Walpknut
This ghoul has seen it all
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Only exciting announcement there was the New Star Fox game, the whole elda presentation is giving me Todd Howard flashbacks...
Only exciting announcement there was the New Star Fox game, the whole elda presentation is giving me Todd Howard flashbacks...
Your horse also runs by itself.
Shadow of the Colossus was an extremelñy well designed game with a Focus on the Colossi fights, not so much on open world apple eating. And let's be honest, 3D Zeldas are all pretty flawed design wise, and that is when they have completely empty and small open worlds, now they seem to be focusing on the Skyrim brand "Open world RPG" thing, down to mentioning how you can eat apples from trees.
And let's be honest, 3D Zeldas are all pretty flawed design wise
Most of them suffer from the "Item is only useful in the dungeon it is acquired" syndrome, a lot of the puzzles are just looking around the room for a glowy eye to hit despite that not adapting so well from the 2D realm, they tend to have completely empty open worlds that just serve as filler between dungeons. Ocarina can be forgiven because it was the first of it's kind, Majora and WInd Waker introduced their own flawed mechanics but they make up for it in other aspects, while Twilight Princess and Skyward Sword just fell flat on their faces, specially TP.
Fucking Wii Owner!!!
All in jest / good fun, of course! =D
I'd say more, but I'm cleaning right now.
But seriously... you fucking Wii Owner! ^_<
Well really, when are they EVER out of the fight? They either own the platform for their competitors to run off of or they own the rights to things that everybody's diehard over, so they will never die! The time of Nintendo being a brand of the past isn't anywhere on the horizon, that I've noticed. They may hit some dry spells, but I'd say that's just going to coincide with seasonal dry spells. After all, what games that came out recently have been stellar? ANY platform, ANY brand. Everything's just been "more of the same" for a while, now. It was probably just the ebbing and flowing lulls that Nintendo was going with the flow of.With Nintendo releasing so few games the past few years, many thought they were out of the game.
My 360 went into storage a few years ago and it took the adopted habit of exercise bike gaming to get my PS3 back into action. The thing that irks me the most about the PS4 is the whole "mandatory paid" PS+ if you wanna go online. That's just plain bullshit. Sony had no trouble keeping PSN online with their revenues during the previous generation, and the inclusion of PS+ as an OPTIONAL service was really nifty, but what I loved about PSN was that it was FREE, it was by far superior to XBox LIVE Gold, which you had to pay for on subscription plans if you wanted to use multiplayer. Worse yet, they didn't even charge you money, they charged you their own currency which drew more money from user wallets (they eventually changed to cash payments, but not for about 4 or 5 years). I hated what Microsoft did the previous generation, so even with Sony making colossal fuck-ups (like the infamous month-long PSN outage as an overreaction to Anonymous' attacks) they still stood tall over Microsoft over the last generation. They even scored MORE points for me with that scathing burn of a last-second add for "sharing games" on the PS4 to make fun of Microsoft's latest foul. But it felt like they lost all that good will when they started instituting some seriously poor decisions. Primarily mandatory-paid PS+ if you wanna go online. ~_~I've hardly touched my PS3 and the PS4 isn't worth owning yet. So the Wii U and pc are my main systems of choice at the moment.
Grinding DOES seem to be a staple of JRPGs, I'll give em that... <_< For all the lackluster qualities of Nier, and for all the brilliance of its story, the worst aspect of that game was the grinding. It was just mindless, monotonous, and despicable. I just hate when games pit players at the mercy of ridiculously low-likelihood RNGs instead of tests of skill, so requiring that I spend hours and hours leaving an area to respawn a specific enemy then clearing it then leaving and area to repsawn a specific enemy then clearing it then leaving, over and over, just so I could harvest ONE ore so I could upgrade ONE sword, was really irritating.It seems like you need momentum to complete a lot of JRPG's. I think the grinding is the main source of frustration.