Jesus, the designers decided to up the challenge in the final parts of BCR2.
Collecting upgrades, lives, and yashichi, was already becoming insanely hard, but now just getting through levels becomes nerve wrecking.
In some situations its now that once you start moving that you better make sure that you do no make a single mistake as you will not be given a second chance
From precision jumping to instant death traps.
The design of the semi final level gives me the idea that the designer must have looked at the final level of BCR1 and said to themselves "We need more of this."
This is a moment that I would use an unlimited life cheat or save states.
I don't give an F that this would be unfair or cheating, dying over and over again in certain parts is not fun either.
I have been thinking about writing perhaps a review of BCR1 and 2 for gamefaqs, as I feel that BCR2 received some undeserved backlash because it changed the controls somewhat and to some was just more like the first game.
The controls are something you have to get used to as they do work once you have developed a feeling for the mechanic.
My criticism more goes to the final difficulty challenges which can really wreck a more casual gamer's enjoyment.
The thing is, BCR2 with it various save spots throughout the level is still a bit more forgiving than BCR1.
Edit
Finally finished this fucker!
If I get my hands on the designer of the semi last level I will strangle him or her to death.
That was one of the most nerve wrecking pieces of shit I have ever played.
Also, the person who came up with instant death spikes and abysses in games should burn for these evil ideas.
Also the ending felt so out of character for the protagonist. It feels like it was written by someone else.
Collecting upgrades, lives, and yashichi, was already becoming insanely hard, but now just getting through levels becomes nerve wrecking.
In some situations its now that once you start moving that you better make sure that you do no make a single mistake as you will not be given a second chance
From precision jumping to instant death traps.
The design of the semi final level gives me the idea that the designer must have looked at the final level of BCR1 and said to themselves "We need more of this."
This is a moment that I would use an unlimited life cheat or save states.
I don't give an F that this would be unfair or cheating, dying over and over again in certain parts is not fun either.
I have been thinking about writing perhaps a review of BCR1 and 2 for gamefaqs, as I feel that BCR2 received some undeserved backlash because it changed the controls somewhat and to some was just more like the first game.
The controls are something you have to get used to as they do work once you have developed a feeling for the mechanic.
My criticism more goes to the final difficulty challenges which can really wreck a more casual gamer's enjoyment.
The thing is, BCR2 with it various save spots throughout the level is still a bit more forgiving than BCR1.
Edit
Finally finished this fucker!
If I get my hands on the designer of the semi last level I will strangle him or her to death.
That was one of the most nerve wrecking pieces of shit I have ever played.
Also, the person who came up with instant death spikes and abysses in games should burn for these evil ideas.
Also the ending felt so out of character for the protagonist. It feels like it was written by someone else.