I started up a game of the original Civilization, intending to do it iron man-style. After a short while I had unleashed two nearby barbarian invasions and lost all my scouting units, found I shared a medium-sized continent with at least three other civilizations (out of 7), and lost my second city to one of them that I hadn't had a chance to make contact with. It's not that the games where you conquer the world with tanks around the year 1800 and then sit for two centuries minmaxing your population and waiting to launch a spaceship at the last possible moment are necessarily more interesting than ones where you try to claw your way out from under the Roman/Greek cheating computer empire of cheating cheatness, but it still feels like it would be nice to have a better way of measuring success than getting 67% in your own little hall of fame.
I had an idea that goes roughly like this: someone prepares a number of initial save games (say, five at Prince and/or King difficulty with different geographic variables). These are uploaded somewhere and grabbed by anyone who wants to participate. We then all play the games from the start with no save scumming. During play, one must record the year of certain events or accomplishments. When everyone is done with a particular world, points are awarded to those who reached those landmarks the quickest and added to a total. Examples of accomplishments could be:
* Switching to republic or democracy.
* Wiping out two civilizations having conquered at least two cities of each.
* Building three wonders.
* Mapping a path around the world.
* Getting your first pollution.
Ideally they should be chosen so as to not to favour any one playing style. We could have different objectives for different games, or even objectives that are chosen randomly from a set after we're done playing a world.
Would anyone be interested in this?