use zDoom i think. Not sure if thats any good or not, but it has mouselook, which is nice.
This might be my favorite image on the internet. Brought to you once again for your viewing pleasure.

fpsdesign.jpg

Currently playing Doom1-2, Gangsters:Organized Crime, Red Dead Redemption.
 
zDoom is fine. I don't like all that hi-res bullshit with my old games, but luckily enough that stuff is all optional.
Personally, I use Dosbox.
 
If you want a Doom source port which keeps the original feel you should try Chocolate Doom. You'd get better performance than DOSBox at least.

Personally, I use GZDoom whenever I play (with texure and model packs), gives a fresh feel to the game after replaying it tens of times already.
 
mobucks said:
What do you use to run it? I use zDoom i think. Not sure if thats any good or not, but it has mouselook, which is nice.

Partial ZIP

Currently playing Doom1-2, Gangsters:Organized Crime, Red Dead Redemption.

I use GZdoom most of the time with added Beautiful Doom, honestly it looks brilliant.

If you want a close to the original doom experience PR/Boom, Chocolate Doom are the ways to go.

If anyone wants to play a really hard, but beautiful looking Wad heavily inspired by Silent Hill go and check out Unloved. I liked it alot:
http://www.youtube.com/watch?v=h7iQFuKhfa0
 
Nox, was a bugger to find back in the day and I only knew of it from a demo disk trailer so I snatched it up on GoG.
Fun so far, nice humour and anything with the old Westwood logo makes me nostalgiagasm.
 
Ravager69 said:
Finished the new Deus Ex. Fuck that game, makes me play it until 3:40 AM.

Another victim right here. Just couldn't stay away from clearing another room, finding the next objective, and getting more of the story. Currently in Hengsha, second visit.

The game reminds me somewhat of Vampire the Masquerade: Bloodlines. The shooting is similar, in that you're pretty damn well sure to be dead if you just start to randomly whack away at people (at least on higher difficulties) and the mechanics handling special skills is similar as well, apart from the fact that one game uses technology and one vampire stuff, of course. Just wish they would've gone deeper with the conversations in DX:HR like Bloodlines did, with more options instead of just a list of stuff you basically have to work off. And whatever true options there are usually end either in an epic fail or in the miraculous conversion and persuasion of the talked to person. With regard to that, I kind of miss the skill points you had in the original Deus Ex, though I get why they removed it.
 
I'm playing through Assassin's Creed 2 right now then Brotherhood after. The story took like 3 hours to get interesting, the controls are better than the first game but still can lose it's fluidity very quickly and annoyingly (many a time have I found my slef on a timed mission trying to scale a wall while running to be flung the opposite direction. But over all its a decent game and the Assassin tomb are fun to navigate and running around the cities taking out guards is just as fun as it was in the first one, though combat is still just countering.

Also need to finish Bloodlines and New Vegas...
 
Just got a 3DS today. I tell ya, it takes a while for your eyes to get used to the 3D. You would not imagine the look on my face when I saw a Pikmin AR card. I heard that when you transfer your dsiware to your 3DS, it shows Pikmin carrying the icons across the screens. I'm really getting tired of this teasing, though. I want Pikmin 3, damn it.
 
Heroes of Might and Magic 5. I can't believe how long it took me to play a HoMM game yet I love strategy...and this is excellent. I'm loving the campaign and can't wait to try some skirmishes as the computer isn't dumb (though not smart either).

Sincerely,
The Vault Dweller
 
Yesterday was one of my proudest days in gaming. I got the platinum trophy for Red Seeds Profile.

Next stop is Batman: Arkham Asylum.
 
I started up a game of the original Civilization, intending to do it iron man-style. After a short while I had unleashed two nearby barbarian invasions and lost all my scouting units, found I shared a medium-sized continent with at least three other civilizations (out of 7), and lost my second city to one of them that I hadn't had a chance to make contact with. It's not that the games where you conquer the world with tanks around the year 1800 and then sit for two centuries minmaxing your population and waiting to launch a spaceship at the last possible moment are necessarily more interesting than ones where you try to claw your way out from under the Roman/Greek cheating computer empire of cheating cheatness, but it still feels like it would be nice to have a better way of measuring success than getting 67% in your own little hall of fame.

I had an idea that goes roughly like this: someone prepares a number of initial save games (say, five at Prince and/or King difficulty with different geographic variables). These are uploaded somewhere and grabbed by anyone who wants to participate. We then all play the games from the start with no save scumming. During play, one must record the year of certain events or accomplishments. When everyone is done with a particular world, points are awarded to those who reached those landmarks the quickest and added to a total. Examples of accomplishments could be:

* Switching to republic or democracy.
* Wiping out two civilizations having conquered at least two cities of each.
* Building three wonders.
* Mapping a path around the world.
* Getting your first pollution.

Ideally they should be chosen so as to not to favour any one playing style. We could have different objectives for different games, or even objectives that are chosen randomly from a set after we're done playing a world.

Would anyone be interested in this?
 
Per said:
I started up a game of the original Civilization, intending to do it iron man-style. After a short while I had unleashed two nearby barbarian invasions and lost all my scouting units, found I shared a medium-sized continent with at least three other civilizations (out of 7), and lost my second city to one of them that I hadn't had a chance to make contact with. It's not that the games where you conquer the world with tanks around the year 1800 and then sit for two centuries minmaxing your population and waiting to launch a spaceship at the last possible moment are necessarily more interesting than ones where you try to claw your way out from under the Roman/Greek cheating computer empire of cheating cheatness, but it still feels like it would be nice to have a better way of measuring success than getting 67% in your own little hall of fame.

I had an idea that goes roughly like this: someone prepares a number of initial save games (say, five at Prince and/or King difficulty with different geographic variables). These are uploaded somewhere and grabbed by anyone who wants to participate. We then all play the games from the start with no save scumming. During play, one must record the year of certain events or accomplishments. When everyone is done with a particular world, points are awarded to those who reached those landmarks the quickest and added to a total. Examples of accomplishments could be:

* Switching to republic or democracy.
* Wiping out two civilizations having conquered at least two cities of each.
* Building three wonders.
* Mapping a path around the world.
* Getting your first pollution.

Ideally they should be chosen so as to not to favour any one playing style. We could have different objectives for different games, or even objectives that are chosen randomly from a set after we're done playing a world.

Would anyone be interested in this?

Per you're always so creative with your ideas. I'd like to try this. Is CivI not so primitive that it allows mouse control? My first Civ was 3 so it might be a bit of a shock, but I like this idea so much I want to try it anyway.

Sincerely,
The Vault Dweller
 
Yea it has mouse control, should dig out my old copy wherever it's wondered off to.


Red Orchestra 2: Shouting Leeroyski and running at tanks has never been so fun.
 
Played and finished LIMBO in one sitting. It was good but it certainly isn't worth 10 euros.

Playing the GOG version of 'Blood II: The Chosen'. It's really a nice deal because you also get the 'Nightmare Levels' expansion pack with it...and it only costs 5.99. Also, if any of you guys are feeling nostalgic you might wanna try NOX. It's available on GOG for 5.99 also. Good ol' Westwood...
 
Dungeon Siege III (PS3)

Really enjoying this game and I do like the old school feel of the game. Glad SE got Obsidian to develop it.

@ Serge 13

*PS3 fist bump* haha
 
Back
Top