I actually quite liked Bioshock Infinite, and you have to consider its delve into a couple of interesting themes wouldn't be much new ground for the common NMAer, but for the majority shooter crowd it marketed itself at, it was generally thought-provoking. Personally, while the pacing fell out around the end and the plot left out more holes than swiss cheese, the Luteces does remain two of my favourite characters in video games.
It's a solid shooter with a good story, and worth what I paid for it. Not exactly top-of-the-line, but really what people should start considering to be minimum-standard for FPS games. The writing isn't nearly as deep as people say it is though, and it kind of asked for plot holes when it started to delve into alternate timelines. But I got to fight religious extremists, and that probably served most of my positive bias for this game.
Change of subject - I've been playing Undertale lately, just finished it once and planning to go through it one more time. Fantastic game under simplistic visuals, and I haven't seen why in the hell people keep considering it "overrated". Okay, the fanbase is particularly overenthusiastic, but that's because most gamers are a lazy bunch (
![Razz :razz: :razz:](/../../xencustomimages/smilies/icon_razz.gif)
) and Undertale is the easiest game to quote I've ever seen, so that's to be expected. It has a pretty interesting meta-narrative and actually have choices with effects that pay off in the end, with a really good soundtrack to boot. I recommend it.
pretentious and trying too hard
Alright, I've never been able to understand this complaint, not just for Infinite. It's directed at indie games so many times too. I've never found a single game in my life to be pretentious or try-hard, what do people actually mean when they call a game pretentious?
To me, there's no such thing as trying too hard, and overestimating your work's own impact on the medium is not something I would consider a bad thing.